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Paciarotti, Claudia; Bertozzi, Gabriele; Sillaots, Martin – European Journal of Engineering Education, 2021
Gamification is usually defined as the use of game structure components in circumstances that are not commonly associated with games. In engineering studies, Gamification and its sub-concept of Serious Games are rather widespread pedagogical models. Just like in other application scopes, the approach to their utilisation or analysis is always…
Descriptors: Game Based Learning, Educational Games, Engineering Education, Undergraduate Students
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Xinjie Chen; Amado M. Padilla; Xitao Fan – Journal of Multilingual and Multicultural Development, 2024
Using a positive psychological framework, Broaden-and-Build Theory, we investigated whether and how positive and negative emotions (affective factors) and cognitive flexibility are related to flourishing. Participants are 151 bilingual adults from diverse backgrounds enrolled in a local community college. Results showed that both positive and…
Descriptors: Bilingualism, Psychological Patterns, Community College Students, Cognitive Ability