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De-Chih Lee; Ching-Yi Chang – Education and Information Technologies, 2025
During the digital age, self-directed learning has emerged as an effective teaching strategy in designing class activities within the educational sphere, prompting an investigation into its impact on the effectiveness of instruction in the K-12 context. This article presents a meta-analysis aimed at examining the efficacy of self-directed learning…
Descriptors: Elementary School Students, Secondary School Students, Independent Study, Active Learning
Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
Daner Sun; Chee-Kit Looi; Yuqin Yang; Fenglin Jia – British Journal of Educational Technology, 2025
Universities, significantly impacted by the shift to online learning during pandemic, must critically evaluate their teaching methods and outcomes to enhance performance in the post-pandemic era. However, there has been a limited examination of whether students achieved comparable levels in cognition and social interaction during the pandemic…
Descriptors: Academic Achievement, Computer Assisted Instruction, Cooperative Learning, Pandemics
Sally F. Shady – Biomedical Engineering Education, 2025
Challenge: As biomedical engineers revolutionize medicine, biomedical engineering programs must adapt to the diverse learning styles of the current student population. Students are learning in new ways and instructional strategies need to be adopted. Novel Initiative: Understanding generational attributes is crucial for developing effective…
Descriptors: Undergraduate Students, Biomechanics, Science Instruction, Problem Based Learning
Bettinger, Eric; Fairlie, Robert; Kapuza, Anastasia; Kardanova, Elena; Loyalka, Prashant; Zakharov, Andrey – Journal of Policy Analysis and Management, 2023
The previous expansion of EdTech as a substitute for traditional learning around the world, the recent full-scale substitution due to COVID-19, and potential future shifts to blended approaches suggest that it is imperative to understand input substitutability between in-person and online learning. We explore input substitutability in education by…
Descriptors: Computer Assisted Instruction, Homework, Conventional Instruction, Achievement Gains
Wang, Jingyun; Shimada, Atsushi; Oi, Misato; Ogata, Hiroaki; Tabata, Yoshiyuki – Interactive Learning Environments, 2023
This study presents an ontology-based visualization support system for e-book learners which promotes both meaningful receptive learning and meaningful discovery learning. To examine the system effectiveness, two learning modes are used: (a) reception comparison mode, where at the outset learners are shown complete versions of expert-generated…
Descriptors: Visualization, Electronic Publishing, Books, Electronic Learning
Ahmed Haydar; Itamar Souza Santos; Luis Carlos Arcon; Mílton de Arruda Martins; Patricia Zen Tempski; Roberto Zatz – Advances in Physiology Education, 2023
The advent of the COVID-19 pandemic forced medical schools around the world to adopt emergency remote learning as a resort to avoid interruption of courses. However, the effectiveness of online classes as an educational strategy has been questioned by medical educators and students. In a prospective observational study design, students enrolled in…
Descriptors: Learning Activities, COVID-19, Pandemics, Electronic Learning
Wu-Yuin Hwang; Bo-Chen Guo; Anh Hoang; Ching-Chun Chang; Nien-Tsu Wu – Computer Assisted Language Learning, 2024
This study introduced an app, called Smart UEnglish, for helping EFL conversation practices in authentic contexts. These conversation practices were categorized into 'designed talk' and 'free talk', based on the content of an English textbook and authentic ambient environment that includes such things as transportation, weather and scenic…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Dengkang Chen; Yi Zhang; Heng Luo; Zhifang Zhu; Jingsi Ma; Yuru Lin – International Journal of Computer-Supported Collaborative Learning, 2024
Group awareness (GA) is essential for computer-supported collaborative learning (CSCL), as it informs learners about other group members' activities, knowledge, and emotions. A key advantage of GA support is that it can collect, process, and visualize GA information, which provides a basis for students' reflection and adjustment during…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Group Dynamics, Academic Achievement
Lan, Pei-Shan; Liu, Ming-Chou; Baranwal, Divya – Interactive Learning Environments, 2023
This research is designed to find out whether joining an online community combined with contract learning can enhance the learning motivation of students, promote their self-regulated learning, and improve their academic achievements. In this regard, quasi-experiment research was conducted at primary level students in which the experimental group…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Elementary School Students
Marzia Shurovi; Mohamad Fadhili Yahaya; Hafizah Hajimia; Md Kamrul Hasan – Malaysian Journal of Learning and Instruction, 2024
Purpose: There is an absence of systematic review papers in the achievement motivation theories literature. In terms of current research trends, English learning motivation is gaining attention as a determiner of success in FLA. Hence, this review aims to trace the trends in the empirical studies on achievement motivation theories and tools,…
Descriptors: Research Reports, Learning Motivation, Technology Uses in Education, English (Second Language)
Norfarizah Mohd Bakhir; SiBo Zhou; Shu Chen; Zhou Tianlong – Journal of Educational Computing Research, 2025
This study investigates the effectiveness of digital games in arts education for learning art knowledge and enhancing art interest. Art knowledge includes the topics of art history, production, esthetics, and art criticism. A quasi-experimental approach was used in this study. A 1-month course on arts education digital games was conducted with 40…
Descriptors: College Students, Art Education, Art Appreciation, Art Criticism
Ibrahim Dahlstrom-Hakki; Elizabeth Rowe; Jodi Asbell-Clarke; Mia Almeda – Computer-Based Learning in Context, 2024
With the prominence of assessments in education, there is an increasing need to create new forms of assessment that more accurately reflect the needs of the entire student population, particularly neurodivergent learners. To address this challenge, this paper explores the potential for using eye tracking data in a game-based learning environment…
Descriptors: College Students, Eye Movements, Physics, Science Instruction
Analysis and Prediction of Students' Performance in a Computer-Based Course through Real-Time Events
Lucia Uguina-Gadella; Iria Estevez-Ayres; Jesus Arias Fisteus; Carlos Alario-Hoyos; Carlos Delgado Kloos – IEEE Transactions on Learning Technologies, 2024
Students learn not only directly from their teachers and books, but also by using their computers, tablets, and phones. Monitoring these learning environments creates new opportunities for teachers to track students' progress. In particular, this article is based on gathering real-time events as students interact with learning tools and materials…
Descriptors: Predictor Variables, Academic Achievement, Computer Assisted Instruction, Electronic Learning
Jennifer Raimann; Natalia Reich-Stiebert; Jan-Bennet Voltmer; Stefan Stürmer – Psychology Learning and Teaching, 2025
Background: Male students' achievements in female-dominated study programs have garnered limited research attention. This study investigates the relationship between psychology students' perceived diversity climate and their learning outcomes in a gender-mixed computer-supported collaborative learning (CSCL) course in introductory psychology. Our…
Descriptors: College Freshmen, Males, Computer Assisted Instruction, Cooperative Learning