Publication Date
In 2025 | 2 |
Since 2024 | 8 |
Since 2021 (last 5 years) | 15 |
Since 2016 (last 10 years) | 22 |
Since 2006 (last 20 years) | 25 |
Descriptor
Source
Journal of Computer Assisted… | 25 |
Author
Acosta-Gonzaga, Elizabeth | 1 |
Adela Descals | 1 |
Admiraal, Wilfried | 1 |
Al Khateeb, Ahmed | 1 |
Al-Qahtani, Awadh A. Y. | 1 |
Alamer, Abdullah | 1 |
Bersimis, S. | 1 |
Bory-Reyes, Juan | 1 |
Caiyan Liu | 1 |
Chang, L-C. | 1 |
Chen, Mei-Shan | 1 |
More ▼ |
Publication Type
Journal Articles | 25 |
Reports - Research | 23 |
Information Analyses | 1 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 25 |
Postsecondary Education | 24 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
National Survey of Student… | 1 |
What Works Clearinghouse Rating
Zhihui Cai; Caiyan Liu; Jieni Zhan; Zhikeng Wang; Xin Hao; Si Zhang; Xinjie Chen – Journal of Computer Assisted Learning, 2025
Background: Attention has been paid to collaboration in digital game-based learning, as it fosters interaction and student engagement, thereby enhancing learning outcomes. Previous findings about the effect of collaboration in digital game-based learning were inconsistent, and few studies have explored the underlying mechanisms, particularly…
Descriptors: Cooperative Learning, Computer Games, Game Based Learning, Learning Experience
Sayginer, Senol; Tüzün, Hakan – Journal of Computer Assisted Learning, 2023
Background: Studies on the effectiveness of block-based environments continue to produce inconsistent results. A strong reason for this is that most studies compare environments that are not equivalent to each other or to the level of learners. Moreover, studies that present evidence of the effectiveness of block-based environments by comparing…
Descriptors: Programming, Academic Achievement, Logical Thinking, Thinking Skills
Ignacio Máñez; Noemi Skrobiszewska; Adela Descals; María José Cantero; Raquel Cerdán; Óscar Fernando García; Rafael García-Ros – Journal of Computer Assisted Learning, 2024
Background: Delivering effective feedback to large groups of students represents a challenge for the academic staff at universities. Research suggests that undergraduate students often ignore the Elaborated Feedback (EF) received via digital learning environments. This may be because instructors provide feedback in written format instead of using…
Descriptors: Feedback (Response), Audiovisual Aids, Higher Education, College Students
Hatice Yildiz Durak – Journal of Computer Assisted Learning, 2024
Background: Collaboration is a crucial concept in learning and has the potential to foster learning. However, the fact that collaborative groups act with a common understanding in a common task brings many difficulties. Therefore, there is a need for group regulation and guidance to support effective group regulation in collaborative learning. On…
Descriptors: Feedback (Response), Groups, Group Guidance, Cooperation
Tanya Chichekian; Joel Trudeau; Tawfiq Jawhar; Dylan Corliss – Journal of Computer Assisted Learning, 2024
Background: Despite its obvious relevance to computer science, computational thinking (CT) is transdisciplinary with the potential of impacting one's analytical ability. Although countless efforts have been invested across K-12 education, there is a paucity of research at the postsecondary level about the extent to which CT can contribute to…
Descriptors: College Students, Computation, Thinking Skills, Transfer of Training
Rustam Shadiev; Xuan Chen; Fahriye Altinay – Journal of Computer Assisted Learning, 2024
Background: Our study analysed 46 articles on computer-aided translation (CAT) and its educational uses. We explored two main areas: CAT technologies in learning and teaching, and the research methodologies of these studies. Objectives: Our review covered the types of CAT technologies used, their applications in different learning settings,…
Descriptors: Translation, College Students, Computer Assisted Instruction, Computer Software Evaluation
Vu Thanh Tam Nguyen; Hsiu-Ling Chen; Van Tran Kieu Nguyen – Journal of Computer Assisted Learning, 2025
Background: Social-emotional practices are crucial in today's educational landscape, fostering students' emotional intelligence, resilience and interpersonal skills. Integrating these practices into the gamified flipped classroom approach creates an enriched learning environment. However, there exists a notable research gap regarding the specific…
Descriptors: Social Emotional Learning, Gamification, Flipped Classroom, Emotional Response
Lin, Ying-Lien; Wang, Wei-Tsong – Journal of Computer Assisted Learning, 2023
Background: This study aims to integrate the theories of social presence and social identity to examine the effectiveness of group-based problem-based learning (PBL) in learning communities. Social presence is a critical factor in determining the success of collaborative learning in group-based PBL activities. Although several studies have…
Descriptors: Problem Based Learning, Internship Programs, Social Behavior, Instructional Effectiveness
Alamer, Abdullah; Al Khateeb, Ahmed; Jeno, Lucas M. – Journal of Computer Assisted Learning, 2023
Background: Mobile-assisted language learning (MALL) has long been advocated to promote students' language study outcomes. However, little is known about how using instant messaging applications (an example of MALL) affect student motivation, language anxiety, and actual achievement. Objectives: To help close this gap, we have conducted a…
Descriptors: Foreign Countries, College Students, Synchronous Communication, Handheld Devices
Meng Cai; Han Luo; Xiao Meng; Jiaqi Liu – Journal of Computer Assisted Learning, 2024
Background: Higher vocational education is an essential part of the higher education system that complements conventional education. In the context of information and communication technology (ICT) development and academic competition, more and more literature has proved the importance of ICT use in educational development (academic achievement…
Descriptors: Higher Education, Vocational Education, Educational Technology, Technology Uses in Education
Wang, Yi-Hsuan – Journal of Computer Assisted Learning, 2021
The study designed WebQuest activities and explored the learning performance of learners to understand the suitability of using WebQuest in a college programming course. The study modified the processes of WebQuest based on social constructivism and scaffolding learning, and included programming tasks such as debugging practice to encourage…
Descriptors: Learning Activities, Programming, Academic Achievement, Educational Technology
Marco Rüth; Maria Jansen; Kai Kaspar – Journal of Computer Assisted Learning, 2024
Background: Online exams have become a more common form of assessment at universities due to the COVID-19 pandemic. However, cheating behaviour in online exams is widespread and threatens exam validity as well as student learning and well-being. Objective: To better understand the role of university students' needs, conceptions and reasons…
Descriptors: Foreign Countries, College Students, Computer Assisted Testing, Cheating
Han, Feifei; Pardo, Abelardo; Ellis, Robert A. – Journal of Computer Assisted Learning, 2020
This study examines the extent to which the learning orientations identified by student self-reports and the observation of their online learning events were related to each other and to their academic performance. The participants were 322 first-year engineering undergraduates, who were enrolled in a blended course. Using students' self-report on…
Descriptors: College Students, Electronic Learning, Blended Learning, Curriculum Design
Han, Sunyoung; Yi, Yong Jeong – Journal of Computer Assisted Learning, 2019
The present study aims to investigate the effects of smartphone use by college students on their perceived academic performance. Using five hypotheses derived from the literature related to smartphone use, the initial model was set up for path analysis to reveal the relationships among variables regarding college students' smartphone use in the…
Descriptors: College Students, Handheld Devices, Telecommunications, Academic Achievement
Guo, Pengyue; Saab, Nadira; Wu, Lin; Admiraal, Wilfried – Journal of Computer Assisted Learning, 2021
Project-based learning (PjBL) engages students in knowledge acquisition, application, and construction through artefact development. Based on the Community of Inquiry framework, this study characterized college students' social and cognitive presences in online PjBL and examined how presence was related to their academic performance. Twenty-four…
Descriptors: Communities of Practice, Inquiry, Active Learning, Electronic Learning
Previous Page | Next Page »
Pages: 1 | 2