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Bolanle Oyindamola Adebayo; Hannah M. Sunderman – International Journal of Mentoring and Coaching in Education, 2025
Purpose: To maximize the benefits of intercultural mentoring relationships, which are increasing in today's diverse higher education environment, the current article conceptualizes the connection between intercultural mentoring and cultural competence among mentors and mentees as a learning process. Design/methodology/approach: The conceptual…
Descriptors: Intercultural Programs, Mentors, Cultural Awareness, Competence
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Inas Sausan; Elda Frediana Rety Kartika; Faizal Akhmad Adi Masbukhin; Sukma Wahyu Wijayanti; Ayu Fahimah Diniyah Wathi; Dola Suciana – Journal of Chemical Education, 2025
STEAM (Science, Technology, Engineering, Arts, Mathematics) learning is designed to contextualize the abstract concepts of science in chemistry learning. Integration STEAM in chemistry learning needs a learning model to help students understand real-world problems. For this reason, STEAM-PBL (Project Based Learning) was employed. This paper…
Descriptors: Science Education, Chemistry, Information Sources, Social Media
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G. Mauricio Mejía; Yumeng Xie; Luca Simeone; Stephanie Tomlin – International Journal of Art & Design Education, 2025
As design becomes more oriented towards strategy, services and systems, design learning is no longer something apprentices can develop only with masters' input and critique. Further, the experimentation and reflection commonly occurring inside studio-based education is insufficient. Real-world or live projects offer an alternative to learning…
Descriptors: Design, Art Education, Strategic Planning, Skill Development
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Jacqueline Corcoran; Malitta Engstrom; Kate Ledwith; Gerard Jefferies; Tamara J. Cadet – Journal of Teaching in Social Work, 2025
Competency-based education in social work (CSWE, 2022) demands active learning methods that demonstrate professional competencies and practice behaviors. Role-plays and simulations are methods that link learning in the classroom with practice. This article explores role-play and simulation variants: basic role-play, real play, student-scripted…
Descriptors: Role Playing, Simulation, Social Work, Competency Based Education
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Muhua Zhang; Chien-Yuan Su – Education and Information Technologies, 2025
Immersive virtual reality (IVR) is expected to create a greater sense of presence that might improve students' laboratory learning experiences. However, little research has verified the influence of presence on students' perceptions toward immersive laboratory learning. The current study, which is based on the expectation confirmation model,…
Descriptors: Adolescents, Adolescent Attitudes, Laboratory Training, Foreign Countries
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P. Hariharasakthisudhan; K. Logesh; K. Sathickbasha; Sathish Kannan – Discover Education, 2025
This study presents a structured hybrid framework integrating Design Thinking (DT), the Conceive-Design-Implement-Operate (CDIO) methodology, and Root Assessment (RA) to enhance project-based learning (PBL) in engineering education. The framework addresses limitations in conventional PBL by embedding iterative ideation, structured engineering…
Descriptors: Student Projects, Active Learning, Design, Decision Making
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Da Tien Nguyen – International Journal of Education in Mathematics, Science and Technology, 2025
This paper reviews the literature on Project-Based Learning (PjBL) as an experiential pedagogical methodology in general education. Using VOSviewer, a bibliometric analysis tool, the review explores the evolution, key themes, and prominent research trends within the PjBL field. The analysis identifies influential publications, authors, and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Interdisciplinary Approach
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Angela S. Kelling; Nicholas J. Kelling – Teaching of Psychology, 2025
Background: Given the increased emphasis on active learning in psychology, it is important to use data to enhance these experiences. In learning courses, both live animals and virtual training laboratories have been found to enhance learning, but less research has examined student preferences. Generally, live rats are preferred, but students may…
Descriptors: Student Attitudes, Preferences, Science Laboratories, Computer Simulation
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Matthew J. Smith; Katherine H. Burr; Laura A. Dean – Journal of Student Affairs Research and Practice, 2025
Informed by Kolb's experiential learning theory and Baxter Magolda's holistic theory of student development, this qualitative study explores the experiences of graduate students in a supervised internship. From an analysis of written assignments completed during the internship experience, our findings reveal abundant meaning-making opportunities…
Descriptors: Graduate Students, Masters Programs, Internship Programs, Individual Development
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Meenakshi Sharma; Divya Gangadin; Francy Gomez – Journal of Educational Research and Practice, 2025
We examined an outdoor, experiential learning approach within a science methods course for nontraditional adult learners who are often career changers or individuals transitioning into teaching later in life. Through immersive, nature-based experiences, the course connected adult learners to science via direct engagement with the natural world. We…
Descriptors: Adult Students, Outdoor Education, Experiential Learning, Nontraditional Students
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Orna Levin; Rivi Frei-Landau; Heidi Flavian; Erez C. Miller – European Journal of Teacher Education, 2025
Clinical simulation is recognised as an authentic approach that relies on practice through simulations of real situations. The development of scenarios for evidence-based simulations is an important stage in planning simulations. Yet, in teacher education there is a paucity of research on the subject of simulation scenarios. The goal of the…
Descriptors: Inservice Teacher Education, Teacher Workshops, Computer Simulation, Electronic Libraries
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Lisa Dush – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
Collaboration is not a core practice in humanities teaching and learning, despite convincing arguments that it should be. To encourage collaboration in classrooms and with communities, DePaul University has developed its Experiential Humanities Collaborative. The Collaborative connects faculty, community partners, and students to co-design and…
Descriptors: Humanities, Teacher Collaboration, Experiential Learning, Cooperative Learning
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Michael A. Alsop; Tarrylton Dunn; Dane Howell – Update: Applications of Research in Music Education, 2025
This research-to-resource article proposes and supports the application of sound-to-symbol approaches within the 5E instructional model to teach musical concepts experientially in beginning band settings. Drawing upon insights from music education scholars and pedagogues advocating for a shift toward sound-first approaches, the article explores…
Descriptors: Music Education, Music Activities, Teaching Methods, Constructivism (Learning)
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Antti Kauppinen – Sport Management Education Journal, 2025
Introducing ChatGPT offered higher education students a chance to use artificial intelligence to automatically generate assignment texts, and some might cheat in behaviorist tasks by using generative artificial intelligence. However, the introduction of ChatGPT could also lead instructors to expect more (rather than less) academic integrity in…
Descriptors: Artificial Intelligence, College Students, Technology Uses in Education, Athletics
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Darryl Cochrane – Student Success, 2025
This practice report describes the application of scenario-based learning to improve awareness of interpersonal skills in sport and exercise students. Thirty second-year undergraduate students over two consecutive academic years engaged in three scenario-based learning activities that simulated client interviews and consultations. The consensus…
Descriptors: Foreign Countries, Undergraduate Students, College Athletics, Exercise
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