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Athitaya Nitchot; Lester Gilbert – Education and Information Technologies, 2025
Learning programming is a complex process that requires understanding abstract concepts and solving problems efficiently. To support and motivate students, educators can use technology-enhanced learning (TEL) in the form of visual tools for knowledge mapping. Mytelemap, a prototype tool, uses TEL to organize and visualize information, enhancing…
Descriptors: Learning Motivation, Concept Mapping, Programming, Computer Science Education
Yoana Omarchevska; Anouschka van Leeuwen; Tim Mainhard – Journal of Computing in Higher Education, 2025
In the flipped classroom, students engage in preparatory activities to study the course materials prior to attending teacher-guided sessions. Students' success in the flipped classroom is directly related to their preparation and students tend to change their preparation activity over time. Few studies have investigated why students change their…
Descriptors: Blended Learning, College Students, Metacognition, Learning Motivation
Fu, Qian; Zheng, Yafeng; Zhang, Mengyao; Zheng, Lanqin; Zhou, Junyi; Xie, Bochao – Educational Technology Research and Development, 2023
Providing appropriate feedback is important when learning to program. However, it is still unclear how different feedback strategies affect learning outcomes in programming. This study designed four different two-step programming feedback strategies and explored their impact on novice programmers' academic achievement, learning motivations, and…
Descriptors: Feedback (Response), Academic Achievement, Novices, Programming
Eloho Ifinedo; Diane Burt – Journal of Applied Research in Higher Education, 2025
Purpose: Service-learning (SL) is a widely accepted pedagogy that can enrich the learning experience for students in higher education while they apply their skills in a meaningful community service. This research is part of a larger project that aimed to motivate educational achievement among youths living in a priority neighborhood through SL.…
Descriptors: Service Learning, Information Technology, Computer Science Education, Community Centers
Al-Malki, Laila; Meccawy, Maram – Computers in the Schools, 2022
In this study, a personalized gamified recommender system was developed to help secondary-school students in Saudi Arabia learn computer programming. This recommender system supports those students by providing personalized recommendations to address their weaknesses and increase their motivation toward computer programming. A total of 60 female…
Descriptors: Academic Achievement, Student Motivation, Computer Science Education, Programming
Fang, Jian-Wen; Shao, Dan; Hwang, Gwo-Jen; Chang, Shao-Chen – Journal of Educational Computing Research, 2022
Scholars believe that computational thinking is one of the essential competencies of the 21st century and computer programming courses have been recognized as a potential means of fostering students' computational thinking. In tradition instruction, PFCT (problem identification, flow definition, coding, and testing) is a commonly adopted procedure…
Descriptors: Computation, Thinking Skills, Programming, Computer Science Education
Zhan, Zehui; He, Guoqing; Li, Tingting; He, Luyao; Xiang, Siyu – Journal of Computer Assisted Learning, 2022
Background: Group size is one of the important factors that affect collaborative learning, however, there is no consensus in the literature on how many students should the groups be composed of during the problem-solving process. Objectives: This study investigated the effect of group size in a K-12 introductory Artificial Intelligence course by…
Descriptors: Cognitive Ability, High School Students, Cooperative Learning, Artificial Intelligence
Huang, Sheng-Bo; Jeng, Yu-Lin; Lai, Chin-Feng – Journal of Educational Computing Research, 2021
In recent years, the government has actively set up computer programming courses to train those with the relevant talent; however, the learning performance of the students is not ideal. Therefore, in order to learn programming skills, students usually adopt note-taking strategies because, due to the pressure of the course, the teachers do not have…
Descriptors: Notetaking, Learning Strategies, Cognitive Style, Peer Teaching
Chen, Yuh-Tyng; Liou, Shyhnan; Chen, Sheau-Ming – Interactive Learning Environments, 2021
Procedural knowledge learning focuses on integrating theory with practice; however, time and pace are the main critical issues. In response, this study proposes a flipped classroom approach based on the Bandura's [1986. The explanatory and predictive scope of self-efficacy theory. "Journal of Social and Clinical Psychology,"…
Descriptors: Flipped Classroom, Computer Science Education, Computer Software, College Students
Imran, Hazra – Journal of Educational Computing Research, 2023
Adding gaming elements to conventional teaching methodologies has gained a lot of attention because of its ability to incorporate an engaging, motivating, and fun-based environment. As a result, learners' dedication and performance are also better. Unfortunately, current gamification models do not consider the effect of different levels of…
Descriptors: Introductory Courses, Game Based Learning, Learning Motivation, Learner Engagement
Holenko Dlab, Martina; Candrlic, Sanja; Pavlic, Mile – Journal of Information Technology Education: Innovations in Practice, 2021
Aim/Purpose: During the education of future engineers and experts in the field of computer science and information communication technology, the achievement of learning outcomes related to different levels of cognitive ability and knowledge dimensions can be a challenge. Background: Teachers need to design an appropriate set of activities for…
Descriptors: Undergraduate Students, Computer Science Education, Engineering Education, Formative Evaluation
Efecan, Can Fatih; Sendag, Serkan; Gedik, Nuray – Journal of Educational Computing Research, 2021
Learning programming is a painful process for most students, especially those learning text- based programming languages. In this study, based on the principle of Bandura's social learning theory, the vicarious real-life experiences of several pioneers in the field of IT and programming were presented as 15-minutes stories to a group of 9th…
Descriptors: Programming, Computer Science Education, Academic Achievement, Comparative Analysis
Marimuthu, Mudaray; Kumar, Deepak; Chhagan, Mishaan – African Journal of Research in Mathematics, Science and Technology Education, 2020
Software is a vital resource for modern life. For software to be successful, programming skills are of the utmost importance. These skills are used both by programmers and also by systems analysts and designers during the phases of software development. Therefore, both technical and non-technical stakeholders within the software development…
Descriptors: Computer Science Education, Business Administration Education, Computer Software, Programming
Roodt, Sumarie; Ryklief, Yusuf – International Journal of Game-Based Learning, 2019
Educators have started exploring the potential of digital game-based learning (DGBL) to enhance the learning experience of students. The objective of this experimental research was to explore the potential of DGBL to improve the academic efficiency among vocational education students in South Africa. Students were separated into two groups, an…
Descriptors: Game Based Learning, Vocational Education, Academic Achievement, Foreign Countries
Zaghar, Fatma; Zaghar, El-Alia Wafaâ – Arab World English Journal, 2021
In this day and age, it is absolutely indispensable for acquiring competence in English to grapple with the real impediments and huge challenges of the modern epoch. The emergence of English as a global language is among the factors that could explicate its vitality and its expansion. The basic burden of making language courses more relevant to…
Descriptors: Second Language Learning, Second Language Instruction, English for Special Purposes, Foreign Countries
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