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Showing 1 to 15 of 24 results Save | Export
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Gezgin, Deniz Mertkan – International Journal of Distance Education Technologies, 2019
This article investigates the effect of mobile learning support on students' academic success on a database management systems (DBMS) course. The research was carried out with 36 students attending a state university in Turkey. In this study, a mixed method was used, which includes both quantitative and qualitative data collection techniques. For…
Descriptors: Management Systems, Databases, Academic Achievement, Pretests Posttests
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Lukose, Jose; Mammen, Kuttickattu John – Asia-Pacific Forum on Science Learning and Teaching, 2018
Research reports using global data show that the failure rates in introductory programming courses average about 32%. As learners from schools join the university and enrol for different courses, they find the sudden transformation quite challenging. This makes it more challenging for first year university students, especially in difficult courses…
Descriptors: Academic Achievement, Introductory Courses, Programming, Computer Science Education
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Petrovic, J.; Pale, P.; Jeren, B. – Education and Information Technologies, 2017
This study aimed to investigate the effects of using online formative assessments on students' learning achievements. Using a quasi-experimental study design with one control group (no formative assessments available), and two experimental groups receiving feedback in available online formative assessments (knowledge of the correct response--KCR,…
Descriptors: Computer Assisted Testing, Formative Evaluation, Feedback (Response), Difficulty Level
Donley, Kevin S. – ProQuest LLC, 2018
The fundamentals of computer science are increasingly important to consider as critical educational and occupational competencies, as evidenced by the rapid growth of computing capabilities and the proliferation of the Internet in the 21st century, combined with reimagined national education standards. Despite this technological and social…
Descriptors: Computer Science Education, Programming, Programming Languages, Computation
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Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Learning Technologies, 2017
Computer programming has for decades posed several difficulties for students of all educational levels. A number of teaching approaches have been proposed over the years but none seems to fulfil the needs of students nowadays. Students use computers mainly for playing games and the Internet and as quite a few researchers state this aspect of…
Descriptors: Computer Games, Computer Science Education, Programming, Instructional Effectiveness
Durak, Gürhan; Cankaya, Serkan; Yunkul, Eyup; Ozturk, Gülcan – Online Submission, 2017
Despite the widespread use of Social Learning Networks (SLNs), there is little research on the effectiveness of these sites in related literature. Therefore, there is a need for studies investigating but use of SLNs in educational environments and their effects on learners' academic achievements. In this study, the purpose was to investigate the…
Descriptors: Socialization, Student Attitudes, Academic Achievement, Foreign Countries
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Lin, Yu-Tzu; Wu, Cheng-Chih; Chiu, Chiung-Fang – International Journal of Distance Education Technologies, 2018
This article explores the feasibility of employing cooperative program editing tools in teaching programming. A quasi-experimental study was conducted, in which the experimental group co-edited the programs with peers using the wiki. The control group co-edited the programs with peers using only the face-to-face approach. The findings show that…
Descriptors: Foreign Countries, High School Students, Grade 10, Programming
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Kongcharoen, Chaknarin; Hwang, Wu-Yuin; Ghinea, Gheorghita – Educational Technology & Society, 2017
More studies are concentrating on using virtualization-based labs to facilitate computer or network learning concepts. Some benefits are lower hardware costs and greater flexibility in reconfiguring computer and network environments. However, few studies have investigated effective mechanisms for using virtualization fully for collaboration.…
Descriptors: Experimental Groups, Control Groups, Comparative Analysis, Academic Achievement
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Cicek, Fatma Gozalan; Taspinar, Mehmet – Eurasian Journal of Educational Research, 2016
Problem Statement: The current study investigates whether the learning environment designed based on the laboratory control system affects the academic achievement, the attitude toward the learning-teaching process and the retention of the students in computer education. Purpose of Study: The study aims to identify the laboratory control system…
Descriptors: Student Attitudes, Academic Achievement, Foreign Countries, Grade 10
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Yu, P.-T.; Wang, B.-Y.; Su, M.-H. – Journal of Computer Assisted Learning, 2015
The primary goal of this study is to create and test a lecture-capture system that can rearrange visual elements while recording is still taking place, in such a way that student performance can be positively influenced. The system we have devised is capable of integrating and rearranging multimedia sources, including learning content, the…
Descriptors: Lecture Method, Academic Achievement, Research Design, Experimental Groups
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Liu, Tsung-Yu – Interactive Learning Environments, 2016
This study investigates how educational games impact on students' academic performance and multimedia flow experiences in a computer science course. A curriculum consists of five basic learning units, that is, the stack, queue, sort, tree traversal, and binary search tree, was conducted for 110 university students during one semester. Two groups…
Descriptors: Educational Games, Computer Simulation, Computer Software, Computer Science Education
Korkmaz, Özgen – Online Submission, 2016
The aim of the study was to present the effect of Lego Mindstorms Ev3 based design activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research is a pretest-posttest with control group semi-experimental study. The study group of the research consisted of 53 students…
Descriptors: Programming, Design, Student Attitudes, Computer Science Education
Tekerek, Mehmet; Altan, Tugba – Online Submission, 2014
In this study, the effect of Scratch environment in teaching algorithm in elementary school 6th grade Information and Communication Technologies course was examined. The research method was experimental method. Control group, pretest-posttest design of experimental research method and a convenience sample consisting of 60 6th grade students were…
Descriptors: Grade 6, Elementary School Students, Experimental Groups, Control Groups
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Korkmaz, Özgen – Malaysian Online Journal of Educational Sciences, 2016
The aim of this study was to investigate the effect of the Scratch and Lego Mindstorms Ev3 programming activities on academic achievement with respect to computer programming, and on the problem-solving and logical-mathematical thinking skills of students. This study was a semi-experimental, pretest-posttest study with two experimental groups and…
Descriptors: Foreign Countries, College Students, Programming, Computer Science Education
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Moreno-León, Jesús; Robles, Gregorio; Román-González, Marcos – Journal of Information Technology Education: Research, 2016
The introduction of computer programming in K-12 has become mainstream in the last years, as countries around the world are making coding part of their curriculum. Nevertheless, there is a lack of empirical studies that investigate how learning to program at an early age affects other school subjects. In this regard, this paper compares three…
Descriptors: Foreign Countries, Programming, Computer Science Education, Introductory Courses
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