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Ángela Asensio-Martínez; Alejandra Aguilar-Latorre; Bárbara Oliván-Blázquez; Elena Fernández-Del-Río; Mario Samper-Pardo; Cruz Bartolomé – Innovations in Education and Teaching International, 2025
The educational podcast is a didactic resource requiring specific planning to create a digital audio file with educational content. These podcasts promote meaningful learning and stimulate cognitive skills. This study aimed to analyze the effectiveness of educational podcasts in increasing students' satisfaction and performance in content…
Descriptors: Educational Technology, Technology Uses in Education, Audio Equipment, Handheld Devices
Yang Tiantian; Abu Bakar Razali; Nurul N. Zulkifli; Joanna J. Jeyaraj – Journal of Pedagogical Research, 2024
Recognizing the roles that English vocabulary, social interaction, academic performance, and learning motivation play in language learning can be useful in chiefly enhancing EFL language acquisition. This research explores the challenges that the pre-college EFL students encounter while expanding their word learning knowledge, communicating in the…
Descriptors: Cooperative Learning, Telecommunications, Handheld Devices, Learning Motivation
Üstün, Ahmet Berk – Malaysian Online Journal of Educational Technology, 2023
In this study, a mobile Blackboard blended learning (BL) environment was implemented to teach the introductory computer course by integrating a learning management system with supplementary video lectures into BL provided through mobile technologies. The purpose of the study was to explore the impact of the mobile Blackboard BL environment on…
Descriptors: Handheld Devices, Electronic Learning, Video Technology, Lecture Method
Wu-Yuin Hwang; Bo-Chen Guo; Anh Hoang; Ching-Chun Chang; Nien-Tsu Wu – Computer Assisted Language Learning, 2024
This study introduced an app, called Smart UEnglish, for helping EFL conversation practices in authentic contexts. These conversation practices were categorized into 'designed talk' and 'free talk', based on the content of an English textbook and authentic ambient environment that includes such things as transportation, weather and scenic…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Müslüm Atas; Helmut Lindner; Thomas Strametz; Fatima Jammoul; Johannes Feiner; Antonius Metry Saad – International Association for Development of the Information Society, 2024
With the rapid growth of digital education, e-learning has become essential for offering accessible and flexible learning opportunities. This paper investigates strategies to achieve long-term learning outcomes and reduce study time in e-learning. It explores various techniques, including self-testing, spaced repetition, and the serial position…
Descriptors: Electronic Learning, Time on Task, Memory, Learning Strategies
Capella, Juan V.; Perles, Angel; Martinez, Juan M.; Hassan, Houcine – IEEE Transactions on Education, 2023
Background: In technical subjects, the "hands-on" aspect is important because the students cannot assimilate some concepts until they practice with real industrial systems. They need to have the demonstration that what they are performing is real and works in order to create a true mental image of the subject concepts, which translates…
Descriptors: Electronic Learning, Educational Technology, Handheld Devices, Technology Integration
David Imamyartha; Utami Widiati; M. Zaini Miftah – MEXTESOL Journal, 2024
Despite the recent growth of mobile instant messenger (MIM), research into the correlation between English learners' learning gains, learning engagement, and how this engagement helps develop authentic relationships remains underexplored. This mixed-method study involved 222 college English learners to investigate their engagement in team-based…
Descriptors: Discourse Analysis, Computer Software, Computer Mediated Communication, Synchronous Communication
Gi-Zen Liu; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2024
Background: The impact of digital gamified language learning on language achievement has been corroborated in the literature; however, its impact on language achievement, especially in the English as a foreign language (EFL) context needs further investigation. In addition, the related literature has not sufficiently confirmed the impact of…
Descriptors: Gamification, Academic Achievement, Second Language Learning, Student Attitudes
Gou, Ping – Education and Information Technologies, 2023
The purpose of the study is to determine the effectiveness of mobile applications in conjunction with the students' online collaboration in the educational environment of Chinese colleges (the context of learning English). The students were selected from all those who study English in their educational programs. At the first stage, they passed a…
Descriptors: English (Second Language), Second Language Learning, Electronic Learning, Handheld Devices
Mimouni, Abderrahim – Education and Information Technologies, 2022
This study investigated whether reflective class feedback (RCF) boosts the effectiveness of mobile gamified quizzing in enhancing active learning in higher education. A quasi-experimental non-equivalent group design was adopted in this study to measure the effect of mobile gamified quizzing with and without RCF on students' achievement. Two intact…
Descriptors: Handheld Devices, Active Learning, Gamification, Tests
Wu, Wen-Chi; Lin, I.-Ting; Chen Hsieh, Jun – Asia-Pacific Education Researcher, 2023
The knowledge of English idioms is essential for advanced English learning and application, particularly for English-as-a-foreign-language (EFL) learners. While studies have shown the benefits of mobile-assisted language learning (MALL) to facilitate English learning, few studies have examined the factors that may influence MALL in light of…
Descriptors: Foreign Countries, English, Language Patterns, Learning Modalities
Alamer, Abdullah; Al Khateeb, Ahmed; Jeno, Lucas M. – Journal of Computer Assisted Learning, 2023
Background: Mobile-assisted language learning (MALL) has long been advocated to promote students' language study outcomes. However, little is known about how using instant messaging applications (an example of MALL) affect student motivation, language anxiety, and actual achievement. Objectives: To help close this gap, we have conducted a…
Descriptors: Foreign Countries, College Students, Synchronous Communication, Handheld Devices
Bacca-Acosta, Jorge; Fabregat, Ramon; Baldiris, Silvia; Kinshuk; Guevara, Juan – Journal of Computer Assisted Learning, 2022
Background: Mobile-based assessment has been an active area of research in the field of mobile learning. Prior research has demonstrated that mobile-based assessment systems positively affect student performance. However, it is still unclear why and how these systems positively affect student performance. Objectives: This study aims to identify…
Descriptors: Academic Achievement, Electronic Learning, Handheld Devices, Computer Assisted Testing
Ting Jii Toh; Zaidatun Tasir – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to analyze the cognitive load experienced by secondary school students in Biology within m-learning environments and its impact on learning performance. Background: Cognitive load has become a critical issue that schools need to address to ensure students can excel in their learning without being overwhelmed. While…
Descriptors: Handheld Devices, Electronic Learning, Educational Technology, Cognitive Processes
Zhang, Xiaolan; Wen, Haixia; Li, Hui; Huang, Yujia; Lv, Chunmei; Zhu, Hui – Cogent Education, 2023
In recent years, online learning has been widely used than before. However, it depends on student's learning initiative and lacks of teacher-student interaction, which cannot bring desired learning performance. In our physiology teaching practice to "5 + 3" integration medical student, we tried to combine online and classroom learning to…
Descriptors: Medical Students, Medical Education, Online Courses, Blended Learning