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Nakayama, Minoru; Mutsuura, Kouichi; Yamamoto, Hiroh – International Journal of Distance Education Technologies, 2017
Aspects of learning behavior during two types of university courses, a blended learning course and a fully online course, were examined using note-taking activity. The contribution of students' characteristics and styles of learning to note-taking activity and learning performance were analyzed, and the relationships between the two types of…
Descriptors: Notetaking, Learning Strategies, Online Courses, Performance Based Assessment
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Hoic-Bozic, Natasa; Dlab, Martina Holenko; Mornar, Vedran – IEEE Transactions on Education, 2016
Blended learning models that combine face-to-face and online learning are of great importance in modern higher education. However, their development should be in line with the recent changes in e-learning that emphasize a student-centered approach and use tools available on the Web to support the learning process. This paper presents research on…
Descriptors: Blended Learning, Models, Web 2.0 Technologies, Hypermedia
Brandon, Jennifer Eve Andersen – ProQuest LLC, 2015
Engagement and motivation for participants in online learning have been studied extensively in business courses and in postsecondary courses. These studies have provided evidence of the difficulty for students to learn from and even complete online courses. Now that online learning is being promoted in high schools to cut costs and provide more…
Descriptors: Social Environment, Online Courses, Virtual Classrooms, Learning Experience
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Vu, Phu; Crow, Sherry R.; Fredrickson, Scott – Online Journal of Distance Learning Administration, 2014
This study examined the impact of adding game elements on students' performances in an online learning setting. Two intact online graduate level course sections were chosen for this study. Each course sections had 18 students. The results of the study showed that there were significant differences in the time students spent in their courses and…
Descriptors: Games, Online Courses, Electronic Learning, Educational Strategies
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Leppink, Jimmie; Broers, Nick J.; Imbos, Tjaart; van der Vleuten, Cees P. M.; Berger, Martijn P. F. – Journal of Experimental Education, 2014
Contrary to classical problem-based learning, in guided problem-based learning, the learning goals are predetermined by the instructor--on the basis of a detailed decomposition of the subject matter to be studied--to activate prior knowledge and to structure self-study and subsequent group discussion. This study investigated the effects of…
Descriptors: Problem Based Learning, Statistics, Prior Learning, Knowledge Level
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Linton, Debra L.; Pangle, Wiline M.; Wyatt, Kevin H.; Powell, Karli N.; Sherwood, Rachel E. – CBE - Life Sciences Education, 2014
We investigated some of the key features of effective active learning by comparing the outcomes of three different methods of implementing active-learning exercises in a majors introductory biology course. Students completed activities in one of three treatments: discussion, writing, and discussion + writing. Treatments were rotated weekly between…
Descriptors: Active Learning, Introductory Courses, Biology, Majors (Students)
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Tannir, Abir; Al-Hroub, Anies – International Journal of Special Education, 2013
This research study investigates effects of character education activities on the self-esteem of intellectually able and less able students in the lower elementary level in Kuwait. The participants were 39 students in grade three with an average age of eight years old. Students were first divided into two ability subgroups (intellectually able vs.…
Descriptors: Values Education, Self Esteem, Elementary School Students, Grade 3
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Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David – Australasian Journal of Educational Technology, 2012
Computer games are purported to be effective instructional tools that enhance motivation and improve engagement. The aim of this study was to investigate how tertiary student experiences change when instruction was computer game based compared to lecture based, and whether experiences differed between high and low achieving students. Participants…
Descriptors: Educational Games, Computer Games, Course Content, Lecture Method
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Strickland, Janet – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2005
The purpose of this study was to compare the use of WebQuests with traditional instruction. Specifically, the study examined the end-of-unit exam scores for students who completed a WebQuest on the Texas Revolution and those students completing a poster activity. Both of the instructional activities were implemented as additional enhancement to…
Descriptors: Teaching Methods, Educational Strategies, Conventional Instruction, Web Based Instruction