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Freifeld, Lorri – Training, 2012
Many employees claim they learn best while doing, so they prefer to dive right in and learn as they go when they get a new job or take on new responsibilities. But the most successful and quickest learning on the job takes place when there is a formal on-the-job training (OJT) program--a fact many organizations and managers fail to take into…
Descriptors: On the Job Training, Experiential Learning, Best Practices, Training Methods
Becker, Rich – Training, 1998
Explores why the implementation of active, experiential learning, such as role playing, is often difficult and risky. Offers strategies that allow trainers to be sensitive to the plight of participants in experiential learning situations. (JOW)
Descriptors: Adult Education, Experiential Learning, Participation, Role Playing
Thompson, Brad Lee – Training, 1991
Serious studies are underway that may help outdoor experiential training (OET) shed its faddishness and gain credibility as a legitimate instructional methodology. Only those programs that include clear objectives, skilled facilitation, a plan for transferring training back to the job, and credible evaluation and followup will be effective and…
Descriptors: Adult Education, Experiential Learning, Outdoor Education, Program Evaluation
Barbian, Jeff – Training, 2001
Explains how low-tech experiential methods thrive in companies interested in fostering the human touch. Examples include NASA's paper airplane simulation, total immersion simulation, and fantasy multisensory environments. (JOW)
Descriptors: Adult Education, Employer Employee Relationship, Experiential Learning, Multisensory Learning
Rao, Srikumar S. – Training, 1995
People will learn better if they like what they are learning. Computers offer an extensive library of cases, examples, and stories that are easy to access, fun to work through, and tell students what they want to know. One example is the ASK system, a 15-module, self-study, multimedia program that is fun for trainees to use, which should enhance…
Descriptors: Adult Education, Computer Uses in Education, Corporate Education, Experiential Learning