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Showing 1 to 15 of 19 results Save | Export
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Leonardo Silva; António Mendes; Anabela Gomes; Gabriel Fortes – ACM Transactions on Computing Education, 2024
Self-regulation of learning (SRL) is an essential ability for academic success in multiple educational contexts, including programming education. However, understanding how students regulate themselves during programming learning is still limited. This exploratory research aimed to investigate the regulatory strategies externalized by 51 students…
Descriptors: Learning Strategies, Programming, Self Management, Introductory Courses
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Hui-Zhi Hu; Li-Guo Zhang; Jia-Hua Zhang; Di Zhang; Jia-Rui Xie – Education and Information Technologies, 2025
Computer Science (CS) is a vital subject in K-12 education, and acquiring proficiency in CS is essential for nurturing talent. However, current teaching practices often rely on standardized tests to evaluate academic performance, which may not offer a comprehensive and multidimensional assessment of students' competency in learning CS.…
Descriptors: Evaluation Methods, Student Evaluation, Competence, Computer Literacy
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Siran Li; Jiangyue Liu; Qianyan Dong – Australasian Journal of Educational Technology, 2025
Recent advancements in generative artificial intelligence (GenAI) have drawn significant attention from educators and researchers. However, its effects on learners' programming performance, self-efficacy and learning processes remain inconclusive, while the mechanisms underlying its efficiency-enhancing potential are underexplored. This study…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Science Education, Programming
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Chih-Ming Chen; Ming-Yan Huang – International Journal of STEM Education, 2024
Background: Computational thinking (CT) is crucial to fostering critical thinking and problem-solving skills. Many elementary schools have been cultivating students' CT through block-based programming languages such as Scratch using traditional teacher-centered teaching methods. However, the approach excessively relies on teacher lectures, so the…
Descriptors: Computation, Thinking Skills, Programming, Learning Processes
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Wu, Wan-Rou; Yang, Kai-Lin – Cogent Education, 2022
This review study synthesises the literature on how computational thinking (CT) and mathematical thinking (MT) are integrated into mathematics education research with a focus on tasks. A review of 28 relevant articles on the Web of Science Core Collection database indicated that (1) CT helps students develop and apply mathematical concepts and…
Descriptors: Computation, Mathematics Education, Thinking Skills, Relationship
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Amaya, Edna Johanna Chaparro; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This article proposes a framework based on a sequential explanatory mixed-methods design in the learning analytics domain to enhance the models used to support the success of the learning process and the learner. The framework consists of three main phases: (1) quantitative data analysis; (2) qualitative data analysis; and (3)…
Descriptors: Learning Analytics, Guidelines, Student Attitudes, Learning Processes
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Silva, Leonardo; Mendes, António; Gomes, Anabela; Fortes, Gabriel – International Journal of Computer-Supported Collaborative Learning, 2023
The use of computational scaffolding is a crucial strategy to foster students' regulation of learning skills, which is associated with increased learning achievement. However, most interventions treat the regulatory processes as individual actions isolated from a social context. This view contradicts the most recent research that points to the…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Learning Processes, Computation
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Malik, Sohail Iqbal; Tawafak, Ragad M.; Shakir, Mohanaad – International Journal of Information and Communication Technology Education, 2021
A teaching approach plays an important role in teaching and learning process of an introductory programming (IP) course. The teaching approach should focus on different programming skills required by novice programmers. In this study, we introduced the teaching and learning approach based on an ADRI (Approach, Deployment, Result, Improvement)…
Descriptors: Computer Science Education, Programming, Teaching Methods, Learning Processes
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Malik, Sohail Iqbal – International Journal of Information and Communication Technology Education, 2019
Learning to program requires the development of multiple skills including critical thinking, problem-solving, as well as learning the syntax and semantics of the programming language. For novices, to acquire all these skills is considered a challenging and difficult task. They have to focus on both problem-solving strategies and the syntax and…
Descriptors: Computer Science Education, Programming, Introductory Courses, Taxonomy
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Ayub, Mewati; Karnalim, Oscar; Risal, Risal; Senjaya, Wenny Franciska; Wijanto, Maresha Caroline – Journal of Technology and Science Education, 2019
Due to its high failure rate, Introductory Programming has become a main concern. One of the main issues is the incapability of slow-paced students to cope up with given programming materials. This paper proposes a learning technique which utilises pair programming to help slow-paced students on Introductory Programming; each slow-paced student is…
Descriptors: Introductory Courses, Computer Science Education, Teaching Methods, Programming
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Bohorquez, Carlos; Marquet, Pascal – International Association for Development of the Information Society, 2019
This paper describes the first stages on the development of a design method of digital trainings using the collaborative authoring tool "ALO". Based on the theory of instrumental conflict (Marquet, 2005), this method highlights the necessity of the design digital trainings under the optimal harmonization for users/learners in didactic,…
Descriptors: Instructional Design, Programming, Conflict, Teaching Methods
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Yildiz Durak, Hatice – Journal of Computer Assisted Learning, 2018
The aim of this research is to determine the effects and experiences of the use of digital story design activities in teaching applications of programming on academic achievement, participation, and programming self-efficacy. In the study, which is designed through the mixed method, quasi-experimental design is used in the quantitative dimension.…
Descriptors: Teaching Methods, Programming, Academic Achievement, Secondary School Students
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Carter, Adam S.; Hundhausen, Christopher D.; Adesope, Olusola – ACM Transactions on Computing Education, 2017
Analyzing the process data of students as they complete programming assignments has the potential to provide computing educators with insights into both their students and the processes by which they learn to program. In prior research, we explored the relationship between (a) students' programming behaviors and course outcomes, and (b) students'…
Descriptors: Social Behavior, Academic Achievement, Programming, Computer Science Education
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Blikstein, Paulo; Worsley, Marcelo; Piech, Chris; Sahami, Mehran; Cooper, Steven; Koller, Daphne – Journal of the Learning Sciences, 2014
New high-frequency, automated data collection and analysis algorithms could offer new insights into complex learning processes, especially for tasks in which students have opportunities to generate unique open-ended artifacts such as computer programs. These approaches should be particularly useful because the need for scalable project-based and…
Descriptors: Programming, Computer Science Education, Learning Processes, Introductory Courses
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
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