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Perry, Judy; Klopfer, Eric – Computers in the Schools, 2014
The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond school, while enabling teachers to facilitate deeper reflection on game-related curricula during class. During a two-year…
Descriptors: Educational Games, Handheld Devices, Electronic Learning, Biology
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Davis, Erica S.; Hantula, Donald A. – Computers in Human Behavior, 2001
Describes a study of university students that investigated the effects of a variable unique to Internet-based learning, namely download delay of instructional materials. Discusses a simulated online teaching tool that measured the effects of download delay of images on test performance, time spent on the material, end-user satisfaction, and…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Simulation, Downloading
Doran, Martha S.; Klein, James D. – 1996
The purpose of this study was to investigate the effects of using individual, cooperative-dyad, and collaborative-dyad learning structures with a computer simulation. College students implemented and experienced one of the three learning structures while using a computer simulation designed to teach the technical and procedural aspects of…
Descriptors: Academic Achievement, Accounting, College Students, Computer Assisted Instruction