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Ibrahim Dahlstrom-Hakki; Elizabeth Rowe; Jodi Asbell-Clarke; Mia Almeda – Computer-Based Learning in Context, 2024
With the prominence of assessments in education, there is an increasing need to create new forms of assessment that more accurately reflect the needs of the entire student population, particularly neurodivergent learners. To address this challenge, this paper explores the potential for using eye tracking data in a game-based learning environment…
Descriptors: College Students, Eye Movements, Physics, Science Instruction
De-Chih Lee; Ching-Yi Chang – Education and Information Technologies, 2025
During the digital age, self-directed learning has emerged as an effective teaching strategy in designing class activities within the educational sphere, prompting an investigation into its impact on the effectiveness of instruction in the K-12 context. This article presents a meta-analysis aimed at examining the efficacy of self-directed learning…
Descriptors: Elementary School Students, Secondary School Students, Independent Study, Active Learning
Essel, Harry Barton; Vlachopoulos, Dimitrios; Tachie-Menson, Akosua; Johnson, Esi Eduafua; Baah, Papa Kwame – International Journal of Educational Technology in Higher Education, 2022
Chatbot usage is evolving rapidly in various fields, including higher education. The present study's purpose is to discuss the effect of a virtual teaching assistant (chatbot) that automatically responds to a student's question. A pretest-posttest design was implemented, with the 68 participating undergraduate students being randomly allocated to…
Descriptors: Computer Assisted Instruction, Artificial Intelligence, Teaching Assistants, Undergraduate Students
Qing Yu; Bao-min Li; Qi-yun Wang – Interactive Learning Environments, 2024
In recent years, 3D holographic technology (3DHT) has attracted more and more attention from the field of education, bringing new opportunities to reform the delivery of instruction and learning. Whether the application of 3D holographic technology can effectively improve student learning performance has become a pendent issue. In this study, a…
Descriptors: Visual Aids, Technology, Learning Processes, Meta Analysis
Silva, Leonardo; Mendes, António; Gomes, Anabela; Fortes, Gabriel – International Journal of Computer-Supported Collaborative Learning, 2023
The use of computational scaffolding is a crucial strategy to foster students' regulation of learning skills, which is associated with increased learning achievement. However, most interventions treat the regulatory processes as individual actions isolated from a social context. This view contradicts the most recent research that points to the…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Learning Processes, Computation
Marzia Shurovi; Mohamad Fadhili Yahaya; Hafizah Hajimia; Md Kamrul Hasan – Malaysian Journal of Learning and Instruction, 2024
Purpose: There is an absence of systematic review papers in the achievement motivation theories literature. In terms of current research trends, English learning motivation is gaining attention as a determiner of success in FLA. Hence, this review aims to trace the trends in the empirical studies on achievement motivation theories and tools,…
Descriptors: Research Reports, Learning Motivation, Technology Uses in Education, English (Second Language)
Sahin, Muhittin; Ifenthaler, Dirk – International Association for Development of the Information Society, 2022
Within digitally-supported learning environments, learners need to observe themselves so that they can reflect on their strengths and weaknesses and take a step toward autonomous learning. Within the scope of this research, a technology and analytics enhanced assessment environment in which students can assess themselves was implemented and…
Descriptors: Foreign Countries, College Students, Behavior Patterns, Learning Processes
Dindar, Muhterem; Malmberg, Jonna; Järvelä, Sanna; Haataja, Eetu; Kirschner, Paul A. – Education and Information Technologies, 2020
This study investigated the interplay of temporal changes in self-regulated learning processes (i.e., behavioral, cognitive, motivational and emotional) and their relationship with academic achievement in computer-supported collaborative learning. The study employed electrodermal activity and self-report data to capture the dynamicity of…
Descriptors: Metacognition, Learning Processes, Academic Achievement, Computer Assisted Instruction
Cenka, Baginda Anggun Nan; Santoso, Harry B.; Junus, Kasiyah – Knowledge Management & E-Learning, 2022
Online learning implementation has been growing year by year across countries, including Indonesia. Many higher education institutions use a Learning Management System (LMS) to facilitate online learning. Unfortunately, many issues arise during online learning implementation, such as a lack of student behaviour monitoring. This study adopts an…
Descriptors: Knowledge Management, Electronic Learning, Integrated Learning Systems, Student Behavior
Wu-Yuin Hwang; Bo-Chen Guo; Anh Hoang; Ching-Chun Chang; Nien-Tsu Wu – Computer Assisted Language Learning, 2024
This study introduced an app, called Smart UEnglish, for helping EFL conversation practices in authentic contexts. These conversation practices were categorized into 'designed talk' and 'free talk', based on the content of an English textbook and authentic ambient environment that includes such things as transportation, weather and scenic…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Nuryadi; Fitiradhy, Ahmad; Marhaeni, Nafida Hetty; Purwoko, Riawan Yudi; Rumasoreng, Muhammad Irfan – Pegem Journal of Education and Instruction, 2023
Character and cultural education has in important role in growing and developing the noble values of a nation. Character education in school can be means of civilizing and humanizing so that the goals of character education can be achieved. One of the link between culture and character education is ethnomathematics. However, there is still a lack…
Descriptors: Puppetry, Values Education, Teaching Methods, Mathematics Instruction
Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Lan, Pei-Shan; Liu, Ming-Chou; Baranwal, Divya – Interactive Learning Environments, 2023
This research is designed to find out whether joining an online community combined with contract learning can enhance the learning motivation of students, promote their self-regulated learning, and improve their academic achievements. In this regard, quasi-experiment research was conducted at primary level students in which the experimental group…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Elementary School Students
Godwin-Jones, Robert – Language Learning & Technology, 2021
Data collection and analysis is nothing new in computer-assisted language learning, but with the phenomenon of massive sets of human language collected into corpora, and especially integrated into systems driven by artificial intelligence, new opportunities have arisen for language teaching and learning. We are now seeing powerful artificial…
Descriptors: Data Collection, Academic Achievement, Learning Analytics, Computer Assisted Instruction
Leblay, Joffrey; Rabah, Mourad; Champagnat, Ronan; Nowakowski, Samuel – International Association for Development of the Information Society, 2018
How can we learn to use properly business software, digital environments, games or intelligent tutoring systems (ITS)? Mainly, we assume that the new user will learn by doing. But what about the efficiency of such a method? Our approach proposes an answer by introducing on-line coaching. In learning process, learners may need guidance to help them…
Descriptors: Intelligent Tutoring Systems, Coaching (Performance), Efficiency, Learning Processes