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Qian, Meihua; Boyer, D. Matthew; Gao, Qianyi; Vargas, Penelope; Mercer, Elizabeth Leigh; Wang, Andrew Xianyong – Technology, Pedagogy and Education, 2023
Technology has been playing an increasingly important role in teaching and learning because of its capacity to increase students' motivation and provide them with opportunities to explore and acquire new knowledge and skills. However, little is known regarding the effectiveness of using the digital interactive case-based instruction (CBI) approach…
Descriptors: Preservice Teacher Education, Preservice Teachers, Technology Uses in Education, Case Method (Teaching Technique)
Hamed Hosseini Zarrabi; Morteza Rezaei-Zadeh; Abasalt Khorasani – Technology, Pedagogy and Education, 2024
While effective interaction is the most important element of any learning environment, its importance in e-learning has been often ignored. As a result, many e-learning environments suffer from lack of impactful interactions, leading to diminished student engagement. This study aims to address this gap by investigating methods to optimise…
Descriptors: Teaching Methods, Problem Solving, Interaction, Electronic Learning
Chou, Pao-Nan; Chang, Chi-Cheng; Hsieh, Shih-Wan – Technology, Pedagogy and Education, 2020
The purpose of the current study was to investigate students' overall learning process during the implementation of educational escape-the-room games (EERGs) in classrooms. This study adopted a two-stage case-study methodology, namely single-case and multi-case designs. In the first stage, a well-designed EERG for a Chinese language class was…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Maas, Melanie J.; Hughes, Janette M. – Technology, Pedagogy and Education, 2020
This article provides the first review of the existing literature consolidating research into the use of virtual, augmented and mixed reality technologies within K-12 educational environments. The review explores the peer-reviewed scholarly studies conducted between 2006 and May 2017, which involved the use of virtual reality (VR), augmented…
Descriptors: Computer Simulation, Elementary Secondary Education, Educational Research, Technology Integration
Paola Julie Aguilar-Cruz; Sdenka Zobeida Salas-Pilco – Technology, Pedagogy and Education, 2025
The introduction of artificial intelligence (AI) in education is seen as a promising tool to enhance learning outcomes and provide students with engaging learning environments in developing countries such as Colombia. This case study aimed to investigate teachers' perceptions of AI in K-12 education in public schools located in the Amazonian…
Descriptors: Teacher Attitudes, Ethics, Artificial Intelligence, Computer Software
Davidsen, Jacob; Vanderlinde, Ruben – Technology, Pedagogy and Education, 2016
Touchscreens are being integrated into classrooms to support collaborative learning, yet little empirical evidence has been presented regarding how children collaborate using touchscreens in classrooms. In particular, minimal research has been directed towards how teachers can design for and guide children's touchscreen-based collaboration.…
Descriptors: Manipulative Materials, Technology Integration, Cooperative Learning, Educational Technology
Heikkilä, Anni-Sofia; Vuopala, Essi; Leinonen, Teemu – Technology, Pedagogy and Education, 2017
Design in educational contexts is a relatively new topic. The basic idea of design and design-driven education is that students and teachers participate together in the planning, implementation and evaluation of learning projects. However, how design-driven education should be carried out in practice is yet to be established. Therefore, the aim of…
Descriptors: Elementary Secondary Education, Design, Qualitative Research, Teacher Attitudes
Monjelat, Natalia; Méndez, Laura; Lacasa, Pilar – Technology, Pedagogy and Education, 2017
Student interaction in school contexts is a topic that has been researched from many different perspectives. However, the role of students as tutors scaffolding other peers is not normally addressed, since studies are usually focused on the teacher. Moreover, considering the many technologies that can support students' work nowadays, studies…
Descriptors: Tutors, Scaffolding (Teaching Technique), Video Games, Problem Solving
Perrotta, Carlo – Technology, Pedagogy and Education, 2014
This paper uses methods derived from the field of futures studies to explore the future of technology-enhanced assessment. Drawing on interviews and consultation activities with experts, the paper aims to discuss the conditions that can impede or foster "innovation" in assessment and education more broadly. Through a review of relevant…
Descriptors: Foreign Countries, Educational Assessment, Educational Technology, Innovation
Porcaro, David S. – Technology, Pedagogy and Education, 2014
While collaborative problem-solving has been suggested as a solution for linking classroom learning with workforce skills, it is still not entirely clear how personal, institutional, and national factors work together to influence student and teacher acceptance of this pedagogical strategy. Oman provides an appropriate case for exploring this…
Descriptors: Foreign Countries, Educational Change, Cooperative Learning, Problem Solving
Ritella, Giuseppe; Ligorio, Maria Beatrice; Hakkarainen, Kai – Technology, Pedagogy and Education, 2016
This article analyses how a group of teachers managed the resources available while performing computer-supported collaborative problem-solving tasks in the context of professional development. The authors video-recorded and analysed collaborative sessions during which the group of teachers used a digital environment to prepare a pedagogical…
Descriptors: Professional Development, Context Effect, Problem Solving, Cooperative Learning