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Garces, Sebastian; Vieira, Camilo; Ravai, Guity; Magana, Alejandra J. – Education and Information Technologies, 2023
Worked examples can help novice learners develop early schemata from an expert's solution to a problem. Nonetheless, the worked examples themselves are no guarantee that students will explore these experts' solutions effectively. This study explores two different approaches to supporting engineering technology students' learning in an…
Descriptors: Learner Engagement, Active Learning, Programming, Engineering Education
Chen, Juebei; Du, Xiangyun; Chaaban, Youmen; Velmurugan, Giajenthiran; Lyngdorf, Niels Erik Ruan; Norgaard, Bente; Routhe, Henrik Worm; Hansen, Soren; Guerra, Aida; Bertel, Lykke Brogaard – IEEE Transactions on Education, 2023
Contribution: This article contributes to the literature surrounding first-year engineering students' academic well-being by proposing a conceptual framework guiding an understanding of supportive sources that foster students' academic well-being. A survey was designed and tested accordingly, and four factors that contribute to students' academic…
Descriptors: College Freshmen, Engineering Education, Well Being, Active Learning
Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
Zhang, Duo – Journal of Civil Engineering Education, 2023
As a learner-centered pedagogy, project-based learning (PBL) is recognized to improve students' engagement and long-term learning effectiveness. The present PBL practices are based on instructor-defined topics and are assigned as a partial or full substitution of traditional assessments. Here, open-topic PBL as an opt-in activity is proposed and…
Descriptors: Student Projects, Active Learning, Gender Differences, Scores
Para-González, L.; Cubillas-Para, C.; Mascaraque-Ramírez, C. – Studies in Higher Education, 2023
Prior research has suggested that Project Based Learning (PBL) may affect students' performance. Nevertheless, there has been a lack of empirical studies that have examined these relationships specially, in Bachelor's Degrees and Master's degrees. This research empirically examines whether PBL improves Own apprenticeship abilities' development as…
Descriptors: Active Learning, Student Projects, Academic Achievement, Graduate Students
Tanya Chichekian; Joel Trudeau; Tawfiq Jawhar; Dylan Corliss – Journal of Computer Assisted Learning, 2024
Background: Despite its obvious relevance to computer science, computational thinking (CT) is transdisciplinary with the potential of impacting one's analytical ability. Although countless efforts have been invested across K-12 education, there is a paucity of research at the postsecondary level about the extent to which CT can contribute to…
Descriptors: College Students, Computation, Thinking Skills, Transfer of Training
Dubem Ikediashi; Cletus Moobela; Kenneth Leitch; Nimi Dan-Jumbo; Afolabi Dania; Sani Reuben Reuben Akoh; Paul Esangbedo – Journal of Applied Research in Higher Education, 2024
Purpose: Researchers have opined that the quality of commitment to pedagogical approaches by lecturers is one of the most important factors in determining student academic success. The purpose of this paper is to analyse the mediating effect of research informed teaching on the relationship between lecturer commitment to use of pedagogical…
Descriptors: Educational Quality, College Faculty, Foreign Countries, Teaching Methods
Romero Rodríguez, Laura – Education and Information Technologies, 2023
Society is continually evolving and the needs of current generations of students are changing, deriving from the ongoing digital evolution of the whole of society. Gamification tools are increasingly being implemented in education, since previous studies have demonstrated their usefulness to foster motivation, particularly in the case of…
Descriptors: Engineering Education, Educational Games, Gamification, Game Based Learning
Al-Olimat, Khalid S. – IEEE Transactions on Education, 2022
Contribution: Project-based learning is a widely used learning approach that has proven itself effective in engineering education. This article describes a generalized model to teach undergraduate students the concepts of dc electric motors using project-based learning through a complete module that consists of modeling and simulation, and…
Descriptors: Engineering Education, Active Learning, Student Projects, Models
Yanyao Deng; Chao Shi – Journal of Applied Research in Higher Education, 2024
Purpose: This study aims to evaluate student motivation before and after the summer internship, in other words, to evaluate whether the summer internship affects male and female motivations differently. Design/methodology/approach: Investigating whether the motivation score predicts grade point average was included by adopting a quantitative…
Descriptors: Student Motivation, Engineering Education, Military Training, Active Learning
Jamieson, Marnie V. – Journal of Chemical Education, 2020
The COVID-19 pandemic public health measures caused a shift to fully online teaching and learning with minimal lead time two-thirds of the way through a 13 week term. Students and instructors pivoted from blended with face-to-face instruction to fully online learning over a weekend. Our team- and project-based chemical engineering design courses…
Descriptors: Electronic Learning, Chemical Engineering, Engineering Education, COVID-19
Vodovozov, Valery; Raud, Zoja; Petlenkov, Eduard – Education Sciences, 2021
The fourth industrial revolution has triggered a notable shift in engineering education, bringing the need to create new professionals. In this context, the active learning approach appears to be more important than ever. Nevertheless, to date quite lot of challenges related to active learning have been accumulated. Diversity of backgrounds and…
Descriptors: Active Learning, Integrated Curriculum, Engineering Education, Learner Engagement
Svetlana Rzanova; Elena Yushchik; Svetlana Markova; Albina Sergeeva – Education and Information Technologies, 2024
The globalization of contemporary education is ensured by the incorporation of cutting-edge pedagogical techniques and active learning technologies, such as case-method technology, into the teaching and learning process as a whole. The primary objective of this research endeavour was to assess the efficacy of the case method when employed in the…
Descriptors: Computer Simulation, Computer Uses in Education, Case Method (Teaching Technique), Engineering Education
Lydia Ross; Stephen Krause; Eugene Judson; Keith D. Hjelmstad; Robert Culbertson; James A. Middleton; Lindy Mayled; Sara Hoyt; Kara L. Hjelmstad – Advances in Engineering Education, 2024
Active learning pedagogical practices are more effective than instructor-centered teaching in building students' knowledge, skills, and understanding of engineering content and concepts. As such, a large-scale professional development (PD) program was created to move faculty toward the use of active learning. The project aimed to engage faculty in…
Descriptors: Faculty Development, Active Learning, Teaching Methods, Engineering Education
Higuera-Martinez, Oscar I.; Fernandez-Samaca, Liliana; Alvarado-Fajardo, Andrea C. – IEEE Transactions on Education, 2023
Contribution: This research presents a project-based learning (PBL) approach for fostering creativity in first-year students with differential characteristics in the course execution. The first course considered remote teaching during a pandemic period; the second one used 50% of the weeks with remote teaching and the rest with face-to-face…
Descriptors: College Freshmen, Active Learning, Student Projects, Creativity