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Kotlyar, Igor; Sharifi, Tina; Fiksenbaum, Lisa – International Journal of Artificial Intelligence in Education, 2023
Teamwork skills are commonly evaluated by human assessors, which can be logistically challenging and resource intensive. Technological advancements provide an opportunity for a new assessment method -- virtual behavioural simulations with self-scoring algorithms. This study explores whether a rule-based algorithm can match human assessors at…
Descriptors: Algorithms, Undergraduate Students, Computer Simulation, Evaluation
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Suna-Seyma Uçar; Itziar Aldabe; Nora Aranberri; Ana Arruarte – International Journal of Artificial Intelligence in Education, 2024
Current student-centred, multilingual, active teaching methodologies require that teachers have continuous access to texts that are adequate in terms of topic and language competence. However, the task of finding appropriate materials is arduous and time consuming for teachers. To build on automatic readability assessment research that could help…
Descriptors: Artificial Intelligence, Technology Uses in Education, Automation, Readability
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Schneider, Johannes; Richner, Robin; Riser, Micha – International Journal of Artificial Intelligence in Education, 2023
Autograding short textual answers has become much more feasible due to the rise of NLP and the increased availability of question-answer pairs brought about by a shift to online education. Autograding performance is still inferior to human grading. The statistical and black-box nature of state-of-the-art machine learning models makes them…
Descriptors: Grading, Natural Language Processing, Computer Assisted Testing, Ethics
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Geden, Michael; Emerson, Andrew; Carpenter, Dan; Rowe, Jonathan; Azevedo, Roger; Lester, James – International Journal of Artificial Intelligence in Education, 2021
Game-based learning environments are designed to provide effective and engaging learning experiences for students. Predictive student models use trace data extracted from students' in-game learning behaviors to unobtrusively generate early assessments of student knowledge and skills, equipping game-based learning environments with the capacity to…
Descriptors: Game Based Learning, Middle School Students, Microbiology, Secondary School Science
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Suleman, Raja M.; Mizoguchi, Riichiro; Ikeda, Mitsuru – International Journal of Artificial Intelligence in Education, 2016
Negotiation mechanism using conversational agents (chatbots) has been used in Open Learner Models (OLM) to enhance learner model accuracy and provide opportunities for learner reflection. Using chatbots that allow for natural language discussions has shown positive learning gains in students. Traditional OLMs assume a learner to be able to manage…
Descriptors: Metacognition, Intelligent Tutoring Systems, Natural Language Processing, Models