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Uygur, Mutlu – Science Education International, 2019
In this research, the effects of using digitally supported concept maps on the academic success of students in science classes in primary education and their opinions toward the advantages of digitally supported concept maps were examined. The research was conducted with seventh-grade students in a state school in Turkey. This research used a…
Descriptors: Concept Mapping, Elementary School Science, Computer Uses in Education, Elementary School Students
Labrensz, Jonathan; Ayebo, Abraham – Journal of Computers in Mathematics and Science Teaching, 2018
The objective of this study was to investigate the effects of using Personal Learning Devices as interactive white boards on students' learning and engagement. The study took place in an Algebra 2 classroom during the 2015-2016 school year. Baseline scores were gathered in the fall of 2015 and control and experimental scores were gathered in the…
Descriptors: Access to Computers, Computer Uses in Education, Academic Achievement, Learner Engagement
Chen, Baiyun; DeMara, Ronald F.; Salehi, Soheil; Hartshorne, Richard – IEEE Transactions on Education, 2018
A laboratory pedagogy interweaving weekly student portfolios with onsite formative electronic laboratory assessments (ELAs) is developed and assessed within the laboratory component of a required core course of the electrical and computer engineering (ECE) undergraduate curriculum. The approach acts to promote student outcomes, and neutralize…
Descriptors: Engineering Education, Formative Evaluation, Laboratories, Portfolios (Background Materials)
Ulu Kalin, Özlem – Journal of Education and Practice, 2017
Student workbook is an education material including components that support learning, help ensuring knowledge and ability to students in line with the acquisitions stated in teaching programs. Students have different learning styles and necessities. Their needs should be satisfied by benefiting from some additional materials in order to make their…
Descriptors: Workbooks, Social Studies, Elementary School Students, Computer Uses in Education
Ally, Mohamed; Balaji, V.; Abdelbaki, Anwar; Cheng, Ricky – Journal of Learning for Development, 2017
A research project was carried out in using mobile learning to increase access to education. This project is contributing to the achievement of Goal 4 of the Sustainable Development Goals (SDGs), which is to "Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all". The mobile learning project…
Descriptors: Handheld Devices, Computer Uses in Education, Access to Education, Distance Education
Sahin, Semsettin M. S.; Baturay, Meltem Huri – E-Learning and Digital Media, 2016
The purpose of this research study is to investigate the effect of the 5E-learning model supported with WebQuest media on the achievement and satisfaction of students. Therefore, two groups of students were compared in an experimental research design model. The experimental group was exposed to the 5E-learning model supported with WebQuest media;…
Descriptors: Foreign Countries, Academic Achievement, Student Satisfaction, Comparative Analysis
Wichadee, Saovapa; Pattanapichet, Fasawang – Teaching English with Technology, 2018
The study was conducted to find out what impact a digital game had on students' learning performance and motivation. A quasi-experimental study was performed with two groups of students. The experimental group was taught using the digital game "Kahoot" whereas the control group was taught with the conventional method. Pre-tests,…
Descriptors: English (Second Language), Computer Games, Educational Games, Student Motivation
Steiner, Adam – ProQuest LLC, 2017
A significant body of research has examined the impact of technology on pedagogy (Cuban, 1999; Enyedy, 2014), student achievement (Schachter, 1999; Cheung & Slavin, 2013, OECD, 2015), and equity (Reich, Murnane & Willett, 2012; Van Deursen & Van Dijk, 2011) with both positive and negative results within each domain. Research has also…
Descriptors: Laptop Computers, Access to Computers, Computer Uses in Education, Educational Technology
Najmuldeen, Hanan A. – World Journal of Education, 2017
The present study aims to evaluate the impact of educational games-based iPad applications on the development of social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah. The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher a…
Descriptors: Educational Games, Handheld Devices, Academic Achievement, Social Studies
Angeli, Charoula; Valanides, Nicos; Polemitou, Eirini; Fraggoulidou, Elena – International Association for Development of the Information Society, 2014
The study examined the interaction between field dependence-independence (FD/I) and learning with modeling software and simulations, and their effect on children's performance. Participants were randomly assigned into two groups. Group A first learned with a modeling tool and then with simulations. Group B learned first with simulations and then…
Descriptors: Cognitive Style, Computer Simulation, Models, Computer Uses in Education
Cicek, Fatma Gozalan; Taspinar, Mehmet – Eurasian Journal of Educational Research, 2016
Problem Statement: The current study investigates whether the learning environment designed based on the laboratory control system affects the academic achievement, the attitude toward the learning-teaching process and the retention of the students in computer education. Purpose of Study: The study aims to identify the laboratory control system…
Descriptors: Student Attitudes, Academic Achievement, Foreign Countries, Grade 10
Elfeky, Abdellah – International Journal on E-Learning, 2017
The study aims to examine the impact of social networks of a "Computer in Teaching" course on the achievement and attitudes students at the faculty of education at Najran University. The sample consists of (60) students from the third level in the special education program, (30) students represented the control group whereas the other…
Descriptors: Higher Education, Student Attitudes, College Students, Teacher Attitudes
Al-Qahtani, Awadh A. Y.; Higgins, S. E. – Journal of Computer Assisted Learning, 2013
The study investigates the effect of e-learning, blended learning and classroom learning on students' achievement. Two experimental groups together with a control group from Umm Al-Qura University in Saudi Arabia were identified randomly. To assess students' achievement in the different groups, pre- and post-achievement tests were used. The…
Descriptors: College Students, Blended Learning, Educational Technology, Conventional Instruction
Ebied, Mohammed Mohammed Ahmed; Rahman, Shimaa Ahmed Abdul – Journal of Education and Practice, 2015
The current study aims to examine the effect of interactive e-books on students' achievement at Najran University in computer in education course. Quasi-experimental study design is used in the study and to collect data the researchers built achievement test to measure the dependent variable represented in the achievement affected by experimental…
Descriptors: Foreign Countries, Books, Electronic Publishing, Multimedia Instruction
Weers, Anthony J. – ProQuest LLC, 2012
The purpose of this study was to determine the impact of socioeconomic status on the achievement of high school students participating in a one-to-one laptop computer program. Students living in poverty struggle to achieve in schools across the country, educators must address this issue. The independent variable in this study is socioeconomic…
Descriptors: High School Students, Socioeconomic Status, Laptop Computers, Academic Achievement