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Ritz, John M.; Carper, Susan – Technology Teacher, 2008
Ship transportation includes various forms of technology. Ships have special designs to meet technological needs. They are used to transport people and cargoes and have been a major part of history throughout civilization. Products are available from around the world because they can be economically moved from producers to consumers. Not only are…
Descriptors: Transportation, Water, Oceanography, Travel
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Clark, Aaron C.; Ernst, Jeremy V. – Technology Teacher, 2007
The integration of science, technology, engineering, and mathematics content (STEM) has become a mainstream topic within educational systems. This paper discusses the technology integration model for education and the factors to be considered when taking into account technology education as a focal point of integrated curricula. These factors are:…
Descriptors: Educational Technology, Technology Integration, Integrated Curriculum, Engineering
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Yuill, Ronald D. – Technology Teacher, 2008
Since a number of his special needs students have been in his class for three years, the author tries to continually create new activities that will challenge them. This article describes an activity wherein the author and his students design their own game with their own instructions. This activity encouraged students to learn about designing,…
Descriptors: Technology Education, Special Needs Students, Games, Design
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Hendricks, Jim – Technology Teacher, 1997
To prepare students for several changes in careers during their lifetime, Technology Challenge is a program designed to meet the challenges in the evolution of technology education from traditional industrial arts. In a laboratory setting, students solve real-world problems using computer technology. (JOW)
Descriptors: Engineering Technology, Experiential Learning, Intermediate Grades, Middle Schools
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Flowers, Jim – Technology Teacher, 2000
A three-dimensional laser scanner can be used as a tool for design and problem solving in technology education. A hands-on experience can enhance learning by captivating students' interest and empowering them with creative tools. (Author/JOW)
Descriptors: Experiential Learning, Lasers, Technology Education, Three Dimensional Aids
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Pullias, Dave – Technology Teacher, 1997
Modular laboratories provide technology education students with valuable experiences, but they are not the total solution. Technology education can aid problem solving, technological literacy, and school-wide curriculum integration, but not within the limits of the modular environment. (JOW)
Descriptors: Experiential Learning, Integrated Curriculum, Laboratories, Learning Modules
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McCade, Joseph – Technology Teacher, 1991
Principles of Technology is an interdisciplinary course with a hands-on approach based on Unified Technical Concepts. Adaptable for all levels of students, it provides a means of integrating academic and vocational education. (SK)
Descriptors: Course Descriptions, Curriculum Development, Experiential Learning, Interdisciplinary Approach
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Belch, Harry; Knobloch, Stephan F. – Technology Teacher, 1994
Describes how 900 elementary students planned, designed, and constructed Technotown out of 1 million LEGO pieces. Presents a learning activity (objectives, materials, challenge, evaluation, and closing thoughts) on the building of a subway system for Technotown. (SK)
Descriptors: Construction (Process), Design, Elementary Education, Experiential Learning
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Hansen, Ronald – Technology Teacher, 1995
Curriculum development is a practical endeavor that is best learned in an experiential learning environment--the curriculum studio concept. Teachers entering the profession should have the fundamental skills to develop new curriculum materials for a flexible resource-based classroom. (JOW)
Descriptors: Curriculum Development, Educational Change, Experiential Learning, Higher Education
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Piippo, Steven W. – Technology Teacher, 1989
Describes a materials science and technology course for high school students, which combines chemistry, physics, engineering, math, technology education, and crafts to introduce students to the atomic make-up and physical properties of materials and to apply this knowledge in creative activities. (SK)
Descriptors: Experiential Learning, Handicrafts, High Schools, Industrial Arts
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Wright, Michael D.; Foster, Patrick N. – Technology Teacher, 1996
An elementary education technology unit that involved converting decimal numbers into binary ones used an experiential method based on mass production. The children thus learned about place value, symbolic logic, practical math, and mass production, and at the same time such skills as following directions and listening attentively were reinforced.…
Descriptors: Coding, Communications, Elementary Education, Experiential Learning
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Rose, Mary Annette – Technology Teacher, 2006
Integrating technology learning goals and activities with recent experiences created by natural disasters is a valuable motivational strategy. The newfound appreciation that exists for personal emergency preparedness generates unique and sustained interest in alternative energy technologies and conservation. As described in this article, an ice…
Descriptors: Supply and Demand, Emergency Programs, Natural Disasters, Energy