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Showing 1 to 15 of 25 results Save | Export
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Li, Lu; Gow, Andrew Douglas Isherwood; Zhou, Jiaxian – Mind, Brain, and Education, 2020
Humans are inherently emotional creatures due to our social nature, and emotions are able to influence how well we learn and even affect academic outcomes. Emotions are rarely a chief concern in educational settings, and we will discuss the mechanisms underlying how emotions are processed in the brain and how they influence the key aspects of…
Descriptors: Positive Attitudes, Neurosciences, Psychological Patterns, Learning Processes
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Hayes, Ben; Bainton, Josie – School Psychology International, 2020
This systematic literature review examines the relationship between restricted and reduced sleep and school performance, learning and cognitive functioning in typically developing adolescents. Correlational and experimental data were evaluated from 17 studies which included participants ranging from 11 to 19 years in studies from seven countries…
Descriptors: Sleep, Academic Achievement, Cognitive Ability, Short Term Memory
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Pandey, Shalini; Karypis, George – International Educational Data Mining Society, 2019
Knowledge tracing is the task of modeling each student's mastery of knowledge concepts (KCs) as (s)he engages with a sequence of learning activities. Each student's knowledge is modeled by estimating the performance of the student on the learning activities. It is an important research area for providing a personalized learning platform to…
Descriptors: Learning Processes, Databases, Intelligent Tutoring Systems, Knowledge Level
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Wu, Chih-Hung; Tzeng, Yi-Lin; Huang, Yueh-Min – Educational Technology Research and Development, 2020
This study investigated and compared the effectiveness of both digital game-based learning (DGBL) and static e-learning material for Newton's laws of motion on students' learning attention, affective experiences, cognitive load and academic achievement. Physiological signals and affective techniques were adopted to measure students' learning…
Descriptors: Learning Processes, Game Based Learning, Computer Games, Electronic Learning
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Soydas Çakir, Hülya; Akyazi, Erhan – Online Submission, 2021
Interaction is one of the key elements for learning and it also has a significant role in increasing efficiency in e-learning programs. Several studies indicate that high level of learner and content interaction provided by e-learning programs brings learner satisfaction and achievement. During the learning process, content interaction provides an…
Descriptors: Electronic Learning, Online Courses, Course Content, Learning Processes
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Mangels, Jennifer A.; Rodriguez, Sylvia; Ochakovskaya, Yuliya; Guerra-Carrillo, Belén – AERA Open, 2017
Past studies have demonstrated the educational impact of achievement goals, but have not yet captured their effects at a critical learning moment--students' response to negative feedback and their subsequent engagement with error remediation opportunities. We used event-related potentials to investigate how neural substrates of feedback processing…
Descriptors: Academic Achievement, Goal Orientation, Feedback (Response), Error Correction
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Zhu, Jiawen; Dawson, Kara; Ritzhaupt, Albert D.; Antonenko, Pavlo – Journal of Educational Multimedia and Hypermedia, 2020
This study investigated the effects of multimedia and modality design principles using a learning intervention about Australia with a sample of college students and employing measures of learning outcomes, visual attention, satisfaction, and mental effort. Seventy-five college students were systematically assigned to one of four conditions: a)…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Multimedia Instruction
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Eger, Ludvík – Knowledge Management & E-Learning, 2018
The article describes a pre-experimental research study that focuses on learning objects. Web objects that capture the attention of users and that characterize the content of a website were examined. The main goal was to identify the most relevant design of three web objects by using the eye-tracking tool Areas of Interest and feedback questioning…
Descriptors: Web Sites, Eye Movements, Electronic Learning, Learning Analytics
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Rodríguez-Ardura, Inma; Meseguer-Artola, Antoni – British Journal of Educational Technology, 2017
This paper seeks to explain why some individuals sink further into states of flow than others, and what effects flow has in the context of a virtual education environment. Our findings--gathered from both questionnaire and behavioural data--reveal that flow states are elicited by the e-learners' senses of controlling the virtual education…
Descriptors: Attention, Psychological Patterns, Learning Processes, Questionnaires
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Sage, Cindy; Burgio, Ernesto – Child Development, 2018
Mobile phones and other wireless devices that produce electromagnetic fields (EMF) and pulsed radiofrequency radiation (RFR) are widely documented to cause potentially harmful health impacts that can be detrimental to young people. New epigenetic studies are profiled in this review to account for some neurodevelopmental and neurobehavioral changes…
Descriptors: Child Development, Genetics, Telecommunications, Handheld Devices
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Huang, Y-M.; Liu, C-J.; Shadiev, Rustam; Shen, M-H.; Hwang, W-Y. – Journal of Computer Assisted Learning, 2015
One major drawback of previous research on speech-to-text recognition (STR) is that most findings showing the effectiveness of STR for learning were based upon subjective evidence. Very few studies have used eye-tracking techniques to investigate visual attention of students on STR-generated text. Furthermore, not much attention was paid to…
Descriptors: Eye Movements, Assistive Technology, Visual Perception, Visual Stimuli
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Giasiranis, Stefanos; Sofos, Loizos – Educational Technology & Society, 2017
The purpose of this study was the investigation of the added value of technology of augmented reality (AR) in education and, particularly, whether this contributes to both student performance improvement, as well as the appearance of the psychological condition of Flow, which according to research, has had a positive effect on their performance…
Descriptors: Attention, Psychological Patterns, Value Added Models, Augmentative and Alternative Communication
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Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Interactive Learning Environments, 2016
Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the relationships among elementary school students' flow experience and learning performances. We also…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Learning Processes
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Huang, Wen-Hao David; Hood, Denice Ward; Yoo, Sun Joo – Innovations in Education and Teaching International, 2014
Web 2.0 applications have been widely applied for teaching and learning in US higher education in recent years. Their potential impact on learning motivation and learner performance, however, has not attracted substantial research efforts. To better understand how Web 2.0 applications might impact learners' motivation in higher education…
Descriptors: Web 2.0 Technologies, Student Motivation, Academic Achievement, Undergraduate Students
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Canpolat, Murat; Kuzu, Sekvan; Yildirim, Bilal; Canpolat, Sevilay – Eurasian Journal of Educational Research, 2015
Problem Statement: In formal educational environments, the quality of student listening affects learning considerably. Students who are uninterested in a lesson listen reluctantly, wanting time to pass quickly and the class to end as soon as possible. In such situations, students become passive and, though appearing to be listening, will not use…
Descriptors: Foreign Countries, Undergraduate Students, Listening Skills, Academic Achievement
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