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Virginia Hernanz; Cecilia Latorre-Cosculluela; Cristina Suárez; Elena Lanchares-Sancho – Education and Information Technologies, 2024
Considering the innovative learning approach of incorporating gamification educational dynamics, this study focused on analyzing differences in the effects of using Quizizz depending on the degree of practical focus that different university degrees have. By applying game elements in non-game contexts, gamification has been recognized as a…
Descriptors: College Students, Handheld Devices, Self Efficacy, Student Motivation
Academic Success Online: The Mediating Role of Self-Efficacy on Personality and Academic Performance
Code, Jillianne; Zap, Nick; Ralph, Rachel – International Journal on E-Learning, 2021
Academic success in any context is dependent upon a student's belief in their ability to succeed. While learning online, a students' self-efficacy is affected by their confidence in their ability to interact within the online environment. With the proliferation of personalized learning and the growth of Massive Open Online Courses, this growing…
Descriptors: Academic Achievement, Online Courses, Self Efficacy, Personality
Karolina Urton; Mariola Moeyaert; Kerstin Nobel; Anne Barwasser; Richard T. Boon; Matthias Grünke – Exceptionality, 2025
This study employed a meta-analytic approach to examine the effectiveness of graphic organizers (GOs) in improving academic and behavioral outcomes for K-12 students with disabilities, drawing from the single-case special education literature. Moderators at participant and study level were analyzed in addition to the main effects. A comprehensive…
Descriptors: Instructional Materials, Students with Disabilities, Instructional Effectiveness, Academic Achievement
Sense, Florian; van der Velde, Maarten; van Rijn, Hedderik – Journal of Learning Analytics, 2021
Modern educational technology has the potential to support students to use their study time more effectively. Learning analytics can indicate relevant individual differences between learners, which adaptive learning systems can use to tailor the learning experience to individual learners. For fact learning, cognitive models of human memory are…
Descriptors: Predictor Variables, Undergraduate Students, Learning Analytics, Cognitive Psychology
Li, Wei; Chiu, Chuang-Kai; Tseng, Judy C. R. – Educational Technology & Society, 2019
In context-aware ubiquitous learning, the learning resources of the learning environment are limited, and the learners need to frequently move between learning targets. Therefore, how to provide appropriate learning paths for students in the real world is essential in context-aware ubiquitous learning. In this study, a personalized navigation…
Descriptors: Cognitive Style, Navigation, Electronic Learning, Educational Technology
Owen, Helen E.; Licorish, Sherlock A. – Journal of Information Technology Education: Research, 2020
Aim/Purpose: We aimed to investigate the circumstances under which Kahoot! (a Game-based Student Response System (GSRS)) increases junior and senior Information Science university students' learning and knowledge retention beyond that of traditional teaching methods. We also explored whether the positive learning impacts of Kahoot! vary as a…
Descriptors: Game Based Learning, Audience Response Systems, Instructional Effectiveness, Undergraduate Students
Alhajri, Rana; Alhunaiyyan, Ahmed A.; AlMousa, Eba' – International Journal of Web-Based Learning and Teaching Technologies, 2017
In recent studies, there has been focus on understanding learner performance and behaviour using Web-Based Instruction (WBI) systems which accommodate individual differences. Studies have investigated the performance of these differences individually such as gender, cognitive style and prior knowledge. In this article, the authors describe a…
Descriptors: Web Based Instruction, Educational Technology, Technology Uses in Education, Case Studies
Gregori, Elena; Torras, Eulalia; Guasch, Teresa – Interactive Learning Environments, 2012
To know whether students' achievements are the result of online interaction and not just a consequence of individual differences themselves, it seems essential to link the cognitive results to the students' online behavior (technological presence). In technological presence, interaction is based on the degree in which the online student senses the…
Descriptors: Educational Technology, Teaching Methods, Instructional Design, Interaction
Senior, Carl; Howard, Christopher; Reddy, Peter; Clark, Robin; Lim, Ming – Studies in Higher Education, 2012
A student-centred approach to teaching has been conceptualized as a key driver in higher education to facilitate understanding of concepts and improve attainment. The occurrence of student study team behaviours is diagnostic of this approach to teaching. However, the extent to which team behaviours are performed outside the parameters of formal…
Descriptors: Teaching Methods, Emotional Intelligence, Academic Achievement, Lecture Method
Samah, Norazrena Abu; Yahaya, Noraffandy; Ali, Mohamad Bilal – Educational Research and Reviews, 2011
The need has arise for the consideration of individual differences, to include their learning styles, learning orientations, preferences and needs in learning to allow learners engage and be responsible for their own learning, retain information longer, apply the knowledge more effectively, have positive attitudes towards the subject, have more…
Descriptors: Feedback (Response), Learning Theories, Cognitive Style, Intentional Learning
Freeman, Linda – Principal, 1999
There are three effective strategies for allaying parents' trepidations about using technology in their children's classrooms. Principals should acknowledge and respect parents' apprehensions, recommit to educational goals shared by educators and parents, and focus on student achievement. Student exposure and protection must be balanced. (MLH)
Descriptors: Academic Achievement, Administrator Responsibility, Educational Technology, Elementary Education
Graff, Martin – Electronic Journal of e-Learning, 2006
This study sought to investigate four separate issues regarding student performance in a blended learning environment in the delivery of a Psychology course to 140 University undergraduates. Firstly, to investigate the relationship between student performance on three different coursework assignments and their performance on interim online…
Descriptors: Computer Mediated Communication, Educational Technology, Online Courses, Electronic Learning
Cameron, Brian; Dwyer, Francis – Journal of Interactive Learning Research, 2005
Online and computer-based instructional gaming is becoming a viable instructional strategy at all levels of education. The purpose of this study was to examine the effect of (a) gaming, (b) gaming plus embedded questions, and (c) gaming plus questions plus feedback on delayed retention of different types of educational objectives for students…
Descriptors: Educational Strategies, Educational Objectives, Feedback, Cognitive Style
Mills, Steven C.; Ragan, Tillman J. – 1994
This paper examines a research paradigm that is particularly suited to experimentation-related computer-based instruction and integrated learning systems. The main assumption of the model is that one of the most powerful capabilities of computer-based instruction, and specifically of integrated learning systems, is the capacity to adapt…
Descriptors: Academic Achievement, Computer Assisted Instruction, Educational Research, Educational Technology