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Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Dib, Hazar; Adamo-Villani, Nicoletta; Garver, Stephen – International Journal of Information and Communication Technology Education, 2014
Many benefits have been claimed for visualizations, a general assumption being that learning is facilitated. However, several researchers argue that little is known about the cognitive value of graphical representations, be they schematic visualizations, such as diagrams or more realistic, such as virtual reality. The study reported in the paper…
Descriptors: Comparative Analysis, Visualization, Undergraduate Students, Computer Graphics
Akbiyik, Cenk – Educational Technology & Society, 2012
Throughout this study, tutorial and demonstration methods in photo editing instruction were compared. The instruction method was the independent variable of the study while cognitive load, state anxiety level, student performance, student achievement, and task duration were dependent variables. The research was conducted with 62 undergraduate…
Descriptors: Foreign Countries, Computer Assisted Instruction, Educational Technology, Computer Science Education
Gallová, Mária, Ed.; Guncaga, Ján, Ed.; Chanasová, Zuzana, Ed.; Chovancová, Michaela Moldová, Ed. – Online Submission, 2013
Purpose: The purpose of this scientific monograph is to show new and creative approaches to different school subjects in primary and secondary level. Methodology: Interdisciplinary and international comparative approaches were used. Now according to the 7th Framework Program, the preferred form of Science Education (www.scientix.eu) is preferred…
Descriptors: Elementary Secondary Education, Interdisciplinary Approach, Intellectual Disciplines, Comparative Analysis
Zhu, Li; Grabowski, Barbara L. – Journal of Educational Multimedia and Hypermedia, 2006
This quantitative study compared the instructional effects of two web-based animation strategies against static graphics by high and low prior knowledge participants. One strategy used animation to gain attention; the second to gain attention and provide elaboration. Participants were 111 college student volunteers. Two-way multiple analysis of…
Descriptors: Animation, Hypermedia, Instructional Effectiveness, Prior Learning
Peer reviewedSpotts, John; Dwyer, Francis M. – International Journal of Instructional Media, 1996
Examines the instructional effects of computer graphics and rehearsal strategies on student achievement of different educational objectives. Participants were 63 college students. Results indicated that students who received textbook material complemented by specific computer graphics technologies achieved significantly higher scores than did…
Descriptors: Academic Achievement, Animation, College Students, Comparative Analysis
Peer reviewedScardamalia, M.; And Others – Interactive Learning Environments, 1992
Presents results from elementary school classroom uses of the Computer Supported Integrated Learning Environments (CSILE) software that stores student productions, including text and graphics, in one database to which all users have simultaneous access. Educational uses, effects, and outcomes of CSILE are described; and knowledge construction is…
Descriptors: Academic Achievement, Classroom Observation Techniques, Comparative Analysis, Computer Assisted Instruction

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