Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Academic Achievement | 2 |
Curriculum Development | 2 |
Game Based Learning | 2 |
Academic Failure | 1 |
Accounting | 1 |
College Students | 1 |
Competence | 1 |
Educational Games | 1 |
Introductory Courses | 1 |
Medical Students | 1 |
Physiology | 1 |
More ▼ |
Author
Arnaiz, sabel A. | 1 |
Gordon-Thomson, Clare | 1 |
HajiMoradkhani, Hadise | 1 |
Herkes, Sharon M. | 1 |
Khodabandelou, Rouhollah | 1 |
King, Dane A. | 1 |
Mashayekh, Shahnaz | 1 |
Muir, Meloni M. | 1 |
Wardak, Dewa | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
HajiMoradkhani, Hadise; Mashayekh, Shahnaz; Khodabandelou, Rouhollah – International Journal of Game-Based Learning, 2023
This study aimed to develop and evaluate a digital instructional game application for learning the basic concepts of the accounting principles in an introductory accounting course. The game was designed using the Unity engine and Griss instructional design model. Based on the model, game characteristics were embedded in educational content. The…
Descriptors: Video Games, Game Based Learning, Introductory Courses, Accounting
Herkes, Sharon M.; Gordon-Thomson, Clare; Arnaiz, sabel A.; Muir, Meloni M.; Wardak, Dewa; King, Dane A. – Advances in Physiology Education, 2021
A digital mobile card-matching game called eFlip was developed to assist second-year undergraduate medical science students to learn core content and understand key associations in physiology. Our team developed customized content of core physiological associations, of increasing difficulty, for upload on a generic card-matching platform. The…
Descriptors: Academic Failure, Game Based Learning, Physiology, Undergraduate Students