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Bessadok, Adel; Abouzinadah, Ehab; Rabie, Osama – Interactive Technology and Smart Education, 2023
Purpose: This paper aims to investigate the relationship between the students' digital activities and their academic performance through two stages. In the first stage, students' digital activities were studied and clustered based on the attributes of their activity log of learning management system (LMS) data set. In the second stage, the…
Descriptors: Learning Activities, Academic Achievement, Learning Management Systems, Data Analysis
Zhou, Yingge; Ye, Xindong; Liu, Yujiao – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this study is to build a personalized learning intervention system, which can support students' personalized learning, improve teachers' teaching efficiency and students' learning effect. Design/methodology/approach: The research proposes a personalized learning intervention method based on a collaborative filtering…
Descriptors: Individualized Instruction, Intervention, Academic Achievement, Junior High School Students
Yasin, Ayman; Al-Tarawneh, Luae; El-Issa, Fadia; Al-Zoubi, Abdallah – Interactive Technology and Smart Education, 2022
Purpose: This study aims to investigate students' satisfaction, self-efficacy and perceived competencies in a 'technical writing and communication skills' course after the switch of teaching the course from face to face to fully online during and after COVID-19. The study also measured the Achievement of Accreditation Board for Engineering and…
Descriptors: Academic Achievement, Online Courses, Student Satisfaction, Communication Skills
Poondej, Chanut; Lerdpornkulrat, Thanita – Interactive Technology and Smart Education, 2019
Purpose: This study aims to deploy game elements in an e-learning course on the Moodle platform. One of the greatest challenges of e-learning can be motivating and engaging students in learning. Gamification has been attracting increasing attention as a key underlying aspect of pedagogy that can be used to increase student engagement and…
Descriptors: Electronic Learning, Integrated Learning Systems, Student Motivation, Learner Engagement
Sakibayev, Spartak; Sakibayev, Razakh; Sakibayeva, Bela – Interactive Technology and Smart Education, 2019
Purpose: Nowadays, when mobile devices are actively evolving and penetrating the various spheres of human activity they have a potential to modernize and facilitate the sphere of IT education as well. This paper aims to test the hypothesis stating that introduction of mobile technology to the college-level database course for future IT specialists…
Descriptors: Technology Uses in Education, Handheld Devices, Computer Oriented Programs, Databases
Costley, Jamie; Lange, Christopher Henry – Interactive Technology and Smart Education, 2017
Purpose: Because student viewership of video lectures serves as an important aspect of e-learning environments, video lectures should be delivered in a way that enhances the learning experience. The delivery of video lectures through diverse forms of media is a useful approach, which may have an effect on student learning, satisfaction, engagement…
Descriptors: Video Technology, Lecture Method, Electronic Learning, Outcomes of Education
Peled, Yehuda; Sarid, Miriam – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to explore the nature of multi-drafting among college students according to demographic characteristics and measure its impact on students' achievements. Design/methodology/approach: The research was conducted in two stages. First, a preliminary research based on data from the Highlearn web-based content…
Descriptors: Foreign Countries, Feedback (Response), Marital Status, Student Attitudes