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Angélique Létourneau; Marion Deslandes Martineau; Patrick Charland; John Alexander Karran; Jared Boasen; Pierre Majorique Léger – npj Science of Learning, 2025
The use of artificial intelligence in education (AIEd) has grown exponentially in the last decade, particularly intelligent tutoring systems (ITSs). Despite the increased use of ITSs and their promise to improve learning, their real educational value remains unclear. This systematic review aims to identify the effects of ITSs on K-12 students'…
Descriptors: Artificial Intelligence, Technology Uses in Education, Intelligent Tutoring Systems, Elementary Secondary Education
Feyzi Kaysi – International Journal of Technology in Education and Science, 2025
Due to the frequent utilization of technological applications in contemporary times, the quality of educational processes is rapidly evolving. This study examines students' experiences through simulation software applications. A mixed-method design is employed due to the combined use of qualitative and quantitative data collection methods.…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Technology Uses in Education
Marc Philipp Janson; Stefan Janke – International Journal of Educational Technology in Higher Education, 2024
Digital learning environments provide opportunities to support learning in higher education. However, it is yet unclear why and how learners use these opportunities. We propose that learners' achievement goals and their beliefs regarding the instrumentality of e-learning tools to achieve those goals are predictive for learning behavior within…
Descriptors: Electronic Learning, Academic Achievement, Goal Orientation, Learning Processes
Investigation of the Impact of Augmented Reality Technology on Interactive Teaching Learning Process
Kudale, Pritam; Buktar, Rajesh – International Journal of Virtual and Personal Learning Environments, 2022
Augmented Reality (AR) is growing technology that superimpose 3D images onto real world. This enhances the user's real-world experience. This potential of AR can be utilized effectively in teaching learning for engineering graphics course. There is visualization limitation for engineering students entering in first year, and this leads them to…
Descriptors: Computer Simulation, Technology Uses in Education, Learning Processes, Electronic Learning
Yue Hu – Innovations in Education and Teaching International, 2024
Kahoot!, a game-based student response system, is increasingly being incorporated into classrooms to maintain student engagement, improve classroom dynamics, and enhance learning outcomes. However, empirical studies exploring how using Kahoot! affects university students' learning, particularly in China, are scant. This exploratory, one-group,…
Descriptors: Game Based Learning, Educational Games, Technology Uses in Education, Student Reaction
Senthil Kumaran, Velayutham; Periakaruppan, Ramanathan M. – International Journal of Educational Reform, 2023
Few things exist in life from the beginning but you don't realize until they become a habit. Education is also one of those things which cannot be exempted from this. The lockdown forced most of the academicians to take some determining decisions and new interests to revamp the teaching-learning process. The objective of this study is to analyze…
Descriptors: COVID-19, Pandemics, Technology Uses in Education, Teaching Methods
Junfeng Man; Rongke Zeng; Xiangyang He; Hua Jiang – Knowledge Management & E-Learning, 2024
At present, the widespread use of online education platforms has attracted the attention of more and more people. The application of AI technology in online education platform makes multidimensional evaluation of students' ability become the trend of intelligent education in the future. Currently, most existing studies are based on traditional…
Descriptors: Cognitive Ability, Student Evaluation, Algorithms, Learning Processes
Pangrazio, Luci; Stornaiuolo, Amy; Nichols, T. Philip; Garcia, Antero; Philip, Thomas M. – Harvard Educational Review, 2022
In this contribution to the Platform Studies in Education symposium, Luci Pangrazio, Amy Stornaiuolo, T. Philip Nichols, Antero Garcia, and Thomas M. Philip explore how digital platforms can be used to build knowledge and understanding of datafication processes among teachers and students. The essay responds to the turn toward data-driven teaching…
Descriptors: Teaching Methods, Learning Analytics, Vignettes, Learning Processes
Rappa, Natasha Anne; Ledger, Susan; Teo, Timothy; Wai Wong, Kok; Power, Brad; Hilliard, Bruce – Interactive Learning Environments, 2022
This scoping review examines studies using eye tracking technology to monitor learning and performance in virtual or mixed reality settings. The aim of this review is to describe the various ways in which eye tracking devices have been deployed in relation to key aspects of virtual reality and mixed reality environments, list the eye tracking…
Descriptors: Eye Movements, Technology Uses in Education, Academic Achievement, Computer Simulation
Limniou, Maria; Duret, Denis; Hands, Caroline – Higher Education Pedagogies, 2020
This investigation explored students' learning behaviour from three different disciplines in relation to the student personal device usage in a lecture theatre environment and its impact on learning and academic performance. 163 Psychology, 253 Life Sciences and 83 Veterinary Science students participated in this study by completing a…
Descriptors: Intellectual Disciplines, Handheld Devices, Academic Achievement, Student Behavior
Hsu, Ting-Chia; Huang, Hsiu-Ling; Hwang, Gwo-Jen; Chen, Mu-Sheng – Educational Technology & Society, 2023
In traditional instruction, teachers generally deliver the content of textbooks to students via lectures, making teaching activities lack vibrancy. Moreover, in such a one-to-many teaching mode, the teacher is usually unable to check on individual students' learning status or to provide immediate feedback to resolve their learning problems.…
Descriptors: High School Students, Expertise, Decision Making, Artificial Intelligence
Basar, Tarik – Participatory Educational Research, 2022
This research aimed to determine the effect of digital stories on 3rd grade students' achievement, attitudes, and motivation in science lesson. For this purpose, explanatory sequential design, one of the mixed methods, was used in the research. The study group, composed of primary school 3 rd grade students, was identified via convenience sampling…
Descriptors: Foreign Countries, Elementary School Students, Story Telling, Technology Uses in Education
Fahad Saleem Al-Hafdi; Sameer Mosa AlNajdi – Education and Information Technologies, 2024
During the last few years, the popularity of chatbots has risen and grown exponentially with the increase in demand for smartphones and messaging applications. Chatbots can be utilized in education by providing information about educational content, communication, and assistance, enhancing classroom participation, and facilitating collaborative…
Descriptors: Artificial Intelligence, Technology Uses in Education, Instructional Effectiveness, Learning Processes
Qing Yu; Bao-min Li; Qi-yun Wang – Interactive Learning Environments, 2024
In recent years, 3D holographic technology (3DHT) has attracted more and more attention from the field of education, bringing new opportunities to reform the delivery of instruction and learning. Whether the application of 3D holographic technology can effectively improve student learning performance has become a pendent issue. In this study, a…
Descriptors: Visual Aids, Technology, Learning Processes, Meta Analysis
Marzia Shurovi; Mohamad Fadhili Yahaya; Hafizah Hajimia; Md Kamrul Hasan – Malaysian Journal of Learning and Instruction, 2024
Purpose: There is an absence of systematic review papers in the achievement motivation theories literature. In terms of current research trends, English learning motivation is gaining attention as a determiner of success in FLA. Hence, this review aims to trace the trends in the empirical studies on achievement motivation theories and tools,…
Descriptors: Research Reports, Learning Motivation, Technology Uses in Education, English (Second Language)