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Müslüm Atas; Helmut Lindner; Thomas Strametz; Fatima Jammoul; Johannes Feiner; Antonius Metry Saad – International Association for Development of the Information Society, 2024
With the rapid growth of digital education, e-learning has become essential for offering accessible and flexible learning opportunities. This paper investigates strategies to achieve long-term learning outcomes and reduce study time in e-learning. It explores various techniques, including self-testing, spaced repetition, and the serial position…
Descriptors: Electronic Learning, Time on Task, Memory, Learning Strategies
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Erümit, Ali Kürsat; Çetin, Ismail – Education and Information Technologies, 2020
The aim of this study is to examine adaptation elements and Intelligent Tutoring System (ITS) elements used in Adaptive Intelligent Tutoring Systems (AITSs), using meta-synthesis methods to analyze the results of previous research. Toward this end, articles appearing in the Web of Science, Google Scholar, Eric and Science Direct databases in 2000…
Descriptors: Intelligent Tutoring Systems, Educational Technology, Design, Information Technology
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Shamsuddin, Nurasma'; Kaur, Jasber – International Journal of Evaluation and Research in Education, 2020
Blended learning is an approach in education system that provides multi delivery mode to optimize learning outcome and cost of program delivery in institutions. Little is known on how impactful blended learning in terms of achieving the desired learning outcome. This is because students' learning style has influenced their achievement and if…
Descriptors: Blended Learning, Cognitive Style, College Students, Student Attitudes
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Viriyavejakul, Chantana – International Association for Development of the Information Society, 2020
Plastic waste pollution has already affected everything on earth, especially with frighteningly high amounts of waste plastic being found recently in un-inhabited places. Responsibility of reducing plastic use and waste is more dependent on highly educated people than normal people as highly educated people are social reform leaders. This study is…
Descriptors: Pollution, Plastics, Conservation (Environment), Telecommunications
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Ismaeel, Dina A.; Al Mulhim, Ensaf N. – International Education Studies, 2019
This paper aims to investigate the influence of augmented reality technology on the achievement and attitudes of student tolerance for ambiguity. Seventy-eight undergraduate students at King Faisal University participated in the experiment, in two groups according to their learning style (tolerant or intolerant of ambiguity). The findings revealed…
Descriptors: Undergraduate Students, Computer Simulation, Simulated Environment, Educational Technology
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Burak, Durmus; Gültekin, Mehmet – International Online Journal of Primary Education, 2021
The aim of this study is to determine the learner characteristics that have a significant effect on academic achievement in social studies lessons. For this purpose, the study process was modeled as relational scanning as a quantitative research approach. Relevant literature and observations were used and a research model was created based on the…
Descriptors: Elementary School Students, Grade 4, Social Studies, Academic Achievement
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Li, Wei; Chiu, Chuang-Kai; Tseng, Judy C. R. – Educational Technology & Society, 2019
In context-aware ubiquitous learning, the learning resources of the learning environment are limited, and the learners need to frequently move between learning targets. Therefore, how to provide appropriate learning paths for students in the real world is essential in context-aware ubiquitous learning. In this study, a personalized navigation…
Descriptors: Cognitive Style, Navigation, Electronic Learning, Educational Technology
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Shiue, Ya-Ming; Hsu, Yu-Chiung; Sheng, Meng-Huei; Lan, Cheng-Hsuan – Online Submission, 2019
In recent years, the innovative applications of integrated augmented reality (AR) into educational settings had increased rapidly in Taiwan. AR provides the scene of the real world while interacting with the virtual and physical objects and increases students' learning motivation. This paper presents an empirical study that investigated the…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Health Education
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Idrizi, Ermira; Filiposka, Sonja; Trajkovik, Vladimir – International Review of Research in Open and Distributed Learning, 2021
This article examines the impact of personality traits, learning styles, gender, and online course factors (course difficulty, group affiliation, provided materials, etc.) in the academic success of students taking online courses and their overall success rate through traditional classes. Students' performance in the online learning environment is…
Descriptors: Success, Online Courses, Educational Technology, Technology Uses in Education
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Ellis, Robert A.; Bliuc, Ana-Marie – Active Learning in Higher Education, 2019
As online learning technologies are becoming an integral part of the learning experience at university, the quality of student learning is increasingly shaped by their experience of using these new artefacts. In many cases, the research frameworks investigating the contribution of online learning technologies to quality outcomes are yet to have…
Descriptors: Online Courses, Learning Experience, Educational Quality, Cognitive Style
Shmis, Tigran; Ustinova, Maria; Chugunov, Dmitry – World Bank, 2020
This book presents the main findings of a study on school learning environments and student outcomes, which the World Bank conducted in 2019 in three regions of the Russian Federation. Using data collected through the [Organisation for Economic Co-operation and Development] OECD School User Survey and the pilot "Trends in Mathematics and…
Descriptors: Foreign Countries, Educational Environment, Teaching Methods, Space Utilization
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Owen, Helen E.; Licorish, Sherlock A. – Journal of Information Technology Education: Research, 2020
Aim/Purpose: We aimed to investigate the circumstances under which Kahoot! (a Game-based Student Response System (GSRS)) increases junior and senior Information Science university students' learning and knowledge retention beyond that of traditional teaching methods. We also explored whether the positive learning impacts of Kahoot! vary as a…
Descriptors: Game Based Learning, Audience Response Systems, Instructional Effectiveness, Undergraduate Students
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Zachos, Georgios; Paraskevopoulou-Kollia, Efrosyni-Alkisti; Anagnostopoulos, Ioannis – Education Sciences, 2018
Nowadays, social networks incessantly influence the lives of young people. Apart from entertainment and informational purposes, social networks have penetrated many fields of educational practices and processes. This review tries to highlight the use of social networks in higher education, as well as points out some factors involved. Moreover,…
Descriptors: Social Media, Educational Technology, Technology Uses in Education, Learning Processes
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Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – Interactive Learning Environments, 2018
This paper proposes a novel interactive ubiquitous learning system (IULS) for authentically teaching a cultural heritage course and imparting relevant concepts to students. Experimental results demonstrated that learning performance was significantly improved after students used the IULS. This study also demonstrated that students using the IULS…
Descriptors: Heritage Education, Cultural Background, Electronic Learning, Educational Technology
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Ku, D. T.; Huang, Y.-H.; Hus, S. C. – Journal of Computer Assisted Learning, 2015
This study investigated how the integration of a game-based learning strategy and a tangible user interface (TUI) device improves the learning achievement of fifth-grade students in studying Chinese idioms. By using the sifting, and sorting, features of Sifteo Cubes, learners, via a gaming situation, manually composed the cubes to the correct…
Descriptors: Teaching Methods, Academic Achievement, Chinese, Educational Games
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