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Showing 1 to 15 of 135 results Save | Export
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Lin, Jian Wei; Mai, Li Jung – Innovations in Education and Teaching International, 2018
Since the global research into mindfulness meditation (MM) is revealing many positive effects on everyday life for those who practise it, studying its effects on academic performance could be worthwhile. However, the duration of effects of MM on academic performance is still unclear. Thus, this study first investigates the MM influence on…
Descriptors: Metacognition, Academic Achievement, Correlation, Experimental Groups
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Chiu, Pit Ho Patrio; Cheng, Shuk Han – Higher Education Research and Development, 2017
Recent studies on active learning classrooms (ACLs) have demonstrated their positive influence on student learning. However, most of the research evidence is derived from a few subject-specific courses or limited student enrolment. Empirical studies on this topic involving large student populations are rare. The present work involved a large-scale…
Descriptors: Active Learning, Academic Achievement, Student Attitudes, Learning Experience
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Volegzhanina, Irina S.; Chusovlyanova, Svetlana V.; Adolf, Vladimir A.; Bykadorova, Ekaterina S.; Belova, Elena N. – Journal of Social Studies Education Research, 2017
The relevance of the study depends on addressing to the issue of knowledge management in learning and instructing students of post-Soviet sector universities. In this regard, the article is intended to reveal the nature of knowledge management approach compared to the knowledge-based one predominated in Soviet education. The flagship approach of…
Descriptors: Knowledge Management, Professional Education, College Students, Experimental Groups
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Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Learning Technologies, 2017
Computer programming has for decades posed several difficulties for students of all educational levels. A number of teaching approaches have been proposed over the years but none seems to fulfil the needs of students nowadays. Students use computers mainly for playing games and the Internet and as quite a few researchers state this aspect of…
Descriptors: Computer Games, Computer Science Education, Programming, Instructional Effectiveness
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Elmaadaway, Mohamed Ali Nagy – British Journal of Educational Technology, 2018
This paper reports on a study that investigated whether a flipped classroom approach enhanced perceptions of levels of engagement and skill performance among students enrolled in a Blackboard course at a Saudi university. Fifty-eight participants were divided into control and experimental groups, which were taught using a traditional and a flipped…
Descriptors: Blended Learning, Management Systems, Course Content, Class Activities
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Bush, Drew; Sieber, Renee; Seiler, Gale; Chandler, Mark – Journal of Science Education and Technology, 2018
This study with 79 students in Montreal, Quebec, compared the educational use of a National Aeronautics and Space Administration (NASA) global climate model (GCM) to climate education technologies developed for classroom use that included simpler interfaces and processes. The goal was to show how differing climate education technologies succeed…
Descriptors: Foreign Countries, Climate, Environmental Education, Ecology
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Bennett, Rebecca Iranzo; Egan, Helen; Cook, Amy; Mantzios, Michail – Higher Education for the Future, 2018
Higher education students experience heightened levels of stress and anxiety, and report experiencing negative thoughts and emotions, which influence information retention and recall. In a randomized experiment, we assigned participants to either a mindfulness meditation or an audiobook listening condition, and recorded the information recalled…
Descriptors: Metacognition, Relaxation Training, Attention Control, Recall (Psychology)
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Turan, Zeynep; Meral, Elif; Sahin, Ibrahim Fevzi – Journal of Geography in Higher Education, 2018
Augmented reality (AR) technology is commonly used in education. AR offers a combination of the virtual and real world; thus, it can help students in learning abstract and complex subjects. The purpose of the current study was to determine the impact of mobile AR technology on achievement, cognitive load levels and views of 95 first-year…
Descriptors: Geography Instruction, Electronic Learning, Handheld Devices, College Students
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Arslantas, Suleyman; Kurnaz, Ahmet – International Journal of Research in Education and Science, 2017
In an attempt to clarify the behavioral differences and a dimension of the individual's metacognitive processes, Snyder introduced the "Self-Monitoring Theory" in 1974. According to the theory, individuals differ in the extent to which they control their self-presentation in social interactions. Some people can observe and control their…
Descriptors: Self Management, Social Studies, Academic Achievement, Metacognition
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Anca, Monica-Iuliana; Bocos, Musata – Online Submission, 2017
The experimental research performed by us with the purpose of exploring the possibilities of development of strategic learning competences and improvement of school performance of 11th grade students, pedagogical profile, specialisation in primary school-kindergarten teacher, falls in the category of researches aiming to make efficient certain…
Descriptors: Independent Study, High School Students, Learning Strategies, Academic Achievement
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Rhew, Emily; Piro, Jody S.; Goolkasian, Pauline; Cosentino, Patricia – Cogent Education, 2018
The purpose of this study was to investigate whether a growth mindset intervention would improve adolescent special education students' self-efficacy and motivation. The sample included sixth, seventh, and eighth grade students receiving learning disability services in the area of reading. The study was quasi-experimental in design which included…
Descriptors: Instructional Effectiveness, Academic Achievement, Self Efficacy, Urban Schools
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Silva, João Carlos Sedraz; Zambom, Erik; Rodrigues, Rodrigo Lins; Ramos, Jorge Luis Cavalcanti; de Souza, Fernando da Fonseca – International Journal of Information and Communication Technology Education, 2018
The present article is aimed at analyzing the effects of learning analytics on students' self-regulated learning in a flipped classroom. An experiment was conducted with 96 engineering students, enrolled in a subject offered in the Flipped Classroom model. The students were divided into two groups: an experimental group (N = 51) and a control…
Descriptors: Blended Learning, Academic Achievement, Experimental Groups, Learning Strategies
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Hwang, Gwo-Jen; Tu, Nien-Ting; Wang, Xiao-Ming – Educational Technology & Society, 2018
With the rapid progress of technology, the popularity of tablet computers and the development of e-book applications have brought the use of e-books as a learning tool under the spotlight. In the meantime, the aim of school education lies not only in providing students with knowledge but also in encouraging them to construct knowledge actively.…
Descriptors: Electronic Publishing, Books, Feedback (Response), Pretests Posttests
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Wichadee, Saovapa; Pattanapichet, Fasawang – Teaching English with Technology, 2018
The study was conducted to find out what impact a digital game had on students' learning performance and motivation. A quasi-experimental study was performed with two groups of students. The experimental group was taught using the digital game "Kahoot" whereas the control group was taught with the conventional method. Pre-tests,…
Descriptors: English (Second Language), Computer Games, Educational Games, Student Motivation
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Sirakaya, Mustafa; Cakmak, Ebru Kilic – Contemporary Educational Technology, 2018
Augmented reality is defined as a technology in which real world and virtual objects are combined with a simultaneous interaction. The aim of this study is to determine the effect of augmented reality use on students' achievement, misconception and course engagement. A (matched) quasi-experimental research design with both pretest and posttest…
Descriptors: Misconceptions, Quasiexperimental Design, Pretests Posttests, Control Groups
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