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Showing 1 to 15 of 21 results Save | Export
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Chi-Cheng Chang; Tseng-Chuan Chen – Interactive Learning Environments, 2024
This study aims to explore how e-textbooks with emotional design affect students' emotion, cognitive load and learning achievement. There were 147 freshman students in total: the experimental group I, II and control group consisted of 49, 47 and 51 students, using e-textbooks with emotional design, without emotional design and traditional paper…
Descriptors: Electronic Books, Technology Uses in Education, Handheld Devices, College Freshmen
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Liu, Yi-Chun; Wang, Wei-Tsong; Huang, Wen-Hsin – Education and Information Technologies, 2023
Prior research has demonstrated the advantages of applying mobile game-based learning (MGBL) applications to supporting students' learning. However, studies that specifically examine the effects of game quality and different types of cognitive loads on learning effectiveness in MGBL contexts are scarce. Therefore, this study aims to address this…
Descriptors: Video Games, Cognitive Processes, Difficulty Level, Academic Achievement
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Firuzan Hilal Karabay; Can Mese – Asia Pacific Education Review, 2025
In the study, problem-solving educational software (ProSES) was developed to reduce the challenges and mistakes experienced by primary school third-grade students in mathematical problem solving and to provide scaffolding and hint support for teacher help for the students using mobile technologies. The study aimed to determine the impact of the…
Descriptors: Computer Software, Elementary School Students, Grade 3, Mathematics Instruction
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Wang, Wei-Tsong; Lin, Ying-Lien; Lu, Hsin-En – Education and Information Technologies, 2023
Students are commonly in a high cognitive load state when they encounter sophisticated knowledge. Whether the novel augmented reality (AR) technology can be utilized in an online learning course to explain complicated scientific concepts in a more understandable manner to students during the COVID-19 period is an unaddressed issue. This study aims…
Descriptors: Computer Simulation, Online Courses, COVID-19, Pandemics
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Graben, Katharina; Doering, Bettina K.; Barke, Antonia – Education and Information Technologies, 2022
In this study, we investigated whether the use of smartphone games while reading a text reduces learning performance or reading speed. We also examined whether this is affected by push notifications. Ninety-three students were randomly assigned to three learning conditions. In the gaming group (G), participants played a game app for 20 s at 2-min…
Descriptors: Telecommunications, Handheld Devices, Computer Games, Reading Processes
Elizabeth A. McKay – ProQuest LLC, 2021
Smartphone ownership and use by adolescents have increased rapidly over the past decade and a half. Although some educators anticipated benefits of smartphones for learning, increasing smartphone use has raised numerous concerns in school environments, including the possibility that the mere presence of a smartphone reduces students' cognitive…
Descriptors: Secondary School Students, Handheld Devices, Telecommunications, Academic Achievement
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Menekse, Muhsin – Journal of Experimental Education, 2020
This study addressed the role of the reflection-informed learning and instruction (RILI) model on students' academic success by using CourseMIRROR mobile system. We hypothesized that prompting students to reflect on confusing concepts stimulates their self-monitoring activities according to which students are expected to review their…
Descriptors: Reflection, Academic Achievement, Undergraduate Students, Instructional Effectiveness
Menekse, Muhsin – Grantee Submission, 2020
This study addressed the role of the reflection-informed learning and instruction (RILI) model on students' academic success by using CourseMIRROR mobile system. We hypothesized that prompting students to reflect on confusing concepts stimulates their self-monitoring activities according to which students are expected to review their…
Descriptors: Reflection, Academic Achievement, Undergraduate Students, Instructional Effectiveness
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Yu, Zhonggen – International Journal of Distance Education Technologies, 2019
Studies on gender differences in mobile English learning are in their initial stages. College English IV, designed by a number of professors and engineers in a university in China, serves as a mobile English learning platform. This study aims to determine gender differences in cognitive loads, attitudes, and academic achievements in English…
Descriptors: Foreign Countries, Gender Differences, Cognitive Processes, Difficulty Level
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Zheng, Lanqin; Li, Xin; Chen, Fengying – Innovations in Education and Teaching International, 2018
The purpose of this study was to examine the effectiveness of the proposed mobile self-regulated learning approach in higher education settings. A mobile self-regulated learning system was developed to improve students' learning achievements and self-regulated learning skills. An experiment was conducted to evaluate the effectiveness of the…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Zhonggen, Yu; Ying, Zhu; Zhichun, Yang; Wentao, Chen – Computer Assisted Language Learning, 2019
After working with a number of scholars for two years, a university designed a mobile learning platform referred to as 'College English IV,' where learners could have easy access to various kinds of learning resources through installing the program in their smart phones. This study aims to identify whether this platform could significantly improve…
Descriptors: Student Satisfaction, Cognitive Processes, Difficulty Level, Telecommunications
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Turan, Zeynep; Meral, Elif; Sahin, Ibrahim Fevzi – Journal of Geography in Higher Education, 2018
Augmented reality (AR) technology is commonly used in education. AR offers a combination of the virtual and real world; thus, it can help students in learning abstract and complex subjects. The purpose of the current study was to determine the impact of mobile AR technology on achievement, cognitive load levels and views of 95 first-year…
Descriptors: Geography Instruction, Electronic Learning, Handheld Devices, College Students
Salvo, Susan – ProQuest LLC, 2017
A phenomenological study was used to investigate factors that promoted online course completion among African American male undergraduate students. This investigation was important due to the current problem of academic underachievement in online courses among African American males. Ten males were interviewed with significant statements and…
Descriptors: Phenomenology, Undergraduate Students, Males, African American Students
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Küçük, Sevda; Kapakin, Samet; Göktas, Yüksel – Anatomical Sciences Education, 2016
Augmented reality (AR), a new generation of technology, has attracted the attention of educators in recent years. In this study, a MagicBook was developed for a neuroanatomy topic by using mobile augmented reality (mAR) technology. This technology integrates virtual learning objects into the real world and allow users to interact with the…
Descriptors: Anatomy, Medical Education, Undergraduate Students, Medical Students
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Chen, Min; Yu, Sheng Quan; Chiang, Feng Kuang – Interactive Learning Environments, 2017
Most ubiquitous learning researchers use resource recommendation and retrieving based on context to provide contextualized learning resources, but it is the kind of one-way context matching. Learners always obtain fixed digital learning resources, which present all learning contents in any context. This study proposed a dynamic ubiquitous learning…
Descriptors: Electronic Learning, Educational Technology, Instructional Materials, Models
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