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Villar-Aldonza, Adriano – Journal of Computer Assisted Learning, 2023
Background: The growth of teaching practices conducted to promote cognitive activation and active participation in the classroom in recent years has become the epicentre of an active debate regarding their effectiveness. Objectives: This study is aimed to shed some light on this topic by empirically analysing the causes and consequences of more…
Descriptors: Teaching Styles, Teaching Methods, Instructional Effectiveness, Achievement Tests
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Bülent BASARAN; Ömer SIMSEK – Journal of Computer Assisted Learning, 2024
Background: Their ubiquity is particularly notable as video games become increasingly intertwined with the technological revolution. Despite this prominence, gender disparities in adolescent video gaming remain under-explored. Objectives: This research aims to determine the frequency classes of video game playing based on gender, analyse the…
Descriptors: Gender Differences, Video Games, Play, Academic Achievement
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Onele, Nicholas Ogbonna – Journal of Computer Assisted Learning, 2023
Background: The conventional classroom does not seem to adequately address the gender disparity in technology education. This could negatively affect the contributions of the female gender to national development. There was a need to advance a setting that enhances the participation of women in technology education. Aims: This study evaluated…
Descriptors: Computer Simulation, Employment Opportunities, Females, Technology
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He, Qiwei; Borgonovi, Francesca; Suárez-Álvarez, Javier – Journal of Computer Assisted Learning, 2023
Background: Data-driven investigations of how students transit pages in digital reading tasks and how much time they spend on each transition allow mapping sequences of navigation behaviours into students' navigation reading strategies. Objectives: The purpose of this study is threefold: (1) to identify students' navigation patterns in…
Descriptors: Data Analysis, Reading Processes, Task Analysis, Time on Task
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Andersen, Nico; Zehner, Fabian; Goldhammer, Frank – Journal of Computer Assisted Learning, 2023
Background: In the context of large-scale educational assessments, the effort required to code open-ended text responses is considerably more expensive and time-consuming than the evaluation of multiple-choice responses because it requires trained personnel and long manual coding sessions. Aim: Our semi-supervised coding method eco (exploring…
Descriptors: Foreign Countries, Achievement Tests, International Assessment, Secondary School Students
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Yorganci, Serpil – Journal of Computer Assisted Learning, 2020
This study investigates the effect of E-learning (EL), blended learning (BL) and flipped learning (FL) approaches on the mathematics achievement, self-regulation and mathematics self-efficacy. Participants consist of 163 first-year students attending an associate degree program (a 2-year program) of a state university. The EL, BL and FL settings…
Descriptors: Electronic Learning, Blended Learning, Mathematics Achievement, Self Efficacy
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Eichmann, Beate; Greiff, Samuel; Naumann, Johannes; Brandhuber, Liene; Goldhammer, Frank – Journal of Computer Assisted Learning, 2020
In this explorative study, we investigate how sequences of behaviour are related to success or failure in complex problem-solving (CPS). To this end, we analysed log data from two different tasks of the problem-solving assessment of the Programme for International Student Assessment 2012 study (n = 30,098 students). We first coded every…
Descriptors: Behavior Patterns, Difficulty Level, Problem Solving, Success
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Tsai, Chun-Yen; Lin, Huann-shyang; Liu, Shu-Chiu – Journal of Computer Assisted Learning, 2020
The purpose of this study is to explore the effect of a pedagogical model of digital games on students' scientific competencies that are advocated by the Programme for International Student Assessment (PISA). As a single game-based learning strategy may not be enough to enhance such competencies, the online game in the current study incorporated…
Descriptors: Educational Games, Instructional Effectiveness, Achievement Tests, Foreign Countries
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Dindar, M.; Kabakçi Yurdakul, I.; Inan Dönmez, F. – Journal of Computer Assisted Learning, 2015
The majority of multimedia learning studies focus on the use of graphics in learning process but very few of them examine the role of graphics in testing students' knowledge. This study investigates the use of static graphics versus animated graphics in a computer-based English achievement test from a cognitive load theory perspective. Three…
Descriptors: Difficulty Level, Cognitive Processes, Animation, Visual Aids
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Merchant, Z.; Goetz, E. T.; Keeney-Kennicutt, W.; Cifuentes, L.; Kwok, O.; Davis, T. J. – Journal of Computer Assisted Learning, 2013
We investigated the potential of Second Life® (SL), a three-dimensional (3-D) virtual world, to enhance undergraduate students' learning of a vital chemistry concept. A quasi-experimental pre-posttest control group design was used to conduct the study. A total of 387 participants completed three assignment activities either in SL or using…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Undergraduate Students
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Hall, L. O.; Soderstrom, T.; Ahlqvist, J.; Nilsson, T. – Journal of Computer Assisted Learning, 2011
This article is about collaborative learning with educational computer-assisted simulation (ECAS) in health care education. Previous research on training with a radiological virtual reality simulator has indicated positive effects on learning when compared to a more conventional alternative. Drawing upon the field of Computer-Supported…
Descriptors: Feedback (Response), Computer Simulation, Allied Health Occupations Education, Achievement Tests