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Jeanna de Haan-Topolscak; Merle Ebskamp; Pauline Vos-de Tombe – Design and Technology Education, 2024
This pilot study investigates the way that young students and teachers of a Dutch Science Technology Engineering and Mathematics (STEM) secondary school subject Research and Design (R&D) reason about the concept of 'model'. The core of the Dutch Technasium secondary school course Research and Design curriculum (R&D is in Dutch called…
Descriptors: Foreign Countries, Secondary School Students, Secondary School Teachers, STEM Education
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Yavuzcan, H. Güçlü; Sevgül, Özden; Beyhan, Figen – Design and Technology Education, 2021
With the projects implemented in the 'Design for the Disabled' course in Gazi University 2019- 2020 academic year, fourteen students are asked to develop solutions for the problems of disabled individuals, which is one of the real-world issues, while gaining professional knowledge such as critical thinking, idea generation and learning the…
Descriptors: Inquiry, Active Learning, Students with Disabilities, Foreign Countries
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Yrjönsuuri, Varpu; Kangas, Kaiju; Hakkarainen, Kai; Seitamaa-Hakkarainen, Pirita – Design and Technology Education, 2019
Co-invention projects in elementary school engage pupils in complex, open-ended design tasks in a practical, hands-on way. Physical materials are an intrinsic part of design, involving trasformation of conceptual ideas into material forms, such as prototypes. These tangible objects mediate embodied thinking and act as material-social mediators of…
Descriptors: Design, Elementary School Students, Student Projects, Teaching Methods
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Garcia-Moran, Emmanuel; Esqueda, Donovan; Solis-Cordova, Jose De Jesus; Villagomez, Luis; Morano, Hector; Ramirez, Rafael – Design and Technology Education, 2021
Online laboratories are widely used in higher engineering education and due to the COVID-19 pandemic, they have taken on an even greater relevance. At Tecnologico de Monterrey, Mexico, well-established techniques such as Problem-Based Learning (PBL), Project-Oriented Learning (POL) and Research-Based Learning (RBL) have been implemented over the…
Descriptors: Online Courses, Engineering Education, Problem Based Learning, Teaching Methods
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Petrova, Miroslava – Design and Technology Education, 2021
The design studio is the core element in the design curriculum where students gain key knowledge and skills. Typically implementing a project-based approach, it is characterised by learning by doing, collaborative learning and a prominent studio culture. The traditional notion is that the social domain of the studio has a counterpart in the…
Descriptors: Design, Student Projects, Active Learning, Cooperative Learning
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Lille, Benjamin; Romero, Margarida – Design and Technology Education, 2017
Creativity is a key competence in 21st century education. Among the active learning pedagogies which aims to develop creativity, learning by making is an emerging approach in which the students are engaged in the co-creation of a shared artefact. In this study, we aim to analyse the creativity competency through a maker-based projects.…
Descriptors: Foreign Countries, Undergraduate Students, Preservice Teachers, Preservice Teacher Education
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Felek, Seval Özgel; Gül, Özge – Design and Technology Education, 2019
The aim of this research is to search and find strategies of creativity in teaching in the interior architecture design studio. There are lots of ways for training architects all over the world, instructors find their own way and style. Most design education, also architectural design, occurs through the studio system. Design studios embed…
Descriptors: Creativity, Design, Teaching Methods, Learning Strategies
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Fain, Nuse; Wagner, Beverly; Vukasinovic, Nicola – Design and Technology Education, 2016
To be successful in the competitive workforce markets, graduates nowadays need more than just disciplinary skills and knowledge. The changes in how businesses operate, have brought about the need to develop highly skilled workforce that is equipped with generic skills, such as communication, creativity and problem solving, next to their…
Descriptors: Active Learning, Student Projects, Comparative Analysis, Interdisciplinary Approach
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Drain, Michael – Design and Technology Education, 2010
This research paper describes the use of the Cognitive Apprenticeship (CA) framework to analyse the practices of teacher and students observed during a technology unit. Twenty three children aged 9-10 years were involved in the research and they were taught in a standard classroom. The analysis provides evidence that a two-phase project-based…
Descriptors: Student Projects, Active Learning, Technology Education, Units of Study
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Moalosi, Richie; Molokwane, Shorn; Mothibedi, Gabriel – Design and Technology Education, 2012
Nowadays universities are required not only to impart knowledge of specific disciplines but also generic graduate attributes such as communication, problem-solving, teamwork, creative thinking, research and inquiry skills. For students to attain these generic skills, educators are encouraged to use learner-centred approaches in teaching.…
Descriptors: Student Projects, Labor Market, Lifelong Learning, Active Learning