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Kaeedi, Azam; Esfahani, Ahmad Reza Nasr; Sharifian, Fereydoon; Moosavipour, Saeed – Journal of University Teaching and Learning Practice, 2023
Research methods is an essential ingredient of postgraduate programs across a wide range of social science disciplines. The purpose of this study was to compare the effectiveness of problem-based learning (PBL) and lecture-based learning (LBL) approaches to teaching research methods through a mixed-methods approach in an explanatory sequential…
Descriptors: Problem Based Learning, Instructional Effectiveness, Teaching Methods, Research Methodology
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Yoana Omarchevska; Anouschka van Leeuwen; Tim Mainhard – Journal of Computing in Higher Education, 2025
In the flipped classroom, students engage in preparatory activities to study the course materials prior to attending teacher-guided sessions. Students' success in the flipped classroom is directly related to their preparation and students tend to change their preparation activity over time. Few studies have investigated why students change their…
Descriptors: Blended Learning, College Students, Metacognition, Learning Motivation
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Shurui Bai; Donn Emmanuel Gonda; Khe Foon Hew – IEEE Transactions on Learning Technologies, 2024
This case study explored the use of generative artificial intelligence (GenAI), specifically chat generative pretraining transformer (ChatGPT), in writing scenarios for scenario-based learning (SBL). Our research addressed three key questions: 1) how do teachers leverage GenAI to write scenarios for SBL purposes? 2) what is the quality of…
Descriptors: Vignettes, Teaching Methods, Engineering Education, Guidelines
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Vrcelj, Ana; Hoic-Božic, Nataša; Dlab, Martina Holenko – International Journal of Educational Methodology, 2023
Gamification in education refers to the application of game design elements and game principles in teaching with the goal of increasing students' motivation and engagement, which contributes to more successful achievement of learning outcomes. Gamification can be used in education at different levels, from primary and secondary schools to…
Descriptors: Gamification, Elementary Education, Secondary Education, Literature Reviews
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Xiao-Ming Wang; Qing-Nan Hu; Gwo-Jen Hwang; Xiao-Han Yu – Interactive Learning Environments, 2023
Biology involves the understanding of life concepts and the exploration of life processes. Due to the complexity of life, the learning content of biology is often microscopic, abstract, and complex. In traditional teaching, The non-visualization of abstract concepts, rote memorization of knowledge and low classroom participation tend to make…
Descriptors: Biology, Science Instruction, Learning Motivation, Teaching Methods
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Mehmet Diyaddin Yasar; Mustafa Erdogan; Veli Batdi; Ülkü Cinkara – European Journal of Science and Mathematics Education, 2024
The aim of this study is to reveal the effect of cooperative learning method in science education on academic achievement with mixed-meta method. For this purpose, various national and international databases were searched, and among 81 articles and 37 theses covering the period between 2001 and 2022, 46 articles and 31 theses that included…
Descriptors: Cooperative Learning, Teaching Methods, Science Education, Positive Attitudes
Brandt, W. Christopher – National Center for the Improvement of Educational Assessment, 2020
There is a growing interest in conceptualizing, defining, and assessing what are often called 21st century skills or deeper learning competencies. The purpose of this literature review is to explore the conceptualizations, definitions, and understandings in the research literature related to self-directed learning. Key initial questions include:…
Descriptors: Independent Study, 21st Century Skills, Definitions, Success
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Hao, Qiang; Barnes, Bradley; Jing, Mengguo – Learning Environments Research, 2021
Prior findings on the effects of active learning environments were limited by both research design and data-analysis techniques, such as lack of controls over confounding factors and misuse of statistical modeling. We (1) investigated the effects of active learning environments on student achievement and motivation and (2) overcame the limitations…
Descriptors: Active Learning, Educational Environment, Physical Environment, Academic Achievement
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Khozaei, Sahar Arab; Zare, Najmeh Valizadeh; Moneghi, Hossin Karimi; Sadeghi, Tahereh; Taraghdar, Mousa Mahdizadeh – Smart Learning Environments, 2022
Introduction: Nursing education needs to be dedicated to sparking creativity as well as enhancing dynamic thinking and clinical decision-making skills. In this respect, exploiting quantum-learning methodology can be effective since it provides contexts and contents to improve. Objective: The main objective of this study was to compare the effects…
Descriptors: Nursing Education, Nursing Students, Foreign Countries, Teaching Methods
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Fu, Qian; Zheng, Yafeng; Zhang, Mengyao; Zheng, Lanqin; Zhou, Junyi; Xie, Bochao – Educational Technology Research and Development, 2023
Providing appropriate feedback is important when learning to program. However, it is still unclear how different feedback strategies affect learning outcomes in programming. This study designed four different two-step programming feedback strategies and explored their impact on novice programmers' academic achievement, learning motivations, and…
Descriptors: Feedback (Response), Academic Achievement, Novices, Programming
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Justine Gerard B. Angeles; Minie Rose C. Lapinid – Mathematics Teaching Research Journal, 2024
Helping students to stay motivated by creating an environment that makes them interact is essential to attaining academic achievement. This action research utilizing mixed methods approach explores the flipped classroom's impact on the students' achievement motivation. Also, a significant focus has been on how students interacted with their…
Descriptors: Academic Achievement, Flipped Classroom, Teaching Methods, Learning Motivation
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Debbag, Murat; Yildiz, Sevilay – Education and Information Technologies, 2021
The present study investigates the effect of the Flipped Classroom (FC) model on the academic achievement and motivation levels of preservice teachers enrolled on the Teaching Principles and Methods (TPM) course, which is a higher education-level knowledge course in the teaching profession. A quasi-experimental design was adopted for the study,…
Descriptors: Flipped Classroom, Academic Achievement, Learning Motivation, Preservice Teachers
Sena Sayici; Selami Aydin – Online Submission, 2025
Learners' achievements, motivation, and emotional states are closely linked to the roles and effectiveness of their teachers, while several challenges in foreign language classrooms hinder teacher efficacy. Artificial intelligence (AI) has the potential to offer substantial solutions by addressing individual student needs, expectations, and…
Descriptors: Artificial Intelligence, Computer Software, English (Second Language), Second Language Learning
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Xiaoli Huang; Wei Xu; Ruijia Liu – International Journal of Distance Education Technologies, 2025
This article presents a meta-analysis of the existing literature using Stata 18.0, focusing on the effects of ITSs on learning attitudes, knowledge acquisition, learner motivation, performance, problem-solving skills, test scores, and educational outcomes across different countries and educational levels (k = 30, g = 0.86). The findings suggest…
Descriptors: Intelligent Tutoring Systems, Outcomes of Education, Learning Motivation, Student Attitudes
Busebaia, Toqa Jameel Abbas; John, Bindu – Research and Practice in Technology Enhanced Learning, 2020
The study aimed to assess the nursing students' class engagement and academic performance using flipped class using a mixed-methods research and explored their feedback and perceptions about the flipped classroom (FCR) in comparison to the current teaching methodology. Participants were 22 females and 4 males, selected through convenience sampling…
Descriptors: Blended Learning, Teaching Methods, Nursing Education, Student Attitudes
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