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G. Mauricio Mejía; Yumeng Xie; Luca Simeone; Stephanie Tomlin – International Journal of Art & Design Education, 2025
As design becomes more oriented towards strategy, services and systems, design learning is no longer something apprentices can develop only with masters' input and critique. Further, the experimentation and reflection commonly occurring inside studio-based education is insufficient. Real-world or live projects offer an alternative to learning…
Descriptors: Design, Art Education, Strategic Planning, Skill Development
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Emel Birer; Esin Hasgül; Elif Gizem Metin – International Journal of Art & Design Education, 2025
Design education includes many pursuits that deal with creativity, thinking and visual communication techniques in the learning process. This study aims to create a participatory learning algorithm based on a location, while measuring the spatial impact through an emergent situation. The exemplified issue is determined as fire that emerged due to…
Descriptors: Design, Algorithms, Climate, Environmental Education
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Nagle, Tadhg; Birkbeck, Gail; Daly, Niamh; Jones, Sharon; O'Sullivan, John; Sammon, David – Journal of Information Systems Education, 2023
This study shares the direct experiences of designing and implementing methodological "learning-by-doing" for Action Design Research (ADR) within a 5-credit module that condenses the realities of completing a full ADR project without compromising the rigour of the approach. The module is described in detail, along with the specifics of…
Descriptors: Action Research, Design, Outcomes of Education, Research Methodology
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Byran J. Smucker; Nathaniel T. Stevens; Jacqueline Asscher; Peter Goos – Journal of Statistics and Data Science Education, 2023
The design and analysis of experiments (DOE) has historically been an important part of an education in statistics, and with the increasing complexity of modern production processes and the advent of large-scale online experiments, it continues to be highly relevant. In this article, we provide an extensive review of the literature on DOE…
Descriptors: Statistics Education, Data Science, Experiments, Teaching Methods
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Stephanie L. Mitchell; Jill S. McCourt; Diane J. Nesset-Tollefson; Gabrielle L. Kimball; Jasmine N. Mikesell; Emily J. Tollefson; Erin E. Carlson – Journal of Chemical Education, 2023
Common over-the-counter medicines can be an exciting entry point for introducing students to the interesting chemistries that they encounter in their daily lives. In this inquiry-based activity, students are tasked with using a list of given supplies and information about four medications (Aspirin, Tums, Pepto-Bismol, and Tylenol) to design three…
Descriptors: Medicine, Chemistry, Science Education, Active Learning
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P. Hariharasakthisudhan; K. Logesh; K. Sathickbasha; Sathish Kannan – Discover Education, 2025
This study presents a structured hybrid framework integrating Design Thinking (DT), the Conceive-Design-Implement-Operate (CDIO) methodology, and Root Assessment (RA) to enhance project-based learning (PBL) in engineering education. The framework addresses limitations in conventional PBL by embedding iterative ideation, structured engineering…
Descriptors: Student Projects, Active Learning, Design, Decision Making
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Nathan J. Mentzer; Tonya M. Isabell; Lakshmy Mohandas – Journal of Computing in Higher Education, 2024
HyFlex learning environments have been meeting the unique needs of students and institutions for nearly 20 years. However, it was the pandemic that gave HyFlex its widespread acceptance and application. Literature suggests that HyFlex may now be considered part of the new norm in education and therefore, further study is needed on how it affects…
Descriptors: Blended Learning, Experiential Learning, Synchronous Communication, Performance
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Vanessa Svihla; Jamie R. Gomez; Martin A. Crudo – Interdisciplinary Journal of Problem-based Learning, 2023
While project-based learning purportedly values student agency, supporting and managing this remains challenging. We conducted a design-based research study to understand how problem authenticity, and task and participant structures can contribute to students' framing agency, in which students make decisions that are consequential to their…
Descriptors: Undergraduate Students, Engineering Education, Design, Student Projects
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Frederick R. Missel; Jeremy V. Ernst; Daniel P. Kelly; Erik Schettig; Aaron C. Clark – Technology and Engineering Teacher, 2023
For students to gain the most out of education, they need to form long-term memories from experiences gained through active learning. The greatest distinction between active learning and traditional approaches involves the types of tasks and problems the students are challenged to solve. Active learning activities should be structured with student…
Descriptors: Active Learning, Engineering Education, Computer Graphics, Design
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Zhang, Wenjing; Yang, Aria C. H.; Huang, Lusha; Leung, Dominic Y. H.; Lau, Newman – International Journal of Technology and Design Education, 2022
Project-based learning (PBL) is one of most common teaching strategies in design education. With the complexity in design projects, PBL is usually accomplished in groups. The final project success depend on both technical capabilities and individual personalities: personality types and communication styles. Although previous studies have…
Descriptors: Correlation, Personality, Student Projects, Active Learning
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Yasmany García-Ramírez – Advances in Engineering Education, 2024
Due to its positive results, active learning has spread to most areas of knowledge of Civil Engineering. Many of these studies used only one technique, which is limiting given the diverse learning styles that the students may have. The road geometric design is the area that has been the least explored in Civil engineering. Therefore, the objective…
Descriptors: Engineering Education, Active Learning, Design, Civil Engineering
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Cle´mence Iacconi; Jonathan Piard; Elena Tosi-Brandi; Franc¸ois Azambourg; Marion Dubois; Vincent Cre´ance; Loi¨c Bertrand – Journal of Chemical Education, 2024
There is a gap between the importance of certain archeological material sources and their perception, both by professionals and by the general public. Textiles, for example, are essential to understanding practices that marked daily life and rituals in the past, but they have often been extremely degraded over time, particularly in temperate…
Descriptors: Archaeology, Chemistry, Active Learning, Student Projects
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Connie Svabo, Editor; Michael Shanks, Editor; Chunfang Zhou, Editor; Tamara Carleton, Editor – Contributions from Science Education Research, 2025
This edited volume is an invitation to redesign STEM higher education. It shows the way to active learning in diverse scenarios and provides educators, leaders and policymakers with a visionary approach to active learning and hands-on examples of how education can help students navigate complexity and unpredictability--the challenges of…
Descriptors: STEM Education, Active Learning, Higher Education, Learning Strategies
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Ibrahim, Dayang Suryati; Rashid, Abdullah Mat – World Journal of Education, 2022
Teaching Design and Technology that focuses only on the end product had led to students less exposure to collaboration skills in their learning. Therefore, a study that determines the teaching method in applying collaboration skills among students and its effect is required. The two teaching methods used were the 'doing a project' method for the…
Descriptors: Instructional Effectiveness, Active Learning, Student Projects, Cooperative Learning
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Dankovic, Danijel; Marjanovic, Milos; Mitrovic, Nikola; Zivanovic, Emilija; Dankovic, Milan; Prijic, Aneta; Prijic, Zoran – IEEE Transactions on Education, 2023
Contribution: Impact assessment of the practice-oriented course for high school students on their later academic achievements, described in the context of long-term efforts to improve electronic engineering studies' quality. The article highlights the importance of outreach and extracurricular activities and cooperation with the IEEE in these…
Descriptors: High School Students, Engineering Education, Active Learning, Student Projects
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