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Ying-Lien Lin; Wei-Tsong Wang – Journal of Educational Computing Research, 2025
Virtual-reality business simulation games (VRBSGs) have garnered attention in management education. However, investigating the design of efficient VRBSGs from an integrated perspective of social cognitive, self-determination, and cognitive load theories is crucial but under-addressed. Therefore, this study developed a VRBSG learning system to…
Descriptors: Undergraduate Students, Business Education, Computer Simulation, Game Based Learning
Chen, Yu-Chi; Chao, Chi-Yu; Hou, Huei-Tse – Journal of Educational Computing Research, 2023
Pattern recognition is an important skill in computational thinking. In this study, an equation puzzle game was developed by combining pattern recognition with algebraic reasoning, and scaffolding was designed to support learners' learning. Sixty participants were enrolled in this study, divided into a control group and an experimental group to…
Descriptors: Pattern Recognition, Skill Development, Educational Games, Computation
Brosnan, Mark; Joiner, Richard; Gavin, Jeff; Crook, Charles; Maras, Pam; Guiller, Jane; Scott, Adrian J. – Journal of Educational Computing Research, 2012
This article compares the use of the Internet during the first year of university education of students who have pathological levels of Internet anxiety with those who do not. Two hundred and sixteen first year psychology students (females 184, males 32) were surveyed for their levels of Internet-related anxiety, from which 12 (5.6%) were…
Descriptors: Internet, Anxiety, Pathology, College Freshmen

Ward, Thomas J., Jr.; And Others – Journal of Educational Computing Research, 1989
Discussion of computer-assisted testing focuses on a study of college students that investigated whether a computerized test which incorporated traditional test taking interfaces had any effect on students' performance, anxiety level, or attitudes toward the computer. Results indicate no difference in performance but a significant difference in…
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Testing, Higher Education

Tsai, Meng-Jung; Tsai, Chin-Chung – Journal of Educational Computing Research, 2003
Through research data collected from 75 Taiwanese eighth graders enrolled in a computer course, this study revealed that students with higher-order metacognitive skills in monitoring their comprehension, selecting main ideas, and using resources helpful for learning tended to have higher computer achievement, better computer attitudes, and lower…
Descriptors: Academic Achievement, Computer Anxiety, Computer Attitudes, Computer Literacy

Tsai, Meng-Jung – Journal of Educational Computing Research, 2002
This study of Taiwanese eight graders investigated the impacts of strategic learning, cooperative learning, and their combination on junior high school students' computer achievement, attitudes, and anxiety. Highlights include the interaction between gender and learning context; higher computer anxiety among boys; and the role of the culture of…
Descriptors: Academic Achievement, Computer Anxiety, Computer Attitudes, Computer Literacy

Mevarech, Zemira R.; And Others – Journal of Educational Computing Research, 1991
Examines the effects of cooperative and individualistic computer-assisted instruction (CAI) programs on cognitive and affective variables in Israeli grade six mathematics classes. Analyses of the data indicate that students who used CAI for drill and practice in pairs performed better than students who used the same program individually. (30…
Descriptors: Academic Achievement, Affective Behavior, Analysis of Covariance, Cognitive Processes