Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Academic Achievement | 3 |
Learning Management Systems | 3 |
Positive Attitudes | 3 |
Artificial Intelligence | 2 |
Foreign Countries | 2 |
Undergraduate Students | 2 |
Assignments | 1 |
Barriers | 1 |
COVID-19 | 1 |
Comparative Analysis | 1 |
Computational Linguistics | 1 |
More ▼ |
Author
Ai-Jou Pan | 1 |
Alam, Md. I. | 1 |
Brown, Michael | 1 |
Cervato, Cinzia | 1 |
Chin-Feng Lai | 1 |
Malone, Lauren | 1 |
Nadolny, Larysa | 1 |
Serpil Tekir | 1 |
Yu-Che Huang | 1 |
Publication Type
Reports - Research | 3 |
Journal Articles | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ai-Jou Pan; Yu-Che Huang; Chin-Feng Lai – Interactive Learning Environments, 2024
Engineering education emphasizes experiential learning and laboratory experience, an approach which has faced significant challenges during the COVID-19 pandemic. The inability to conduct hands-on laboratory experiments in engineering courses can significantly impede the student's learning experience, as well as their acquisition and retention of…
Descriptors: Learning Management Systems, Hands on Science, Distance Education, Laboratories
Serpil Tekir – Online Submission, 2024
The adoption of English as a Medium of Instruction (EMI) in Turkish universities has heightened the necessity for advanced English proficiency among students. Many intermediate-level English learners face stagnation, known as the intermediate plateau, hindering their progress and affecting academic performance. This study explores the use of…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language of Instruction
Alam, Md. I.; Malone, Lauren; Nadolny, Larysa; Brown, Michael; Cervato, Cinzia – Journal of Computer Assisted Learning, 2023
Background: The substantial growth in gamification research has connected gamified learning to enhanced engagement, improved performance, and greater motivation. Similar to gamification, personalized learning analytics dashboards can enhance student engagement. Objectives: This study explores the student experiences and academic achievements using…
Descriptors: Academic Achievement, Game Based Learning, Introductory Courses, STEM Education