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López-Hernández, Carlos; Lizarraga-Álvarez, Gloria Isabel; Soto-Pérez, Manuel – Accounting Education, 2023
This study presents an empirically validated serious game proposal to cope with the challenges of apathy and lack of security in freshmen studying accounting. A review of the literature on serious games in accounting education found a dearth of studies identifying the factors that promote their effectiveness. Therefore, this study first analyses…
Descriptors: Accounting, Business Administration Education, Experiential Learning, Game Based Learning
Eloho Ifinedo; Diane Burt – Journal of Applied Research in Higher Education, 2025
Purpose: Service-learning (SL) is a widely accepted pedagogy that can enrich the learning experience for students in higher education while they apply their skills in a meaningful community service. This research is part of a larger project that aimed to motivate educational achievement among youths living in a priority neighborhood through SL.…
Descriptors: Service Learning, Information Technology, Computer Science Education, Community Centers
Ranken, Emily; Manyukhina, Yana; Wyse, Dominic; Bradbury, Alice – IOE, UCL's Faculty of Education and Society, 2023
A rapid evidence assessment (REA) about experiential learning in education was undertaken to synthesise research concerning children aged 4-14. The REA investigated the effects that approaches to experiential learning had on children's motivation, engagement, agency, wellbeing, and academic achievement. Database searches were carried out of the…
Descriptors: Young Children, Children, Adolescents, Experiential Learning
Radovic, Slaviša; Firssova, Olga; Hummel, Hans G. K.; Vermeulen, Marjan – Studies in Higher Education, 2021
Although many attempts have been made to clarify how academic knowledge can be used in practice, there are not many empirical results that shed light on the process of developing academic knowledge from practical experience. The aim of this study is to examine to what extent an authentic learning environment supports master students in both…
Descriptors: Theory Practice Relationship, Higher Education, Authentic Learning, Experiential Learning
Andres, Hayward – Journal of International Education in Business, 2020
Purpose: The purpose of this study is to investigate a theoretical framework that examines and extends understanding of the role of cognitive/information processing, learning motivation and learning task behaviors in facilitating student engagement, course persistence and academic performance. Design/methodology/approach: Student subjects were…
Descriptors: Active Learning, Self Efficacy, Learning Motivation, Academic Achievement
Young, Mark R. – Journal of Instructional Pedagogies, 2018
Cognitive science indicates that the millennial generation's behavior of instant messaging and multitasking may provide inadequate cognitive capabilities for thoughtful processing of experiences that lead to deep learning. This study describes a teaching innovation that explicitly stimulates reflection and critical self-assessment, along with…
Descriptors: Reflection, Intervention, Experiential Learning, Undergraduate Students
Chen, Ming-Puu; Wang, Li-Chun; Zou, Di; Lin, Shu-Yuan; Xie, Haoran; Tsai, Chin-Chung – Computer Assisted Language Learning, 2022
Augmented reality (AR) deepens learning interactions by imposing digital information on top of physical settings. This study implemented an AR-enhanced theme-based contextualized learning and aimed to examine the effects of captions (non-caption, English caption and Chinese caption) and English proficiency (less proficient and proficient) on…
Descriptors: Visual Aids, Teaching Methods, Instructional Effectiveness, English (Second Language)
Chin, Kai-Yi; Lee, Ko-Fong; Chen, Yen-Lin – Interactive Learning Environments, 2018
This paper proposes a novel interactive ubiquitous learning system (IULS) for authentically teaching a cultural heritage course and imparting relevant concepts to students. Experimental results demonstrated that learning performance was significantly improved after students used the IULS. This study also demonstrated that students using the IULS…
Descriptors: Heritage Education, Cultural Background, Electronic Learning, Educational Technology
Cole, Henry P. – 1977
This set of workshop materials and activities is designed for persons who teach academic and clinical courses to students in professional allied health programs. The workshop consists of a set of short didactic and more extensive experiential activities. The workshop is organized into four main parts. Each part is labeled an activity. The first…
Descriptors: Academic Achievement, Allied Health Occupations Education, Attention Control, Experiential Learning
Wonacott, Michael E. – 2002
Recent educational approaches that have career and technical education (CTE) components have integrated work-based learning (WBL) with traditional academics. Among positive effects of the association between WBL and secondary students' educational outcomes are: (1) increased attendance, (2) decreased dropout rates, (3) increased number of academic…
Descriptors: Academic Achievement, Academic Education, Career Academies, Career Education