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Yulei Gavin Zhang; Mandy Yan Dang; M. David Albritton – Journal of Information Systems Education, 2024
The current study details the development of an undergraduate business analytics course that combines components of both active and experiential learning. The course offering is designed to expose students from different backgrounds to an intermediate-to-advanced level of business analytics. The course is unique in that it was designed to be…
Descriptors: Information Retrieval, Data Analysis, Undergraduate Students, Active Learning
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Cheryl A. Trahms Chapman; Melissa Diegnau – Journal of Education for Business, 2024
This article describes an interactive activity for the first week of an undergraduate Strategic Management (SM) or Business Policy and Strategy (BPS) course. This activity is designed to foster student engagement, which is critical to both the teaching of theory and the practice of strategy while reinforcing course learning objectives regarding…
Descriptors: Undergraduate Students, Experiential Learning, Critical Thinking, Thinking Skills
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Narmin Tartila Banu; Aron Darmody; Leighann C. Neilson – Journal of Marketing Education, 2024
This paper discusses the creation and implementation of an experiential learning assignment focused on the United Nation's Sustainable Development Goal (SDG) 12, which aims to ensure sustainable consumption and production patterns. Using a grounded theory approach that combines analyzing 90 senior-level marketing students' reflective essays…
Descriptors: Marketing, Active Learning, Business Administration Education, Food
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Patchara Eamcharoen – Higher Education Studies, 2024
The use of video media, particularly YouTube videos, has emerged as highly popular and powerful educational tools in higher education due to its ability to provide rich and engaging content that enhances learners' understanding and retention of information throughout the learning process. Much of the current research highlights a need for more…
Descriptors: Entrepreneurship, Video Technology, Web Sites, Instructional Effectiveness
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Lynn B. McCool; Alanah Mitchell – Business and Professional Communication Quarterly, 2024
Virtual teams have been adopted by organizations and studied for decades. However, the COVID-19 pandemic highlighted the importance of technology-supported collaboration more than ever. This growing importance of virtual teamwork suggests that business education related to virtual team collaboration and communication is critical for students…
Descriptors: Electronic Learning, Cooperative Learning, Teamwork, COVID-19
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Aho, Wayne; Wright, Ed; Marvel, Jon – International Journal for Business Education, 2020
Experiential, project-based learning is widely endorsed as an effective pedagogy for enhancing the understanding of theory, increasing critical thinking skills, and preparing students for future roles as contributing employees. Likewise, the use of online classes at universities is becoming popular. A logical evolution of course venues would be…
Descriptors: Experiential Learning, Active Learning, Student Projects, Online Courses
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Aho, Wayne; Cagle, Wendy; Marvel, Jon; Smith, Michael; Wright, Edward – International Journal for Business Education, 2021
Project-based experiential business education seeks to provide students with lessons that are meaningful, practical, and enduring. While previous research has sought to understand how students and faculty members react to such educational experiences, it is also important to understand the perceptions of the business clients who engage with…
Descriptors: Student Projects, Active Learning, Experiential Learning, Business Administration Education
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Wilson, Shellyanne – INFORMS Transactions on Education, 2020
The Tangibles in Operations Strategy (TANGOS) exercise provides students with the direct experience of designing a firm's operations function. Specifically, students must engage in decision making with respect to the structural decision areas in a firm's operations strategy, by considering the firm's product strategy and span of control, process…
Descriptors: Educational Games, Experiential Learning, Active Learning, Design
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Yanson, Regina; Mann, Melissa J. – Management Teaching Review, 2020
This article provides an overview of job design and offers an experiential teaching exercise to help students develop a better comprehension of job design and redesign, as well as learn the importance and challenges of such undertakings. Understanding the core elements of job design is especially important because job design serves as the…
Descriptors: Job Development, Teaching Methods, Class Activities, Active Learning
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Yazici, Hulya Julie – Decision Sciences Journal of Innovative Education, 2020
The increasing use of massive data requires effective teaching strategies for business analytics. The discipline combines analytical skills, information technology, and business-domain knowledge, and is challenging to teach to business students. This research demonstrates that business undergraduate students can benefit from an experiential…
Descriptors: Student Projects, Active Learning, Business Administration Education, Undergraduate Students
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C. M. Dubay; Melanie B. Richards – Marketing Education Review, 2024
Artificial intelligence (AI) has revolutionized various aspects of teaching and learning in higher education, with the potential to significantly enhance learning experiences, streamline administrative tasks, and foster personalized education. As the use of AI by students and instructors expands, it is crucial to carefully consider both its…
Descriptors: Artificial Intelligence, Student Projects, Active Learning, Technology Uses in Education
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Shahrasbi, Nasser; Jin, Leigh; Zheng, Wei-Jun – Journal of Information Systems Education, 2021
The growth in the tech industry in recent years has increased business major students' interest in software programming and app development. However, the traditional way of teaching these courses involves intensive coding exercises and little interaction among students. These methods often discourage the students due to the slow learning curve and…
Descriptors: Design, Computer Oriented Programs, Computer Software, Programming
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Conrad, Colin; Bliemel, Michael; Ali-Hassan, Hossam – Journal of Information Systems Education, 2019
The expansion of technical concepts into everyday business practices suggests a need for effectively teaching difficult subjects to non-technical users. This paper describes hands-on analogy, an innovative method for teaching technically difficult concepts using interactive, experiential learning activities and a gamified exercise. We demonstrate…
Descriptors: Experiential Learning, Business Administration Education, Data Processing, Logical Thinking
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Whitelock, Vincent G. – Journal of Information Systems Education, 2020
This paper presents a hands-on simulation that is conducted in an introductory integrated supply chain management course using enterprise resource planning concepts associated with the Cash-to-Cash Manufacturing Operating Cycle. More specifically, this activity simulates the activities in the procure-to-pay, plan-to-produce, and order-to-cash…
Descriptors: Experiential Learning, Manufacturing, Purchasing, Simulation
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Beyne, Jan; Moratis, Lars; De Vos, Ans – Journal of International Education in Business, 2022
Purpose: Sustainability intelligence is critical for the prosperity of societies worldwide, for conservation of the natural world, for achieving future business success and for the credibility of the concept of sustainability itself. This study aims to present the concept of sustainability intelligence by expounding on three proposed enablers…
Descriptors: Sustainability, Knowledge Level, Global Approach, Social Attitudes
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