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Yimiao Yan; Yibin Zheng; Xindong Ye – Education and Information Technologies, 2025
As an effective teaching method, digital storytelling has gained significant prominence in the field of education in recent years. In contemporary digital storytelling instruction, stories are often presented through interactive whiteboards, computers, smartphones, or tablets. The introduction of immersive virtual reality (IVR) technology makes…
Descriptors: Teaching Methods, Story Telling, Electronic Learning, Self Control
Yongliang Wang; Yongxiang Wang; Ziwen Pan; José Luis Ortega-Martín – Asia-Pacific Education Researcher, 2024
Various studies have been done on shifting toward technology-based second language (L2) education. However, the influence of psycho-emotional factors on students' technology acceptance is overlooked. To fill this gap, the present quantitative study examined the role of students' achievement emotions and technological self-efficacy in predicting…
Descriptors: Self Efficacy, Second Language Learning, Second Language Instruction, Student Attitudes
Peter E. Doolittle; Krista P. Wojdak; C. Edward Watson; Dawn N. Adams; Gina Mariano – Journal of the Scholarship of Teaching and Learning, 2024
Multitasking has been demonstrated to negatively impact performance across a wide range of tasks, including in the classroom, yet students continue to multitask. This study examined the relationship between college students' perceptions and performance of technology-based multitasking. Technology-based multitasking and self-efficacy data were…
Descriptors: Undergraduate Students, Task Analysis, Critical Incidents Method, Self Efficacy
Weijuan Li – European Journal of Education, 2025
In recent years, the integration of big data and learning analytics has emerged as a significant trend across educational systems worldwide. The implementation of such technologies within universities -- particularly in China -- holds considerable potential for transforming teaching and learning practices. By enabling personalised, data-driven…
Descriptors: Universities, Learning Analytics, Educational Practices, Foreign Countries
Joni Tzuchen Tang – Education and Information Technologies, 2025
Children's gaming preferences, such as the types of games they enjoy, can significantly influence their engagement and learning outcomes. Research has shown that children are more likely to engage deeply and enter flow states when they play games that align with their interests. These preferences encompass specific game types, styles, difficulty…
Descriptors: Learning Processes, Academic Achievement, Learner Engagement, Daily Living Skills
Monica Maiti; M. Priyaadharshini – Cogent Education, 2024
The integration of digital instructional methods has significantly enhanced the academic system. This study explores the viewpoints of educators and students on the application of digital resources and online platforms in the aftermath of the global health crisis. The research involved 135 university students enrolled in a cloud computing course…
Descriptors: Technology Integration, Technology Uses in Education, Information Technology, Higher Education
López-Belmonte, Jesús; Moreno-Guerrero, Antonio-José; Pozo-Sánchez, Santiago; Marín-Marín, José-Antonio – Australasian Journal of Educational Technology, 2021
Since its inception in 1985, the "Australasian Journal of Educational Technology" (AJET) has been dedicated to the diffusion of studies on the integration of technology in higher education. Its track record in this field has placed it in the first quartile of the Scimago Journal & Country Rank. The objective of the study was to…
Descriptors: Academic Achievement, Periodicals, Educational Technology, Databases
Julia Fuller; Anissa Lokey-Vega – International Journal on E-Learning, 2024
This case study reviews the implementation of a learning analytics (LA) system at a large southeastern university. The LA system uses cloud computing to automate data collection and distribution, providing faculty with insights into student performance and engagement. The system includes weekly alert emails and dashboards offering detailed…
Descriptors: Learning Analytics, Learning Management Systems, Universities, College Faculty
Soydas Çakir, Hülya; Akyazi, Erhan – Online Submission, 2021
Interaction is one of the key elements for learning and it also has a significant role in increasing efficiency in e-learning programs. Several studies indicate that high level of learner and content interaction provided by e-learning programs brings learner satisfaction and achievement. During the learning process, content interaction provides an…
Descriptors: Electronic Learning, Online Courses, Course Content, Learning Processes
Ching Sing, Chai; Liang, Jyh-Chong; Tsai, Chin-Chung; Dong, Yan – Educational Studies, 2020
This study adapted a questionnaire design to survey six identified core dimensions of twenty-first-century learning among China high school students. The core dimensions are learning processes that include collaborative learning, self-directed learning, meaningful learning with ICT; and higher order thinking processes including critical thinking,…
Descriptors: Student Experience, Preferences, High School Students, Adolescents
Brown, Christopher P.; Englehardt, Joanna – Journal of Early Childhood Research, 2019
The global shift toward neoliberalism continues to impact early childhood in numerous ways. One example of this shift is the push by education stakeholders for the incorporation of technology into the teaching of young children. Advocates contend implementing such technology in the classroom will increase children's academic performance and…
Descriptors: Neoliberalism, Preschool Education, Teaching Methods, Handheld Devices
Castañeda, Maira Alejandra; Guerra, Ananda Maye; Ferro, Roberto – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to show that the use of technological tools such as augmented reality (AR) and its integration in the education system through gamification offers better learning results when compared with traditional education. Design/methodology/approach: Through the implementation of the Leap Motion Controller in English classes of the…
Descriptors: Foreign Countries, Games, Technology Integration, Computer Simulation
Liu, Li-Ying; Cheng, Meng-Tzu – Turkish Online Journal of Educational Technology - TOJET, 2015
This study reports on a measurement that is used to investigate interactivity in the classrooms and examines the impact of integrating the interactive projector into middle school science classes on classroom interactivity and students' biology learning. A total of 126 7th grade Taiwanese students were involved in the study and quasi-experimental…
Descriptors: Efficiency, Biology, Learning Processes, Science Instruction
Li, Lan; Gao, Fei – Assessment & Evaluation in Higher Education, 2016
Peer assessment has been increasingly integrated in educational settings as a strategy to foster student learning. Yet little has been studied about how students at different learning levels may benefit from peer assessment. This study examined how peer-assessment and students' learning levels influenced students' project performance using a…
Descriptors: Peer Evaluation, Performance Based Assessment, Factor Analysis, Statistical Analysis
Sáez-López, José-Manuel; Rodriguez-Torres, Javier – Digital Education Review, 2016
The present study assesses the attitudes and practices of teachers in relation to the national program Escuela 2.0 in Spain, implemented in 2009. The study analyzes attitudes and needs of 424 teachers and it assesses teaching practices developed with Information and Communication Technologies (ICT). Data is analyzed through mixed methods with…
Descriptors: Educational Policy, Policy Analysis, Learning Processes, Information Technology
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