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Selin Urhan; Selay Arkün Kocadere – Educational Technology & Society, 2024
This study investigated the effect of video lecture types on the performance of students in computational problem-solving practices. A total of 19 university students participated in the computational problem-solving practices that mostly required declarative knowledge, and 22 university students participated in the computational problem-solving…
Descriptors: Video Technology, Lecture Method, Problem Solving, Computation
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Carrie A. Hansel; Joshua D. Quick; Cathrine E. Reck; Anna Hungerfield Greene; Maggie Ricci; Anne Ottenbreit-Leftwich – Journal of Teaching and Learning with Technology, 2024
This multicase study explores how instructors at one higher education institution used an emerging technology, Gradescope, in their large classes to support the assessment of student learning. The study examined the practices of two instructors who taught large lecture classes with more than 100 students and used Gradescope to assist with the…
Descriptors: Educational Technology, Large Group Instruction, Lecture Method, College Faculty
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Fred Awaah; Munkaila Abdulai; Esther Julia Korkor Attiogbe – Journal of Applied Research in Higher Education, 2025
Purpose: The study investigates the comparative efficacy of the culturo-techno-contextual approach (CTCA) and the lecture method in students' understanding of the human resource management (HRM) curriculum in Ghana. Design/methodology/approach: A quasi-experimental design is employed to gather data from 245 4th-year undergraduate students studying…
Descriptors: Human Resources, Personnel Management, Foreign Countries, Undergraduate Students
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Ali Rezaei – Journal of Interactive Learning Research, 2024
Educational tools like EdPuzzle, PlayPosit, and Kaltura have gained recent attention, as they purportedly empower educators to incorporate questions, quizzes, and discussions into instructional videos. However, there is no empirical evidence on how or under what circumstances these platforms may impact students' learning. A quasi-experimental…
Descriptors: College Students, Interactive Video, Student Attitudes, College Faculty
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Manal Kharbouch; Ambrosio Toval; Francisco Garcia-Sanchez; Alberto Garcia Berna; Jose Luis Fernandez Aleman – IEEE Transactions on Education, 2024
Contribution: This article provides evidence on the influence of serious games (SGs) in software engineering (SE) education on students' scores, exam attendance, and chance of passing. It also highlights the impact of teachers' experience with the implementation of SGs as a learning approach on the aforementioned metrics. Background: Although…
Descriptors: Game Based Learning, Computer Software, Scores, Tests
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Roshni Bano; Atiiyah Agbeke Ibrahim; Jessica Wrona; Lindsey T. Back; Minjung Ryu – Journal of Chemical Education, 2024
In this study, we investigated the impact of collaborative learning practices on the academic success of first generation college (FGC) students in one section of a general chemistry course. We implemented group problem solving and group quizzes during the lecture sessions of General Chemistry 1. Our focus was on understanding how FGC students…
Descriptors: Online Courses, Chemistry, Science Instruction, First Generation College Students
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Richard M. Baylis; Malcolm J. Beynon – Accounting Education, 2024
Lecture Capture (LC) material is accepted to be an available and accessible resource for students in universities across the world. This exploratory study investigates the "when viewing" LC material engagement of accounting undergraduate students. Three categories of engagement are defined, Near-Event-Viewing (NEV), Get-Round-to-Viewing…
Descriptors: Accounting, Lecture Method, Teaching Methods, Undergraduate Students
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Jamie Costley; Anna Gorbunova; Matthew Courtney; Ouhao Chen; Christopher Lange – European Journal of Psychology of Education, 2024
In terms of instructional sequencing and cognitive load research, it remains unclear what effect different instructional sequences have on cognitive load and how to use problem-solving support within instructional sequences to reduce cognitive load. The current study examines how instructional sequencing and problem-solving support interact with…
Descriptors: Problem Solving, Cognitive Processes, Difficulty Level, Academic Achievement
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Kaeedi, Azam; Esfahani, Ahmad Reza Nasr; Sharifian, Fereydoon; Moosavipour, Saeed – Journal of University Teaching and Learning Practice, 2023
Research methods is an essential ingredient of postgraduate programs across a wide range of social science disciplines. The purpose of this study was to compare the effectiveness of problem-based learning (PBL) and lecture-based learning (LBL) approaches to teaching research methods through a mixed-methods approach in an explanatory sequential…
Descriptors: Problem Based Learning, Instructional Effectiveness, Teaching Methods, Research Methodology
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Kenzhegul Shalgimbekova; Tatyana Smagliy; Rosa Kalimzhanova; Zhansaya Suleimenova – Cogent Education, 2024
The research aims to investigate the influence of integrating innovative teaching technologies on the effectiveness of the educational process and student motivation. This article employed a quantitative research design utilizing a questionnaire. The total number of participants in the study was 150 students. Participants were divided into…
Descriptors: Educational Technology, Educational Innovation, Student Motivation, Learning Processes
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Lorry-Ann Austin; Alana Hoare; Kimberley Thomas-Francois; Thomas Pypker; Le Anh Nguyen Cao – Intersection: A Journal at the Intersection of Assessment and Learning, 2024
The primary aim of institutional learning outcomes assessment is the creation of a culture of assessment where faculty use evidence-based data to validate and improve teaching and learning for the benefit of students. Faculty are key to these processes and yet, they are often woefully disengaged from them. This paper presents findings from an…
Descriptors: Student Evaluation, Teacher Education, Faculty Development, Communities of Practice
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Park, Sunyoung; Kim, Nam Hui – European Journal of Training and Development, 2022
Purpose: The purpose of this study is to examine the effect of students' self-regulation, co-regulation and behavioral engagement on their performance in flipped learning environments in higher education. Design/methodology/approach: The subjects were college students taking an education course offered at a 4-year university in South Korea.…
Descriptors: Metacognition, Learner Engagement, Flipped Classroom, Teaching Methods
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Reiman, Richard A. – International Society for Technology, Education, and Science, 2021
Scholarly opinion on the usefulness of podcasting in higher education has been mixed. Considering the variety of methods of teaching and learning, the existing scholarship on the subject in any particular one has been inadequate to measure podcasting's promise. This case study of a podcast-infused, fully-online Western Civilization survey course…
Descriptors: Audio Equipment, Handheld Devices, Teaching Methods, Lecture Method
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Justin C. Ortagus; Rodney Hughes; Hope Allchin – American Educational Research Journal, 2024
This study leverages national data and a quasi-experimental design to examine the influence of enrolling in an exclusively online degree program on students' likelihood of completing their degree. We find that enrolling in an exclusively online degree program had a negative influence on students' likelihood of completing their bachelor's degree or…
Descriptors: Online Courses, Electronic Learning, Student Attitudes, Teaching Methods
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Kozanitis, Anastassis; Nenciovici, Lucian – Higher Education: The International Journal of Higher Education Research, 2023
A previous meta-analysis found that active learning has a positive impact on learning achievements for college students in STEM fields of study. However, no similar meta-analyses have been conducted in the humanities and social sciences. Because major dissimilarities may exist between different fields or domain of knowledge, there can be issues…
Descriptors: College Students, Humanities, Social Sciences, Active Learning
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