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Showing 1 to 15 of 46 results Save | Export
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Ya Xiao; Khe Foon Timothy Hew – British Journal of Educational Technology, 2024
Gamification has often been used to stimulate learner engagement via intangible rewards, such as virtual points and virtual badges, rather than material goods or benefits. However, not all learners value such intangible rewards; some express their desire to redeem intangible rewards for utilitarian resources or benefits. Although tangible rewards…
Descriptors: Students, Motivation, Rewards, Electronic Learning
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Ibrahim, Hatim – Education and Information Technologies, 2020
The goal of the current research to identify the effectiveness of the use of the strategy of electronic defects in the development of the educational techniques of the students of the middle level in Dammam city and the direction towards it, the descriptive and semi-experimental curriculum was used, for their content for research purposes, and has…
Descriptors: Foreign Countries, Middle School Students, Game Based Learning, Instructional Effectiveness
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Zhang, Qing; Bonafini, Fernanda Cesar; Lockee, Barbara B.; Jablokow, Kathryn W.; Hu, Xiaoyong – International Review of Research in Open and Distributed Learning, 2019
This paper investigates the degree to which different variables affect the completion of a Massive Open Online Course (MOOC). Data on those variables, such as age, gender, English proficiency, education level, and motivation for course enrollment were first collected through a pre-course survey. Next, course completion records were collected via…
Descriptors: Demography, Student Motivation, Predictor Variables, Online Courses
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Alsadoon, Elham – Education and Information Technologies, 2020
Researchers emphasize that prior knowledge is one of the important factors that influence learning. This study discusses the design and implementation of adapting an e-course to students' prior knowledge using the Learning Management System (LMS). It aims to investigate the impact of such adaptive e-course to the learner's prior knowledge through…
Descriptors: Online Courses, Electronic Learning, Academic Achievement, Prior Learning
Emma Awuor Agola – ProQuest LLC, 2020
Despite the advantages and increase in popularity of self-directed e-learning, this mode of learning is still reported to suffer from low voluntary enrollment rates, high learner dropout rates, as well as low retention of learning. Although there is a paucity of motivation research with regard to self-directed e-learning, a considerable number of…
Descriptors: Employees, Electronic Learning, Academic Achievement, Academic Persistence
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Zeglen, Eric; Rosendale, Joseph A. – Journal of Open, Flexible and Distance Learning, 2018
Although online education offerings continue to grow in the higher education marketplace, issues of student achievement and course rigour still challenge the underlying instructional model, and alignment with institutional missions. Pedagogically, instructors and course designers can mitigate these issues by leveraging technology to further…
Descriptors: Educational Games, Electronic Learning, Higher Education, Academic Achievement
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McKenna, Barbara; Finamore, Dora; Hewitt, E. Valerie; Watson, Linda; Millam, Loretta A.; Reinhardt, Michelle – Online Learning, 2018
This quantitative study examined the effects of an online synchronous orientation on the final grade of students enrolled in a first-term online class. The multifactor orientation focused on several factors which are thought to contribute to online student success, including organizational skills, goal setting, orientation to the online classroom,…
Descriptors: Academic Achievement, Goal Orientation, Academic Support Services, Experimental Groups
Jena, Ananta Kumar; Gupta, Somnath – Online Submission, 2019
Instructional Scaffolding is a learning process designed to promote a deeper level of learning and asynchronous learning involves learning via e-mails, blogs etc. The study was conducted in the urban area of Assam, India aimed to find out the effects of Online Technology Based Scaffolding (OTBS)on the asynchronous learning performance in relations…
Descriptors: Electronic Learning, Online Courses, Educational Technology, Computer Mediated Communication
Bortnik, Boris; Stozhko, Natalia; Pervukhina, Irina; Tchernysheva, Albina; Belysheva, Galina – Research in Learning Technology, 2017
This article aims to determine the effect of a virtual chemistry laboratory on university student achievement. The article describes a model of a laboratory course that includes a virtual component. This virtual component is viewed as a tool of student pre-lab autonomous learning. It presents electronic resources designed for a virtual laboratory…
Descriptors: Blended Learning, Academic Achievement, Computer Simulation, Electronic Learning
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Turan, Zeynep; Meral, Elif; Sahin, Ibrahim Fevzi – Journal of Geography in Higher Education, 2018
Augmented reality (AR) technology is commonly used in education. AR offers a combination of the virtual and real world; thus, it can help students in learning abstract and complex subjects. The purpose of the current study was to determine the impact of mobile AR technology on achievement, cognitive load levels and views of 95 first-year…
Descriptors: Geography Instruction, Electronic Learning, Handheld Devices, College Students
Durak, Gürhan; Cankaya, Serkan; Yunkul, Eyup; Ozturk, Gülcan – Online Submission, 2017
Despite the widespread use of Social Learning Networks (SLNs), there is little research on the effectiveness of these sites in related literature. Therefore, there is a need for studies investigating but use of SLNs in educational environments and their effects on learners' academic achievements. In this study, the purpose was to investigate the…
Descriptors: Socialization, Student Attitudes, Academic Achievement, Foreign Countries
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Hwang, Gwo-Jen; Tu, Nien-Ting; Wang, Xiao-Ming – Educational Technology & Society, 2018
With the rapid progress of technology, the popularity of tablet computers and the development of e-book applications have brought the use of e-books as a learning tool under the spotlight. In the meantime, the aim of school education lies not only in providing students with knowledge but also in encouraging them to construct knowledge actively.…
Descriptors: Electronic Publishing, Books, Feedback (Response), Pretests Posttests
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Lin, Yu-Tzu; Wu, Cheng-Chih; Chiu, Chiung-Fang – International Journal of Distance Education Technologies, 2018
This article explores the feasibility of employing cooperative program editing tools in teaching programming. A quasi-experimental study was conducted, in which the experimental group co-edited the programs with peers using the wiki. The control group co-edited the programs with peers using only the face-to-face approach. The findings show that…
Descriptors: Foreign Countries, High School Students, Grade 10, Programming
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Stonebraker, Ilana; Robertshaw, M. Brooke; Moss, Jennifer D. – TechTrends: Linking Research and Practice to Improve Learning, 2016
This study examines the impact on student performance after interactive and non-interactive tutorials using a 2?×?2 treatment-control design. In an undergraduate management course, a control group watched a video tutorial while the treatment group received the same content using a dynamic tutorial. Both groups received the same quiz questions.…
Descriptors: Tutorial Programs, Web Based Instruction, Electronic Learning, Academic Achievement
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Cimermanová, Ivana – International Journal of Instruction, 2018
In recent years, researchers have shown an increased interest in learner styles as one of the key factors influencing learning generally. During the last decade we have also noticed rapid advances in the field of technology enhanced learning and growing trend towards its application in formal education. Introduction of different forms of…
Descriptors: Cognitive Style, Academic Achievement, Teaching Models, Teaching Methods
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