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Sabah Farshad; Evgenii Zorin; Nurlybek Amangeldiuly; Clement Fortin – Education and Information Technologies, 2024
Project-based Learning (PBL) provides an effective environment for collaborative engineering design education. However, it is difficult to assess students' engagement and provide process-oriented feedback on their collaboration due to limited resources and scalability challenges. This paper presents an empirical study examining the application of…
Descriptors: Active Learning, Student Projects, Artificial Intelligence, Computer Mediated Communication
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Ilham Marnola; I Nyoman Sudana Degeng; Saida Ulfa; Henry Praherdhiono – Journal of Educators Online, 2025
This research aims to develop an online Project-Based Collaborative Learning (PBL) model design by utilizing an asynchronous Online Discussion Forum (ODF) that can systematically direct teachers or lecturers as facilitators in learning, and how experts think about the design. Using the Research and Development (R&D) method, this design was…
Descriptors: Instructional Design, Models, Active Learning, Student Projects
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Fengjiao Tu; Linjing Wu; Kinshuk; Junhua Ding; Haihua Chen – Education and Information Technologies, 2025
With the development of information and communication technology, project-based learning (PBL) has become an important pedagogical approach. Group leaders are critical in PBL, and prestige influences learner leadership. Regulation affects learners' prestige, but research on their relationship is lacking. Through content analysis and epistemic…
Descriptors: Learning Processes, Reputation, Active Learning, Student Projects
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Ryan A. Burke; Jamie J. Jirout; Bethany A. Bell – Active Learning in Higher Education, 2025
Cognitive engagement is an essential component in student learning. With the increase of more asynchronous virtual educational tools in classrooms, there is a need to understand how students are engaging with classroom content in these formats. Several studies have examined student and teacher perceptions of cognitive engagement in virtual…
Descriptors: Student Participation, Learner Engagement, Computer Mediated Communication, Asynchronous Communication
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Gihan S. Edirisinghe; Maria A. M. Trindade; Lan Luo – Decision Sciences Journal of Innovative Education, 2024
The COVID-19 pandemic forced instruction into remote formats, rendering active learning efforts in business classrooms infeasible. In response, we adopt a novel model for interactive classroom activities by hosting classroom games on Google Sheets, the free and widely used cloud-based spreadsheet application. First developed for a synchronous Zoom…
Descriptors: Internet, Computer Software, Interaction, Computer Mediated Communication
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Fazal, Tanisha M.; Sanchez, Maria – Journal of Political Science Education, 2023
We report on the development and use of a course-long, online simulation in a recent, upper-level undergraduate course on the International Relations of COVID-19. We demonstrate how to conduct a simulation in an entirely online environment by including a description of our processes and logistical advice, guidance, and specific examples. This…
Descriptors: Computer Simulation, International Relations, COVID-19, Pandemics
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Ryan A. Burke; Jamie J. Jirout; Bethany A. Bell – Grantee Submission, 2024
Cognitive engagement is an essential component in student learning. With the increase of more asynchronous virtual educational tools in classrooms, there is a need to understand how students are engaging with classroom content in these formats. Several studies have examined student and teacher perceptions of cognitive engagement in virtual…
Descriptors: Student Participation, Learner Engagement, Computer Mediated Communication, Asynchronous Communication
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Benjamin Ade-Thurow; Erik Jon Byker – Journal of Teacher Education and Educators, 2024
The purpose of this article is to describe and report on a Globally Networked Learning (GNL) course among students in Germany and the United States. Specifically, we examine how GNL is an innovative method for international virtual exchange, which contributes to meaningful intercultural communication through more equitable access to international…
Descriptors: Intercultural Programs, Foreign Countries, Global Approach, Undergraduate Students
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Ayob, Mohd Asraf; Hadi, Nurulhudaya Abdul; Pahroraji, Mohamad Ezad Hafez Mohd; Ismail, Balkhiz; Saaid, Mohammad Nabil Fikri – Asian Journal of University Education, 2022
Many universities shifted to Open Distance Learning (ODL) to ensure the continuity of teaching and learning when COVID-19 struck. One of the applications is 'Discord' which has become popular among gamers. Since many university students are gamers themselves, it is vital to investigate the use of Discord in the classroom. Therefore, this paper…
Descriptors: Computer Mediated Communication, Learner Engagement, COVID-19, Pandemics
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Ana Raquel Carvalho; Laura Ferreira; Lara Gonçalves; Carlos Santos; João Almeida; Nuno Ribeiro; Miguel Filipe; João Brandão; Samuel Santos; Catarina Dionísio; L. Pedro – Educational Media International, 2024
Designing learning solutions in digitally mediated contexts requires attention to the level of immersion, interactivity, personalization, and engagement promoted, to which the incorporation of active learning methods and gamified strategies can be strategic. However, more research is needed on how teachers use technology-enhanced active learning…
Descriptors: Gamification, Extracurricular Activities, Foreign Countries, Elementary Secondary Education
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Chang, Jina; Park, Joonhyeong; Park, Jisun – Asia-Pacific Science Education, 2023
This study aims to explore how to use an AI chatbot pedagogically in scientific inquiry by developing a guided-inquiry activity using an AI chatbot and applying it. The developed guided-inquiry activity consisted of designing and doing inquiry activities using the transmission of sound as the topic. In this activity, a chatbot, which was given the…
Descriptors: Artificial Intelligence, Computer Mediated Communication, Science Education, Inquiry
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Lin, Xi; Sun, Qi – Psychology in the Schools, 2023
This qualitative study examines how a student-generated meme activity influences adult learners' interaction in online class discussions. A multiple-case design is applied to understand how this class discussion activity facilitates online threaded interactions. This study recruited 28 adult learners from a two-section graduate-level asynchronous…
Descriptors: Visual Aids, Computer Mediated Communication, Asynchronous Communication, Online Courses
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Shen, Jie – Interactive Learning Environments, 2022
WeChat is one of the most popular social media mobile apps in China. WeChat was introduced to the course of Introduction to Human Health and Disease, as an instant interactive platform to enhance students' learning. Over a period of two years, a WeChat official account (OA) was set up and 157 push notifications were sent per semester. The push…
Descriptors: Social Media, Active Learning, Medical Education, Foreign Countries
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Logan Paul; Alexis Peirce Caudell – Journal of Teaching and Learning with Technology, 2024
Employers want graduates who excel in communication, collaboration, and teamwork. But implementing activities and assessments to support this skill development can be challenging in higher education large-enrollment classes where the balance between the extra work it creates for faculty and perceived value for students must be carefully…
Descriptors: Peer Evaluation, Feedback (Response), Active Learning, Student Projects
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Hamaoui, Kamil G. – Teaching of Psychology, 2023
Background: Critical thinking is an important student learning outcome in all psychology courses and included in the American Psychological Association's (APA's) goals for the undergraduate major. Objective: The purpose of this study was to test the effectiveness of integrating a general model of critical thinking into the instruction,…
Descriptors: Critical Thinking, Teaching Methods, Active Learning, Assignments
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