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Jeanna de Haan-Topolscak; Merle Ebskamp; Pauline Vos-de Tombe – Design and Technology Education, 2024
This pilot study investigates the way that young students and teachers of a Dutch Science Technology Engineering and Mathematics (STEM) secondary school subject Research and Design (R&D) reason about the concept of 'model'. The core of the Dutch Technasium secondary school course Research and Design curriculum (R&D is in Dutch called…
Descriptors: Foreign Countries, Secondary School Students, Secondary School Teachers, STEM Education
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Jiménez, Isabel; Amat, Arnau; Codony, Lídia – Journal of Biological Education, 2023
This study examines the development of the concept of the ecological niche among 10-11-year-old students and their ability to use this concept to give their opinions on the socially relevant and controversial possibility that wolf populations might be established in the mountains surrounding the school. A total of 21 elementary school students…
Descriptors: Animals, Biology, Science Instruction, Wildlife
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Nesimyan-Agadi, Dina; Assaraf, Orit Ben Zvi – Journal of Research in Science Teaching, 2022
Informal learning environments such as Natural History Museums can introduce visitors to a variety of topics in evolution by providing accessible representations of concepts like geological time, evolutionary mechanisms, biological diversity, geological time, and fossil dating. Our study examined sixth-grade students' conceptualization of…
Descriptors: Informal Education, Extracurricular Activities, Enrichment Activities, Authentic Learning
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Parekh, Priyanka; Gee, Elisabeth; Tran, Kelly; Aguilera, Earl; Pérez Cortés, Luis E.; Kessner, Taylor; Siyahhan, Sinem – International Journal of Science Education, 2021
Framing, implementing, and engaging youth in authentic scientific inquiry are highly valued in science education; however, we have very limited knowledge of the nature and use of tools that accomplish these. Therefore, we proposed that board game design is a meaningful tool for engaging youth in understanding environmental issues. We reported…
Descriptors: Environmental Education, Water Pollution, Scientific Literacy, Game Based Learning
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McKibben, Jason D.; Murphy, Timothy H. – Journal of Agricultural Education, 2021
Researchers have reported that participation in agricultural education reinforces STEM concepts, often through project-based learning. The use of projects is common in agricultural education. However, the instructional importance of certain elements of these projects is not well understood. We conducted a quasi-experimental study to examine the…
Descriptors: Authentic Learning, Active Learning, Student Projects, STEM Education
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Hailes, Stephen; Jones, Liz; Micheletti, Martina; Mitchell, John E.; Nyamapfene, Abel; Roach, Kate; Tilley, Emanuela; Truscott, Fiona – Advances in Engineering Education, 2021
In 2014, the UCL Faculty of Engineering Sciences introduced the Integrated Engineering Programme -- a revision of eight existing degree programmes across a range of engineering disciplines. Centred on a thread of authentic project-based activities, the programme aimed to enhance the students' understanding of key theoretical concepts and heighten…
Descriptors: Engineering Education, Authentic Learning, Student Projects, Active Learning
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Ngereja, Bertha; Hussein, Bassam; Andersen, Bjørn – Education Sciences, 2020
The purpose of the study on which this paper is based was to conduct a performance evaluation of student learning for an introductory course in project management in a higher educational institution in Norway. This was done by utilizing performance measurement philosophy to evaluate perceived student learning after a project-based assignment was…
Descriptors: Active Learning, Student Projects, Instructional Effectiveness, College Students
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Metcalf, Shari J.; Kamarainen, Amy M.; Grotzer, Tina A.; Dede, Christopher J. – AERA Online Paper Repository, 2017
Experimentation is a valuable way to build understanding in science. EcoXPT research looks at supporting authentic experiment-based inquiry within an immersive virtual ecosystem. EcoXPT includes a variety of investigative tools, including a Mesocosm tool that allows students to set up experimental pools to test interactions between variables. This…
Descriptors: Active Learning, Inquiry, Computer Simulation, Authentic Learning