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Showing 1 to 15 of 67 results Save | Export
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Li-Ping Tan; Shao-Ying Gong; Yu-Jie Wang; Xiao-Rong Guo; Xi-Zheng Xu; Yan-Qing Wang – Educational Psychology Review, 2025
Self-explanation serves as a constructive learning scaffold in education, actively engaging learners in the identification of knowledge gaps and the rectification of erroneous mental models. This study aimed to examine the effects of self-explanation on students' academic performance in digital learning environments and to test the possible…
Descriptors: 21st Century Skills, Academic Ability, Digital Literacy, Outcomes of Education
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Zhihui Cai; Xin Zhang; Caiyan Liu; Jieni Zhan – Journal of Computer Assisted Learning, 2025
Background: Problem-solving ability is an important skill for students to develop in the 21st century. Many previous studies have focused on the impact of diverse digital educational games on problem-solving ability. However, there is inconsistency in the findings, with some studies reporting positive effects of digital game-based learning (DGBL)…
Descriptors: Game Based Learning, Video Games, Problem Solving, 21st Century Skills
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Andy Markwick; Michael J. Reiss – Curriculum Journal, 2025
Today's school students are inheriting complex and harmful global challenges that are potentially irreversible and which they will need to address. The ability to think critically and creatively, to work in interdisciplinary teams and to understand the importance of a healthy planet for all life will be needed for success. Education has a major…
Descriptors: Educational Change, Curriculum Development, Global Approach, Teaching Methods
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Robert P. Loweth; Shanna R. Daly; Leah Paborsky; Sara L. Hoffman; Steven J. Skerlos – Journal of Engineering Education, 2025
Background: Collaboration--including coordination, communication, and teamwork--is crucial to engineering practice. However, engineering students are often perceived as lacking key collaboration skills at the time of graduation. Purpose: We used structuration theory to explore how differences between students and practitioners' collaboration…
Descriptors: Undergraduate Students, Engineering Education, Cooperative Learning, Skill Development
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Asrowi; Iwan Maulana; Mochamad Kamil Budiarto; Taufiq Subhanul Qodr – Journal of Education and Learning (EduLearn), 2025
In the current educational landscape, the development of critical thinking abilities is becoming increasingly important, especially considering the prevalence of hybrid learning methods. This investigation aimed to evaluate the proficiency of critical thinking skills in students who are immersed in hybrid learning. A descriptive quantitative…
Descriptors: Critical Thinking, Thinking Skills, Vocational Education, Blended Learning
Emmanuel Dumbuya – Online Submission, 2025
This paper explores innovative approaches to curriculum design and teacher education that aims to address the evolving needs of 21st-century learners. With the increasing integration of technology, the need for teacher professional development and the importance of inclusive education, this paper examines key trends in curriculum development and…
Descriptors: Curriculum Design, 21st Century Skills, Teacher Education, Faculty Development
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Nailul Himmi; Dian Armanto; Zul Amry – Science Insights Education Frontiers, 2025
Project Based Learning (PjBL) has emerged as a promising approach in mathematics education. This study aims to analyze the implementation of project-based learning (PjBL) internationally in mathematics education and to identify the underlying learning theories, such as the method of writing an article through SLR. A systematic literature review…
Descriptors: Literature Reviews, Foreign Countries, Active Learning, Student Projects
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Kun Huang; Victor Law; Xun Ge; Yan Chen; Ling Hu – Journal of Computing in Higher Education, 2025
Information problem solving (IPS) is an important twenty-first century skill, but it is lacking at all age levels. One type of information problem, those of an ill-structured nature that require multiple iterations of (re)defining problems and formulating emerging solutions, can be particularly challenging but have received less attention in the…
Descriptors: Problem Solving, Epistemology, Beliefs, Student Attitudes
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Kemmanat Mingsiritham; Apinya Sonkanok; Seksan Amatmontree; Sasiyanai Sanpang; Apisit Thaoyabut – Journal of Education and Learning, 2025
The future of work is rapidly evolving owing to the swift developments in technology and societal changes. While failure to adapt signifies being disrupted, those who do adapt become the disruptors, impacting economies, societies, environments, and education. Traditional work skills may no longer suffice in the current world of work, necessitating…
Descriptors: Factor Analysis, Job Skills, Open Universities, School Personnel
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Chaiyos Paiwithayasiritham; Kemmanat Mingsiritham; Gan Chanyawudhiwan; Seksan Amatmontree; Areewan Iamsa-ard – Journal of Education and Learning, 2025
The digital revolution has significantly impacted education, with digital technology becoming an integral part of teaching and learning, resulting in the emergence of a digital society. Educational institutions at all levels currently demand new qualifications and knowledge from modern-day teachers, including digital skills for effectively…
Descriptors: Self Concept, Digital Literacy, Preservice Teachers, Foreign Countries
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Yuchun Zhong; Kai Guo; Luke Kutszik Fryer; Samuel Kai Wah Chu; Hao Deng – Education and Information Technologies, 2025
Esports (electronic sports) or competitive video gaming has taken its place as a leading form of entertainment for young people worldwide. However, esports were generally studied as a popular form of entertainment, and rarely have studies examined esports from an educational perspective. This study aimed to investigate the perceived impact of…
Descriptors: Video Games, College Students, 21st Century Skills, Communication Skills
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Deise Monquelate Arndt; Ramon Mayor Martins; Jean Carlo Rossa Hauck – Informatics in Education, 2025
Critical thinking is a fundamental skill for 21st-century citizens, and it should be promoted from elementary school and developed in computing education. However, assessing the development of critical thinking in educational contexts presents unique challenges. In this study, a systematic mapping was carried out to investigate how to assess the…
Descriptors: Critical Thinking, Elementary Secondary Education, Computer Science Education, 21st Century Skills
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Thatsaniya Rantong; Rattikan Sarnkong – Higher Education Studies, 2025
The purpose of this study was to examine the impact of a context-based learning (CBL) management plan on the scientific reasoning abilities of Grade 6 students in Thailand. The participants consisted of 13 students from a public school in the northeastern region. The research instruments included a two-tier multiple-choice test to assess…
Descriptors: Scientific Concepts, Thinking Skills, Grade 6, Foreign Countries
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Sasinan Kanharin; Pinanta Chatwattana – Higher Education Studies, 2025
The inquiry-based learning platform mix game-based learning using metaverse, or IBL platform mixed with GBL using metaverse, was developed with an intention to enhance digital literacy and empathy skills, which are regarded as essential skills in the 21st century. The IBL platform mixed with GBL using metaverse was designed with the combination of…
Descriptors: Inquiry, Educational Technology, Game Based Learning, Computer Simulation
Peter W. Cookson Jr. – Phi Delta Kappan, 2025
The use of artificial intelligence is growing, but it's unclear how much it is expanding human knowledge. Peter W. Cookson Jr. discusses the potential of AI use for learning. He suggests that humans learn by making connections in ways that AI cannot replicate. The kinds of experiences that promote these connections require students to experiment…
Descriptors: Artificial Intelligence, Educational Innovation, Student Projects, Active Learning
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