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Yinmiao Li; Xiaoyang Zhou; Daragh Byrne; Marti Louw – International Journal of Technology and Design Education, 2024
Within creative domains in studio- and project-based education, documentation is often central to demonstrating outcomes, process, and progress. Despite much prior work into the instructional practices, technologies, and tools that support cultivating documentation practices, no prior work explores the student valuing and perception of…
Descriptors: Documentation, Creativity, Active Learning, Student Projects
Zhang, Wenjing; Yang, Aria C. H.; Huang, Lusha; Leung, Dominic Y. H.; Lau, Newman – International Journal of Technology and Design Education, 2022
Project-based learning (PBL) is one of most common teaching strategies in design education. With the complexity in design projects, PBL is usually accomplished in groups. The final project success depend on both technical capabilities and individual personalities: personality types and communication styles. Although previous studies have…
Descriptors: Correlation, Personality, Student Projects, Active Learning
Yishan Xie; Xinhua Zhang – International Journal of Technology and Design Education, 2024
STEM education is widely recognized as a powerful means of cultivating well-rounded future talent. However, challenges such as difficulties in observation, declining learning interests, and the lack of teaching resources present obstacles to the implementation of STEM education in China. Virtual Reality (VR), with its immersive, interactive, and…
Descriptors: Computer Simulation, STEM Education, Courseware, Active Learning
Lu, Shih-Yun; Lo, Chih-Cheng; Syu, Jia-Yu – International Journal of Technology and Design Education, 2022
The main purpose of the living technology curriculum is to cultivate students' interest in learning science and technology, and further to utilize their experience of learning instructions and develop their ability to integrate interdisciplinary knowledge and skills. In recent years, as countries have begun to emphasize the concept of…
Descriptors: STEM Education, Art Education, Interdisciplinary Approach, Student Projects
Alonso-Nuez, María J.; Gil-Lacruz, Ana I.; Rosell-Martínez, Jorge – International Journal of Technology and Design Education, 2021
This research shows, on a wide dataset of students, that evaluation methods to promote active learning improve students' academic success and performance. On a database of 4622 engineering and design students, we demonstrate that this result holds when correcting the selection bias--more engaged students opt for active learning. The intriguing…
Descriptors: Student Evaluation, Learner Engagement, Active Learning, Engineering Education
Chung, Chih-Chao; Huang, Shu-Lan; Cheng, Yuh-Ming; Lou, Shi-Jer – International Journal of Technology and Design Education, 2022
The purposes of this study were to integrate imagination and STEAM education to construct a special topic course on wearable devices for pets for technology senior high school students studying electronic science; to explore the impacts of the learning process on students' imagination, STEAM competences and satisfaction with learning…
Descriptors: STEM Education, Art Education, Active Learning, Student Projects
Parmentier, Davy Daniël; Van Acker, Bram Boris; Saldien, Jelle; Detand, Jan – International Journal of Technology and Design Education, 2021
Desired affordances and appropriate product semantics are important when considering products that are easy to use and easy to understand. Despite affordances and product semantics being taught in some design educations, many designers in industry do not explicitly consider affordances nor product semantics during the design process. This is…
Descriptors: Student Projects, Active Learning, Teaching Methods, Semantics
Fan, Szu-Chun – International Journal of Technology and Design Education, 2022
To encourage the creative design, hands-on, and problem-solving abilities of K-12 students, many countries have begun to set up makerspaces and promote maker education in schools. To help primary and secondary schools better implement maker education, this study explored the core competencies of teachers striving to engage or better practice maker…
Descriptors: Foreign Countries, Teacher Competencies, Shared Resources and Services, Elementary Secondary Education
Garikano, Xabier; Garmendia, Mikel; Manso, Angel P.; Solaberrieta, Eneko – International Journal of Technology and Design Education, 2019
Strategic knowledge is a differentiating factor for conveying the design intent when modelling parts in parametric feature-based CAD systems. Nevertheless, it is rarely considered in training or, when it is tackled, it takes a traditional pedagogical approach that is far from ideal for acquiring knowledge with highly cognitive requirements. This…
Descriptors: Design, Teaching Methods, Active Learning, Educational Principles
Kahangamage, Udaya; Leung, Randolph C. K. – International Journal of Technology and Design Education, 2020
This paper presents details of remodelling of an engineering design subject to enhance students' learning outcome. The subject is offered for second year mechanical engineering undergraduates in the first semester of the academic year. The basic objective of the subject is to introduce the engineering design practice and to build up the essential…
Descriptors: Undergraduate Students, Engineering Education, Design, Student Projects
McLain, Matt – International Journal of Technology and Design Education, 2022
Drawing on the work of Lee Shulman, this article reviews literature exploring the concept of signasture pedagogies, which are described as having have surface, deep and implicit structures. These structures are complex and changing; concerned with habits of head, hand and heart. Emerging from professional education and now being explored in STEM…
Descriptors: Design, Technology Education, Teaching Methods, STEM Education
Pedgley, Owain; Rognoli, Valentina; Karana, Elvin – International Journal of Technology and Design Education, 2016
An important body of research has developed in recent years, explaining ways in which product materials influence user experiences. A priority now is to ensure that the research findings are adopted within an educational context to deliver contemporary curricula for students studying the subject of materials and design. This paper reports on an…
Descriptors: Media Selection, Design, Active Learning, Research Design
Julià, Carme; Antolí, Juan Òscar – International Journal of Technology and Design Education, 2019
This paper aims at analysing the effect of implementing a long-term STEM-based active learning course on students' motivation. First of all, a course that introduces science, technology and engineering concepts to students was designed. The key point was to provide the students with authentic learning activities based on real-world problems. The…
Descriptors: STEM Education, Student Motivation, Active Learning, Learning Activities
Barak, Moshe; Assal, Muhammad – International Journal of Technology and Design Education, 2018
This study presents the case of development and evaluation of a STEM-oriented 30-h robotics course for junior high school students (n = 32). Class activities were designed according to the P3 Task Taxonomy, which included: (1) practice-basic closed-ended tasks and exercises; (2) problem solving--small-scale open-ended assignments in which the…
Descriptors: Robotics, STEM Education, Academic Achievement, Assignments
Blanco, Teresa; Casas, Roberto; Manchado-Pérez, Eduardo; Asensio, Ángel; López-Pérez, Jose M. – International Journal of Technology and Design Education, 2017
In the context of the evolving Internet, a balance between technological advances and meaning change is crucial to develop innovative and breakthrough "connected electronics" that enable the Internet of Things. Designers and technologists are key enablers of this process respectively, ensuring adequate users' needs and technology…
Descriptors: Interdisciplinary Approach, Technological Literacy, Innovation, Electronics