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Lanqin Zheng; Zhe Shi; Zhixiong Fu; Shuqi Liu – Journal of Science Education and Technology, 2025
In recent years, in the era of digital intelligence, intelligent feedback has received increasing attention. However, few studies have explored the impacts of intelligent feedback on learning achievements and learning perceptions in inquiry-based science learning. To address these research gaps, this study examined the overall impacts of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Feedback (Response), Academic Achievement
Chih-Hung Chen; Yih-Ru Chu – Education and Information Technologies, 2024
Due to globalization, emerging technologies, and the knowledge economy, there has been a growing emphasis on students having global competencies and perspectives to succeed in an increasingly interconnected world. On the other hand, a variety of technologies have been adopted for inquiry-based learning (IBL) activities. An interactive e-book…
Descriptors: Computer Simulation, Active Learning, Inquiry, Science Education
Kendré Thomas-Williamson – ProQuest LLC, 2024
This study served two primary purposes: (a) to explore students' perceptions regarding the utilization of technology in their classroom-based instruction, and (b) to provide an overview of the current use of technology in classrooms that encompasses all high school students. The significance of the study was to contribute to the body of research…
Descriptors: Teacher Attitudes, Technology Uses in Education, High School Teachers, Rural Schools
Ying-Lien Lin; Wei-Tsong Wang; Chih-Chen Kuo; Pi-Hsin Chen – Education and Information Technologies, 2025
This study explores the factors influencing students' online game-based learning (OGBL) performance. At present, motivating students to engage in learning actively represents a significant challenge faced by teachers and other stakeholders. Additionally, the findings of a variety of OGBL studies have been inconsistent or contradictory,…
Descriptors: Formative Evaluation, Incentives, Game Based Learning, Electronic Learning
Ángela Asensio-Martínez; Alejandra Aguilar-Latorre; Bárbara Oliván-Blázquez; Elena Fernández-Del-Río; Mario Samper-Pardo; Cruz Bartolomé – Innovations in Education and Teaching International, 2025
The educational podcast is a didactic resource requiring specific planning to create a digital audio file with educational content. These podcasts promote meaningful learning and stimulate cognitive skills. This study aimed to analyze the effectiveness of educational podcasts in increasing students' satisfaction and performance in content…
Descriptors: Educational Technology, Technology Uses in Education, Audio Equipment, Handheld Devices
Worud Awamleh – Cogent Education, 2024
This study aims to identify the effectiveness of e-project-based learning (e-PBL) in improving the academic achievement and learning motivation of female students of special education. A card for evaluating e-projects, an achievement test, a motivation measure, and a measure of attitudes toward e-PBL were administered to a sample of all 38…
Descriptors: Instructional Effectiveness, Electronic Learning, Active Learning, Student Projects
Julio G. Soto; Rachael French; Sulekha Anand – Biochemistry and Molecular Biology Education, 2024
We developed an advanced, year-long course sequence in eukaryotic cell and molecular biology in order to increase conceptual understanding. Three years of historical data from a one semester, traditional-lecture, senior cell and molecular biology course (n = 237) were compared with 3 years of data collected from the year-long course sequence (n =…
Descriptors: Biology, Science Instruction, Course Content, Curriculum Development
Daniel Adeboye; Desmond W. Govender; Irene Govender – International Society for Technology, Education, and Science, 2024
Students naturally have a phobia for STEM subjects which leads to poor performance in these subjects. The reason for this is varied but can be associated with the teaching approach. As an improvement on the traditional teaching method and the earlier technology-enabled teaching methodologies, using the affordances of technology to effectively…
Descriptors: STEM Education, Intervention, Learning Activities, Elementary School Students
Karina Valariie Anne Mariadas; Farrah Dina Yusop – Curriculum and Teaching, 2024
The purpose of this study was to evaluate that project-based learning results in learners to be intrinsically motivated when learning History. Three methods were implemented in this study, namely role playing, poster-making and mixed projects (i.e., role playing and poster-making). To further enhance the understanding of intrinsic motivation, the…
Descriptors: Foreign Countries, Active Learning, Student Projects, History Instruction
Ingrid Mosquera-Gende – Journal of Technology and Science Education, 2023
The use of digital tools forms part of any online educational context. When it comes to the training of future teachers, this point proves crucial in order to transfer this technology to classrooms. In addition to the above, incorporating this type of resources as a part of an active learning proposal will enhance their motivation, self-regulation…
Descriptors: Virtual Schools, Active Learning, Electronic Learning, Academic Achievement
Unal Cakiroglu; Rabia Ozdemir Sarialioglu – Journal of Interactive Learning Research, 2024
This paper reports on a study aiming at examining the effect of using digital concept maps in inquiry learning. Digital concept maps were asked to be created in different stages of the inquiry learning sessions to support their investigations. The participants were a total of 24, 10th-grade students enrolled in a chemistry course at a public high…
Descriptors: Active Learning, Inquiry, Concept Mapping, Public Schools
Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
Ching-Yi Chang; Patcharin Panjaburee; Shao-Chen Chang – Interactive Learning Environments, 2024
Educators have recognized the importance of providing a realistic learning environment which helps learners to not only comprehend learning content, but also to link the content to practical problems. Such an environment can hence foster problem-solving skills in nursing training. However, when learners interact in a virtual environment with rich…
Descriptors: Artificial Intelligence, Context Effect, Nursing Education, Technology Integration
Ariya Azamatova; Nuraisha Bekeyeva; Kulyay Zhaxylikova; Arailym Sarbassova; Nagima Ilyassova – International Journal of Education in Mathematics, Science and Technology, 2023
The aim of this study is to determine the effect of digital tools and artificial intelligence applications on the achievement, motivation and retention of university students on the basis of project-based teaching approach in foreign language course. Pre-test post-test experimental design with control group was used as the method in the study. A…
Descriptors: Artificial Intelligence, Academic Achievement, Student Motivation, Active Learning
Xiao-Fan Lin; Gwo-Jen Hwang; Jing Wang; Yue Zhou; Wenyi Li; Jiachun Liu; Zhong-Mei Liang – Interactive Learning Environments, 2023
Augmented reality (AR) can represent a contextualised scientific inquiry environment in which students may explore the real world and develop science process skills via interacting with rich information from virtual systems. However, it remains a challenge for most students to complete scientific inquiry tasks without proper support. Research…
Descriptors: Computer Simulation, Active Learning, Inquiry, Behavior Patterns