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Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
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Brett P. Matherne; Wendy Swenson Roth – Active Learning in Higher Education, 2025
Technological advancements and market pressures are driving the development of pedagogical course design approaches. By using organizational design research into structuring organizations and work processes to improve effectiveness and efficiency, we focus on two structural constructs from organizational design research: standardization (of…
Descriptors: Organizational Theories, Blended Learning, Flipped Classroom, Centralization
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Matthew P. Shatzkin; Wei Chen; David S. Greisler; Christopher Kratz – Journal of Education for Business, 2024
Teaching statistics to undergraduate business students is an enduring challenge, often due to student apprehension and low understanding of relevance. The Data to Decision Project is an approach designed to address this challenge. At the onset of an introductory statistics course, fifty-two students received instruction on the Define, Collect,…
Descriptors: Undergraduate Students, Business Administration, Undergraduate Study, Statistics
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Alaa Althubaiti; Suha M. Althubaiti – SAGE Open, 2024
The flipped classroom (FC) is a pedagogical model with an active learning concept and a hybrid course design that reverses the typical lecture process. Given the widespread use of online delivery methods, there is a need to explore the FC in delivering statistics courses. This study employs a prospective quasi-experimental study design to evaluate…
Descriptors: Flipped Classroom, Statistics Education, Data Analysis, Computer Software
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Andrea Betti; Pablo Biderbost; Esther Vaquero – SAGE Open, 2025
This article assesses the effectiveness of two active learning formats -- a fully flipped and a semi-traditional one -- for students' soft skills, such as critical thinking, teamwork, self-efficacy, and learning perception, and for students' achievement measured in terms of grades. To measure the impact on the soft skills, it uses a Wilcoxon test,…
Descriptors: Flipped Classroom, Political Science, Soft Skills, Academic Achievement
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Chih-Hung Chen; Yih-Ru Chu – Education and Information Technologies, 2024
Due to globalization, emerging technologies, and the knowledge economy, there has been a growing emphasis on students having global competencies and perspectives to succeed in an increasingly interconnected world. On the other hand, a variety of technologies have been adopted for inquiry-based learning (IBL) activities. An interactive e-book…
Descriptors: Computer Simulation, Active Learning, Inquiry, Science Education
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I Kadek Suartama; I Komang Sudarma; I Gde Wawan Sudatha; Adrianus I Wayan Ilia Yuda Sukmana; Ketut Susiani – Journal of Education and Learning (EduLearn), 2024
Education is a pivotal pillar in modern society, and technology has brought about major changes in how students learn. Online learning is becoming an increasingly popular form of education, especially since the coronavirus disease (COVID-19) pandemic broke out. However, the challenge of maintaining student engagement and motivation in online…
Descriptors: Foreign Countries, Electronic Learning, Active Learning, Student Projects
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Li Ruijuan; Sarit Srikhoa; Nirat Jantharajit – Asian Journal of Education and Training, 2023
This study delves into the integration of collaborative and active learning methodologies as a means to enhance both academic achievement and self-motivation among students in the realm of vocational education. Collaborative learning, with its emphasis on teamwork, problem-solving, and social responsibility, complements the active learning…
Descriptors: Cooperative Learning, Active Learning, Teaching Methods, Academic Achievement
Retha A. Reynolds – ProQuest LLC, 2024
This study investigated the effectiveness of culturally relevant project-based learning to address the academic achievement gap between Black and Brown students and their White and Asian American peers at New Hope Elementary School. The research aimed to determine if culturally relevant project-based learning could enhance academic outcomes,…
Descriptors: Culturally Relevant Education, Active Learning, Student Projects, Academic Achievement
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Pascal Kaneza; Jean Baptiste Nkurunziza; Innocent Twagilimana – African Journal of Research in Mathematics, Science and Technology Education, 2024
The main objective of this intervention study was to investigate the effect of three teaching approaches, namely the traditional teaching method (TTM), a teacher-based demonstration experiment (TBDE) and a student hands-on experiment (SHE), on students' academic performance. A total number of 324 senior five students studying chemistry as one of…
Descriptors: Instructional Effectiveness, Active Learning, Science Experiments, Teaching Methods
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Krishna Mohan Surapaneni – Advances in Physiology Education, 2024
Diving into the realm of game-based learning, the "CARBGAME" (CARd & Board GAmes in Medical Education) is an innovative series of games that reimagines the way medical students learn complex but essential chapters. In the pilot study, there was a highly significant improvement in the academic performance of students in the chapter…
Descriptors: Gamification, Medical Education, Active Learning, Biochemistry
Kelly Michele Winkels – ProQuest LLC, 2024
Socratic seminars are active learning opportunities for students that create a classroom atmosphere building upon the foundational knowledge and experience of the students in the room. The teacher acts as a facilitator of learning, and students research, create questions, and converse to create a deeper understanding of learning. The purpose of…
Descriptors: Questioning Techniques, Teaching Methods, Active Learning, Student Evaluation
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Miriam J. Rhodes; Adrie J. Visscher; Hanno van Keulen; Martine A. R. Gijsel – European Journal of STEM Education, 2024
This systematic literature review presents a review of the effects of integrated language arts, science and technology (ILS&T) instruction, with an inquiry- or design-based pedagogy, in elementary schools on student achievement. To this end, an overview of the characteristics of the 19 included studies and their interventions is first…
Descriptors: Elementary Education, Academic Achievement, Intervention, Language Arts
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Chuan Chih Hsu; Chia Shih Su; Kua I. Su; Chia Li Su – Mathematics Teaching Research Journal, 2024
This study investigates the impact of Project-Based Learning (PBL) with an emphasis on statistics on 26 Kinesiology students from a prominent Chilean university. A mixed-methodological approach was employed for the qualitative and quantitative analysis of data collected through surveys, supplementary interviews, and performance evaluations of…
Descriptors: Active Learning, Student Projects, Skill Development, Science Process Skills
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Paul E. Rijken; Barry J. Fraser – Learning Environments Research, 2024
This study of first year high-school students in South Australia focussed on the effectiveness of using an innovative project-based mathematics strategy to improve the classroom learning environment and the student outcomes of enjoyment, academic efficacy and achievement. As well, we investigated the differential effectiveness of project-based…
Descriptors: Instructional Effectiveness, Active Learning, Student Projects, Mathematics Instruction
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