Publication Date
In 2025 | 12 |
Since 2024 | 29 |
Since 2021 (last 5 years) | 86 |
Since 2016 (last 10 years) | 159 |
Since 2006 (last 20 years) | 283 |
Descriptor
Academic Achievement | 492 |
Experiential Learning | 492 |
Student Attitudes | 113 |
Foreign Countries | 110 |
Teaching Methods | 99 |
Higher Education | 81 |
Program Effectiveness | 70 |
Outcomes of Education | 51 |
Student Evaluation | 51 |
Secondary Education | 49 |
College Students | 47 |
More ▼ |
Source
Author
Kangas, Jon Alan | 4 |
Shively, Joe E. | 4 |
Carter, James D. | 3 |
Crowe, Michael R. | 3 |
Davis, Carolyn S. | 3 |
Firssova, Olga | 3 |
Harvey, R. J. | 3 |
Hummel, Hans G. K. | 3 |
Klein-Collins, Rebecca | 3 |
Radovic, Slaviša | 3 |
Vermeulen, Marjan | 3 |
More ▼ |
Publication Type
Education Level
Audience
Practitioners | 37 |
Teachers | 19 |
Policymakers | 12 |
Administrators | 10 |
Researchers | 10 |
Parents | 2 |
Counselors | 1 |
Students | 1 |
Location
California | 16 |
Canada | 15 |
New York | 11 |
United Kingdom | 11 |
Australia | 10 |
United States | 9 |
Turkey | 8 |
United Kingdom (England) | 8 |
Nigeria | 7 |
Florida | 6 |
Maryland | 6 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Does not meet standards | 1 |
Ching-Yi Chang; Hsiu-Ju Jen; Jie Chi Yang – Interactive Learning Environments, 2024
Nursing students participating in labor support training need to learn core clinical skills to assess the delivery process to reduce the risk and labor pain of pregnant women. We proposed an approach to integrate scenario game-based learning with the experiential learning strategy to facilitate nursing students' learning performance and six core…
Descriptors: Vignettes, Game Based Learning, Experiential Learning, Learning Strategies
Sokratis Tselegkaridis; Theodosios Sapounidis; Christos Tokatlidis; Dimitrios Papakostas – IEEE Transactions on Education, 2025
Contribution: This study focuses on microcontroller circuits and aims to: 1) investigate the impact of formal reasoning on students' post-knowledge using catastrophe theory; 2) compare the different combination sequences of tangible user interface (TUI) and graphical user interface (GUI); and 3) assess the usability of both interfaces and explore…
Descriptors: College Students, Electronics, Electronic Equipment, Engineering Education
Inneke Qamariah; Prihatin Lumbanraja; Yeni Absah; Amlys Syahputra Silalahi – Educational Process: International Journal, 2025
Background/purpose: The education sector is currently encountering challenges and evolving concepts in the Society 5.0 era, which seeks to harmonize society and technology to build a more advanced and sustainable world. This study analyzes the influence of Supportive Leadership, Social Network Capability, and Openness to Experience on Adaptive…
Descriptors: Cooperative Learning, Experiential Learning, Academic Achievement, Social Networks
Dong-Qiang Lin; Yu-Cheng Chen; Xin-Yu Chen; Shan-Jing Yao – Journal of Chemical Education, 2024
While process simulation tools offer immense potential in chemical engineering, effectively integrating them into the educational curriculum poses challenges. This work explored and practiced online-offline blended teaching in process simulation courses. The design of this blended course was based on a comparison of students' performances in fully…
Descriptors: Blended Learning, Simulation, Courses, Teaching Methods
Ting, Fridolin S. T.; Shroff, Ronnie H.; Lam, Wai Hung; Garcia, Raycelle C. C.; Chan, Chi Lok; Tsang, Wing Ki; Ezeamuzie, Ndudi O. – Asia-Pacific Education Researcher, 2023
The objective of this study is to perform a meta-analysis of published data on the effects of active learning on Asian students' performance in science, technology, engineering, and mathematics (STEM) subjects. This comprehensive meta-analysis study includes a systematic review of papers related to various active learning approaches and…
Descriptors: Meta Analysis, Active Learning, Asians, Academic Achievement
Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2024
Background: Society requires individuals to have the ability to synthesise knowledge from diverse sources, typically acquired through science, technology, engineering, and mathematics (STEM) education. Objectives and Methods: We utilised a moderately rigorous design to investigate the effects of combining a hands-on STEM activity with active…
Descriptors: Knowledge Level, Teaching Methods, Flipped Classroom, Academic Achievement
Eloho Ifinedo; Diane Burt – Journal of Applied Research in Higher Education, 2025
Purpose: Service-learning (SL) is a widely accepted pedagogy that can enrich the learning experience for students in higher education while they apply their skills in a meaningful community service. This research is part of a larger project that aimed to motivate educational achievement among youths living in a priority neighborhood through SL.…
Descriptors: Service Learning, Information Technology, Computer Science Education, Community Centers
Ashley Nicole Nixon – ProQuest LLC, 2024
Career and Technical Education (CTE) is vital in students' secondary education, vocational skills, and college, career, and military readiness. To determine how CTE affects students' success, Texas CTE teachers were asked about their perceptions of CTE elements to determine how secondary education students are experiencing fundamental knowledge…
Descriptors: Vocational Education, Vocational Education Teachers, Teacher Attitudes, Academic Achievement
Monika Mithans; Joca Zurc; Milena Ivanuš Grmek – Center for Educational Policy Studies Journal, 2024
The quality of educational work is inextricably linked to many factors at the system, school, teacher, and student levels. This research was carried out within the project 'Education of Teachers as a Factor of Providing High-quality Life-long Learning in the Learning Society/The Society of Fast Socio-economic Changes and Unsure Future', funded by…
Descriptors: Teaching Methods, Elementary School Students, Grade 7, Grade 9
López-Hernández, Carlos; Lizarraga-Álvarez, Gloria Isabel; Soto-Pérez, Manuel – Accounting Education, 2023
This study presents an empirically validated serious game proposal to cope with the challenges of apathy and lack of security in freshmen studying accounting. A review of the literature on serious games in accounting education found a dearth of studies identifying the factors that promote their effectiveness. Therefore, this study first analyses…
Descriptors: Accounting, Business Administration Education, Experiential Learning, Game Based Learning
Ahmed Haydar; Itamar Souza Santos; Luis Carlos Arcon; Mílton de Arruda Martins; Patricia Zen Tempski; Roberto Zatz – Advances in Physiology Education, 2023
The advent of the COVID-19 pandemic forced medical schools around the world to adopt emergency remote learning as a resort to avoid interruption of courses. However, the effectiveness of online classes as an educational strategy has been questioned by medical educators and students. In a prospective observational study design, students enrolled in…
Descriptors: Learning Activities, COVID-19, Pandemics, Electronic Learning
Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
Ali Kowsari – ProQuest LLC, 2024
This research involved a quantitative secondary analysis using the Integrated Postsecondary Education Data System (IPEDS) to investigate factors leading to disparities in academic success. Focusing on the role of course modality, the research aimed to address the need to enhance equity in academic achievement, considering age, gender, race, and…
Descriptors: Electronic Learning, Blended Learning, Equal Education, Instructional Effectiveness
Tomasz Miaskiewicz – Marketing Education Review, 2024
This article presents marketing educators with an approach to teaching an undergraduate services marketing class with a unique emphasis on service design. As part of the class, the content on services marketing fundamentals is blended with a detailed discussion of service design. Additionally, hands-on experience with the service design process is…
Descriptors: Undergraduate Students, College Faculty, Business Administration Education, Experiential Learning
James Scott; Eric Rubenstein; J. A. Scott; J. J. McDonald; T. Dean Pringle – NACTA Journal, 2023
The use of experiential learning in agricultural courses within postsecondary institutions has become increasingly important as educators seek to provide students with a meaningful education increasing knowledge retention and success. Hands-on, experiential learning activities within animal sciences have previously been used to provide students…
Descriptors: Experiential Learning, Animal Husbandry, Introductory Courses, Academic Achievement