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Mary-Ann Isaacs; Jo Tondeur; Sarah Howard; Magdalena Claro; Johan van Braak – Technology, Pedagogy and Education, 2024
Digital storytelling (DST) is an educational strategy that has been shown to be capable of developing a wide range of skills. The focus of this review is to examine the relationship between this strategy and the development of 21st-century skills, a highly relevant notion in today's educational systems. The findings combine qualitative evidence…
Descriptors: Story Telling, Computer Assisted Instruction, Computer Uses in Education, 21st Century Skills
Hamed Hosseini Zarrabi; Morteza Rezaei-Zadeh; Abasalt Khorasani – Technology, Pedagogy and Education, 2024
While effective interaction is the most important element of any learning environment, its importance in e-learning has been often ignored. As a result, many e-learning environments suffer from lack of impactful interactions, leading to diminished student engagement. This study aims to address this gap by investigating methods to optimise…
Descriptors: Teaching Methods, Problem Solving, Interaction, Electronic Learning
Baichang Zhong; Xiaofan Liu; Shuiyan Huang – Technology, Pedagogy and Education, 2025
While pair learning (PL) is considered a potential method in STEM education including robotics education (RE), the question of how to pair students for superior learning effects remains. Current grouping strategies for PL in RE are constrained by fixed grouping (FG) and short of attention to dynamic grouping (DG). Therefore, this study aims to…
Descriptors: Robotics, Cooperative Learning, Comparative Analysis, Computer Science Education
Liu, Shih-Hsiung – Technology, Pedagogy and Education, 2020
This study investigated the effects of an online sharing and feedback programme (OSFP) on preservice teachers' practical knowledge (PTPK) and attempted to determine the relationship between satisfaction with online interaction and changes in three types of learning preferences (collaborative, competitive and individualistic). In this study, a…
Descriptors: Computer Mediated Communication, Feedback (Response), Preservice Teachers, Teaching Methods
Gouseti, Anastasia; Abbott, Daisy; Burden, Kevin; Jeffrey, Stuart – Technology, Pedagogy and Education, 2020
This paper explores how a legacy digital artefact can be adopted within formal education settings and looks at the pedagogical and other opportunities created by its use within three primary and secondary classrooms in the UK. Through a comparative case study, the paper investigates the potential of using a virtual 3D model of the 1938 British…
Descriptors: Teaching Methods, Technology Integration, Elementary Secondary Education, Case Studies
Chou, Pao-Nan; Chang, Chi-Cheng; Hsieh, Shih-Wan – Technology, Pedagogy and Education, 2020
The purpose of the current study was to investigate students' overall learning process during the implementation of educational escape-the-room games (EERGs) in classrooms. This study adopted a two-stage case-study methodology, namely single-case and multi-case designs. In the first stage, a well-designed EERG for a Chinese language class was…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
Herro, Danielle; Quigley, Cassie; Jacques, Lorraine A. – Technology, Pedagogy and Education, 2018
This research draws on a longitudinal study in which middle school math and science teachers enacted STEAM (science, technology, engineering, art and mathematics) teaching in their classroom after participating in intensive STEAM professional development aimed at increasing effective STEAM teaching. The authors address one important aspect in…
Descriptors: STEM Education, Art Education, Technology Integration, Educational Technology
Vuopala, Essi; Guzmán Medrano, Diego; Aljabaly, Mariam; Hietavirta, Dora; Malacara, Lourdes; Pan, Chunxiao – Technology, Pedagogy and Education, 2020
This study investigated students' perspectives on working and studying within a maker culture context. Participants were fifth-grade students (n = 18) in a Finnish elementary school who worked on a fabrication project for five days. The data consisted of student questionnaires (n = 18), group presentations (n = 5) and the final fabrication…
Descriptors: Student Attitudes, Grade 5, Elementary School Students, Student Satisfaction
Çelik, Sercan; Baran, Evrim – Technology, Pedagogy and Education, 2022
The educational potentials of using student response systems (SRSs) as emerging mobile technologies in higher education classrooms are increasing. The need to understand and integrate these technologies into English as a Foreign Language (EFL) contexts has become evident. This mixed-methods study aimed at investigating the effects of an…
Descriptors: Audience Response Systems, English (Second Language), Second Language Learning, Second Language Instruction
Lock, Jennifer; Duggleby, Sandra – Technology, Pedagogy and Education, 2018
In today's classrooms, learning does not have to be bounded by physical space. By having access to a range of digital communication technologies, students and teachers can synchronously and asynchronously engage in authentic learning opportunities extending beyond the local community. They can be learning and interacting with others from around…
Descriptors: Quality of Life, International Cooperation, Information Technology, Cooperative Learning
Lawlor, John; Conneely, Claire; Oldham, Elizabeth; Marshall, Kevin; Tangney, Brendan – Technology, Pedagogy and Education, 2018
There have been calls for decades by many educational writers and commentators for a new model of learning to facilitate what is generally described as twenty-first-century learning. Central to this challenge is the required shift in responsibility for who leads and owns the learning--from teacher to student. Such a shift requires a pragmatic…
Descriptors: Teamwork, Cooperative Learning, Technology Uses in Education, Models
Sun, Daner; Looi, Chee-Kit; Xie, Wenting – Technology, Pedagogy and Education, 2017
When inquiry-based learning is designed for a collaborative context, the interactions that arise in the learning environment can become fairly complex. While the learning effectiveness of such learning environments has been reported in the literature, there have been fewer studies on the students' learning processes. To address this, the article…
Descriptors: Teaching Methods, Inquiry, Secondary School Students, Concept Formation
Goldstein, Olzan; Peled, Yehuda – Technology, Pedagogy and Education, 2016
The study examines pedagogical approaches in using wikis in teaching and learning in teacher education colleges. It focuses on: instructors' motivation for wiki-based teaching; course types; teaching methods; evaluation; content structure; characteristics of student collaboration and learning outcomes; involvement of instructors in the learning…
Descriptors: Preservice Teacher Education, Teaching Methods, Evaluation Methods, Course Content
Hämäläinen, Raija; Oksanen, Kimmo – Technology, Pedagogy and Education, 2014
Collaborative games will enable new kinds of possibilities for learning. In the future, the goal of game-based learning should be to introduce new ideas and deepen learners' in-depth understanding. However, studies have shown that shared high-level knowledge construction is a challenging process. Moreover, thus far, few empirical studies have…
Descriptors: Cooperative Learning, Educational Games, Teaching Methods, Simulated Environment
Hutchison, Amy; Beschorner, Beth – Technology, Pedagogy and Education, 2015
The purpose of this case study was to examine how iPads could be integrated into literacy instruction in a fourth-grade classroom in ways consistent with new conceptions of literacy and in ways that transform traditional literacy instruction by supporting readers in creating multimodal responses to reading. Results indicate that several features…
Descriptors: Literacy, Handheld Devices, Technology Uses in Education, Technology Integration
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