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Vu, Phu; Crow, Sherry R.; Fredrickson, Scott – Online Journal of Distance Learning Administration, 2014
This study examined the impact of adding game elements on students' performances in an online learning setting. Two intact online graduate level course sections were chosen for this study. Each course sections had 18 students. The results of the study showed that there were significant differences in the time students spent in their courses and…
Descriptors: Games, Online Courses, Electronic Learning, Educational Strategies
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Downey, W. Scott; Schetzsle, Stacey – Marketing Education Review, 2012
Asynchronous assessment, which includes quizzes or exams online or outside class, offers marketing educators an opportunity to make more efficient use of class time and to enhance students' learning experiences by giving them more flexibility and choice in their assessment environment. In this paper, we examine the performance difference between…
Descriptors: Marketing, Lecture Method, Asynchronous Communication, Synchronous Communication
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Reinhardt, Claus H.; Rosen, Evelyne N. – Advances in Physiology Education, 2012
Many studies have demonstrated a superiority of active learning forms compared with traditional lecture. However, there is still debate as to what degree structuring is necessary with regard to high exam outcomes. Seventy-five students from a premedical school were randomly attributed to an active lecture group, a cooperative group, or a…
Descriptors: Active Learning, Cooperative Learning, Genetics, Lecture Method
Taylor, Sharon A. – ProQuest LLC, 2011
Universities are trending towards displacing traditional printed textbooks (p-books) with electronic textbooks (e-books), even though an incomplete body of knowledge exists about the learning value of using e-books as instructional materials. As a result, this dissertation study was conducted to determine if digital textbooks are as…
Descriptors: Electronic Learning, College Students, Instructional Design, Transfer of Training