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Yixin Zhang; Sunnie Lee Watson – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study investigates the impact of gamified project-based learning (GPBL) on the learning motivation of elementary students in rural China and investigates how they perceive GPBL. Using GPBL as an intervention, this study adopts a descriptive qualitative research design, where observation notes, interviews, and focus groups triangulate to…
Descriptors: Foreign Countries, Active Learning, Student Projects, Gamification
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Hao, Qiang; Branch, Robert Maribe; Jensen, Lucas – TechTrends: Linking Research and Practice to Improve Learning, 2016
This study investigated the effects of precommitment on college students' goal setting and academic performance, and students' attitude towards precommitment-related activities. Precommitment refers to a procedure in which students set up learning goals, possibly with a time limit at the beginning of a learning phase, then report the comparison…
Descriptors: Academic Achievement, Active Learning, Student Projects, Educational Environment
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Bhuyan, Jay; Wu, Fan; Thomas, Cassandra; Koong, Kai; Hur, Jung Won; Wang, Chih-hsuan – TechTrends: Linking Research and Practice to Improve Learning, 2020
This paper describes the design, implementation, and results of an NSF funded Summer Academy from 2016 to 2018, which engaged, on an annual basis, 30 to 60 rising 10th and 11th grade high school science students in an innovative, technology-enriched Project Based Learning (PBL) environment. This Academy emphasized how tech gadgets work and the…
Descriptors: Teaching Methods, Grade 10, Grade 11, High School Students