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Eliis Härma; Aleksander Pulver; Eve Kikas – European Journal of Psychology and Educational Research, 2025
This study applied a person-oriented approach to differentiate middle school students' academic achievement and psychological well-being. The profiles were identified according to their learning-related motivational beliefs (indicating how motivated they are to learn effectively) and the perceived effectiveness of learning strategies (about how…
Descriptors: Foreign Countries, Middle School Students, Grade 8, Well Being
Ruijuan Li; Sarit Srikhao; Nirat Jantharajit – GIST Education and Learning Research Journal, 2024
The study examines a blended instructional approach combining collaborative and active learning to improve vocational students' learning achievement and self-motivation. An experimental design was utilized, dividing vocational students into control and experiment groups. The experiment group participated in a one-month collaborative and active…
Descriptors: Foreign Countries, Vocational Education, Technical Education, College Freshmen
Xinli Zhang; Yuchen Chen; Danqing Li; Lailin Hu; Gwo-Jen Hwang; Yun-Fang Tu – Journal of Educational Computing Research, 2024
Robotics education has received widespread attention in K-12 education. Studies have pointed out that in robotics courses, learners face challenges in learning abstract content, such as constructing a robot with a good structure and writing programs to drive a robot to complete specific learning tasks. The present study proposed the embodied…
Descriptors: Robotics, Teaching Methods, Academic Achievement, Student Motivation
Damola Olugbade; Solomon Sunday Oyelere; Friday Joseph Agbo – Education and Information Technologies, 2024
A computer-based simulation is a viable approach for integrating the basics of science and technology in Junior Secondary. This study examined the impact of PhET on students' academic performance as well as students' motivation toward Basic Science and Technology. The study also investigates how PhET influence students' attitudes toward Basic…
Descriptors: Academic Achievement, Student Motivation, Science Education, Technology Education
Mohd Elmagzoub Eltahir; Najeh Rajeh Alsalhi – Contemporary Educational Technology, 2025
As we examine the pandemic's impact on higher education, we can see that many previously traditional teaching and learning frameworks have been invalidated, and the need for new teaching and learning approaches has increased. This indicates that the traditional frameworks for higher education may no longer be effective. Consequently, there is a…
Descriptors: Foreign Countries, Academic Achievement, Flipped Classroom, Higher Education
Kaya, Omer Sami; Ercag, Erinc – Education and Information Technologies, 2023
Despite the growing attention towards gamification in learning context, challenge-based gamification application has rarely been subjected to testing in education. In recognition of this void, and grounded on gamification principles, we developed Educhall web-based program. Drawing on self-determination theory, and flow theory the present study…
Descriptors: Gamification, Outcomes of Education, Academic Achievement, Student Motivation
Fokides, Emmanuel; Kilintari, Eugenia – Education and Information Technologies, 2023
Holography is an emerging technology with interesting educational potential. Although the cost of devices able to display holograms is significant, there are alternative methods for producing pseudo-holograms with far less cost, such as 3D LED fan displays. Because the research regarding the impact these devices have on learning is limited, we…
Descriptors: Technology Uses in Education, Visual Aids, Computer Simulation, Elementary School Students
Baidal-Bustamante, Eduardo; Mora, Cesar; Alvarez-Alvarado, Manuel S. – IEEE Transactions on Education, 2023
With the advancements in information and communications technologies, new teaching approaches arise. In this context, project-based learning (PBL) and science, technology, engineering, the arts, and mathematics model (STEAM) emerge as the most popular in the education field, attributed to their efficacy on students' learning capacity. This article…
Descriptors: Art Education, STEM Education, Active Learning, Student Projects
Lene Vestad; Edvin Bru – Social Psychology of Education: An International Journal, 2024
Academic engagement has been shown to deteriorate in lower secondary school, and it is necessary to find ways to prevent this so that students' engagement and achievements do not decline irrevocably. Teacher support for growth mindset (TSGM) is likely to influence students' mindsets while also promoting academic engagement and achievement. This…
Descriptors: Teacher Student Relationship, Learner Engagement, Academic Achievement, Achievement Gains
Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2024
Background: Society requires individuals to have the ability to synthesise knowledge from diverse sources, typically acquired through science, technology, engineering, and mathematics (STEM) education. Objectives and Methods: We utilised a moderately rigorous design to investigate the effects of combining a hands-on STEM activity with active…
Descriptors: Knowledge Level, Teaching Methods, Flipped Classroom, Academic Achievement
Cam, Emre; Kiyici, Mubin – Journal of Educational Technology and Online Learning, 2022
Because of their traditional programming structures that have user-hostile interfaces and complicated syntax, programming languages education doesn't catch students' attention and most of them find programming difficult and consider it as a job that only professionals can do. In order to minimalize the difficulty and drawback and help students…
Descriptors: Robotics, Programming, Problem Solving, Student Motivation
Crystal Neumann – Online Journal of Distance Learning Administration, 2025
In today's dynamic and high-tech learning environment, offering flexible and innovative assignment options is crucial for engaging students across varied learning preferences and backgrounds. Alternative formats, such as gamification and storyboards, can boost engagement, spark creativity, and enhance learning outcomes in college classrooms. By…
Descriptors: Gamification, College Students, Learner Engagement, Student Motivation
Duygu Gur; Yalin Kilic Turel – Turkish Online Journal of Distance Education, 2025
Different variables such as motivation, achievement, and engagement have been investigated in studies on gamification in the field of educational technologies. However, the obtained results differ, which emphasizes the need for studies based on concrete findings related to current trends and needs. In this study, we aim to reveal current research…
Descriptors: Educational Research, Gamification, Learner Engagement, Student Motivation
Li Ruijuan; Sarit Srikhoa; Nirat Jantharajit – Asian Journal of Education and Training, 2023
This study delves into the integration of collaborative and active learning methodologies as a means to enhance both academic achievement and self-motivation among students in the realm of vocational education. Collaborative learning, with its emphasis on teamwork, problem-solving, and social responsibility, complements the active learning…
Descriptors: Cooperative Learning, Active Learning, Teaching Methods, Academic Achievement
Xiao-Chun Wang; Meng Zhang; Jia-Xin Wang – Journal of Psychoeducational Assessment, 2024
Academic burnout seriously affects the academic performance and mental health of college students. This study developed a multi-mediation model to investigate the relationship between academic self-efficacy and academic burnout. A total of 1431 undergraduate students (51.85% female) were recruited to participate in this study. And we used SPSS…
Descriptors: Self Efficacy, Academic Achievement, Burnout, Learner Engagement