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Amber Sewell – International Journal of Designs for Learning, 2023
This instructional design case describes the author's process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It…
Descriptors: Computer Simulation, Academic Libraries, Library Instruction, Educational Technology
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Kannegiser, Samantha – College & Research Libraries, 2021
Academic libraries use scavenger hunt library orientations to engage students and teach them about the library. Libraries are also starting to use augmented reality (AR) technology in orientations, instruction, and programming. Some libraries have tried augmented reality scavenger hunts for freshman library orientations, but studies have not been…
Descriptors: Computer Simulation, Library Instruction, Instructional Effectiveness, Anxiety
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Lin, Hota Chia-Sheng; Yu, Shih-Jou; Sun, Jerry Chih-Yuan; Jong, Morris Siu Yung – Interactive Learning Environments, 2021
This study aimed to investigate differences in students' situational interest (exploration intention, instant enjoyment, novelty, attention demand, challenge, and total interest) and cognitive load (intrinsic, extraneous, and germane) of VR-guide and map-guide groups in a university library. The VR-guide group used wearable spherical video-based…
Descriptors: College Students, Library Instruction, Student Interests, Cognitive Processes
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Johnson, Karlie Loren; Westbrooks, Kimberly – International Journal on Social and Education Sciences, 2021
From 2016-2019, Jacksonville State University (JSU) librarians embraced the call to incorporate increased active learning into traditional library information instruction. Librarians began this process by integrating the use of a scavenger hunt into the Houston Cole Library's new orientation tailgate event. Breakout EDU Escape Room kits with a…
Descriptors: Instructional Effectiveness, Nontraditional Education, Library Instruction, Academic Libraries
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Davis, Marian G.; Smith, Carol E. – Journal of Library & Information Services In Distance Learning, 2009
Embedded librarianship in distance learning courses taught within virtual environments such as Second Life is an emerging, leading-edge practice. This paper describes the experiences of librarians embedded in undergraduate English composition courses taught entirely in Second Life and presents the results of an empirical research study to assess…
Descriptors: Library Instruction, Distance Education, Virtual Classrooms, Computer Simulation
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Mosley, Pixey Anne; Xiao, Daniel – RSR: Reference Services Review, 1996
The philosophy, design, implementation and evaluation of a World Wide Web-accessible Virtual Library Tour of Texas A & M University's Evans Library is presented. Its design combined technical computer issues and library instruction expertise. The tour can be used to simulate a typical walking tour through the library or heading directly to a…
Descriptors: Academic Libraries, Computer Simulation, Computer System Design, Higher Education
Champion, Brian – 1986
In response to requests from the University of Alberta Department of Computing Services for PLATO (Programmed Logic for Automatic Teaching Operations) applications in structured learning situations, a program for computer-assisted bibliographic instruction (BI) was developed. The program is divided into the following six units: (1) Introduction;…
Descriptors: Academic Libraries, College Freshmen, Computer Assisted Instruction, Computer Simulation