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Smith, Alyssa C.; Ralph, Brandon C. W.; Smilek, Daniel; Wammes, Jeffrey D. – British Journal of Educational Psychology, 2023
Background: Much work has focused on "inattention" in the classroom, examining how episodes of task-unrelated thought (i.e., mind wandering) and engagement with various forms of media (e.g., media multitasking, smartphone use) influence retention of lecture material. However, considerably less work has examined factors that may…
Descriptors: Learner Engagement, Lecture Method, Undergraduate Students, Foreign Countries
Abdullah Kalay; Yüksel Deniz Arikan – Journal of Educational Technology and Online Learning, 2023
Since motivation is known to be a critical factor, approaches, methods, techniques, and materials that would affect motivation positively are utilized in learning and teaching processes. Gamification is used by including game components into teaching processes to enhance students' motivation, attract their attention to the lesson and boost…
Descriptors: Instructional Materials, Gamification, Student Motivation, Academic Achievement
Law, Anna S.; Stock, Rosemary – Active Learning in Higher Education, 2019
Research has demonstrated that learning is impaired if students multitask with media while encountering new information. However, some have gone further and suggested that media-multitasking (as a general activity) may have a negative impact on cognitive control processes. If this were the case, students who are heavy media-multitaskers generally…
Descriptors: Cognitive Processes, Attention Control, Time Management, Academic Achievement